Beiträge von ondry

    I was working on new battle royale event recently and today i finally finished it.

    The best thing about this event is - every player has same chance to win. This event is not about luck, its just about skill.


    How does this event work?


    • GM starts the event with command /start_battle_ryoale <how_many_seconds_wait_for_players>

    • All items on the ground in the event map are removed (just in case, you started another instance of event too soon after last event is ended)

    • Every player see next to minimap the battle royale button + showing remaning time

    • When players click on the button, he can select his temporary character + skill group for battle royale

    Bitte melden Sie sich an, um diesen Anhang zu sehen.

    • When player selects character+skill group, he is teleported to the "waiting lobby" of battle royale map.

    • "Waiting lobby" is small place in the corner of map that players cant leave + they cant attack there each other.

    • When player is teleported to event map, he has completely new selected character without items, without affects. (when he leaves the event map, his real character+items will be loaded again)

    • When player is in event map, these functions are disabled:

    -Quests (can be changed in config)

    -Normal safebox

    -Itemshop safebox (mall)

    -Duel

    -Group

    -Guild war

    -Marriage teleport

    -Change PKMode

    -Trade (can be changed in config)


    • When the time for "waiting players..." runs out, players need to select position on minimap in 30 seconds where they will be teleported to. (you can change value "30" just like many others in config file)

    Bitte melden Sie sich an, um diesen Anhang zu sehen.

    • System will not allow players to teleport to "nonmovable zone", system will not let players teleport to "waiting lobby"

    • If player doesnt select his position in time, he will be either kicked out from event or teleported to random position (you can choose in config file)

    • When the time for selecting players position runs out, system will determine random zone position that players need to enter, otherwise they will receive damage every X seconds (can be set in config file)

    • You can declare as many zone positions as you want (you just need to write center possition of zones [to prevent scenario when the zone is not accessible for players] and then system calculates everything automatically)

    • Every upcoming zone is marked as "red" on minimap.

    • Every current zone is marked as "green" on minimap + marked on terrain (players can turn on/off the terrain zone indicator)

    Bitte melden Sie sich an, um diesen Anhang zu sehen.

    • The zone will get smaller by X percent (of its initial size) each X seconds (you can set this in config file)

    • When the zone is at its smallest size (you declare this size in config file), players will see message "Event will be ended in draw in X seconds" (you declare these seconds in config file, to prevent never ending event - when some players are trolling for example)

    • When player dies, he is teleported to his village and he can check in chat his position in event.

    • The last standing player wins the price that you set in quest. He will receive the reward right after he is automatically teleported out of event map.

    • Every event is logged to mysql table

    Bitte melden Sie sich an, um diesen Anhang zu sehen.



    • How does players get items?

    -You can either place shop to the "waiting lobby" and let players buy what they want

    -Or place mobs on the map, and let players kill the mobs and drop the items

    -Or place chests on the map that players needs to find and destroy/open to get items


    •Is there a special map included in price?

    -Unfortunately i am not mapper so i was testing the event on "orc map", but the implementation of new map is very easy and i will help you with that if needed


    •What if server crashes when players are in event map with deleted items, deleted stats, deleted skills, basically with their "new" character?

    -No need to worry. The real information of characters and items are always saved in cache+DB. The "clean" characters are loaded only temporary in the event map.


    •What can be set in the config file?


    •Is there video from the event? (the zone is shrinked really fast, just for test purposes)

    Bitte melden Sie sich an, um diesen Link zu sehen.


    •What is the price?

    -150€ 100€ - bank transfer or paypal friends&family only

    -You will receive whole files where you can search for changes with #ifdef ENABLE_BATTLE_ROYALE or if app.ENABLE_BATTLE_ROYALE

    -I will help you with installation if needed

    -I will adapt/teach you how to adapt event for your map if needed for free

    -I will fix bugs for free if you find any

    -For additional price i can edit the event however you like to.


    •How can you contact me?

    -Discord: ondry#7053