The pEff->Show(); is inside the void CSlotWindow::OnRender() function.
Even then, it's only in the sash system.
I tried other ways, but failed.
The pEff->Show(); is inside the void CSlotWindow::OnRender() function.
Even then, it's only in the sash system.
I tried other ways, but failed.
I don't see the picture you attached.
Hello! I would like to ask how I can speed up or slow down the speed of slotactiveeffect?
Hi, I am looking for the following armors for Wolfman. If someone has them, could you send them to me? Thank you.
Thanks for the tip. I tried, but unfortunately it didn't work.
I have tried this before, to no avail.
Nothing.
Hi guys, I found a "bug" in the target information system, namely, if I scroll down for many items and then open a monster that doesn't drop anything, the scrollbar stays there. I found a fix for it, put it in, but it didn't solve my problem.
I don't know if it's relevant, but I also use this system: Bitte melden Sie sich an, um diesen Link zu sehen.
Image: Bitte melden Sie sich an, um diesen Link zu sehen.
Thanks in advance for your help!
This is exactly what I put in.
Could you give a proper description? Because the one I installed was quite incomplete, I added it.
A large value is written to item_proto on purpose, as a test. I'll send in the Shop::Buy function.
ClientManagerBoot.cpp
It must be fine, because otherwise it wouldn't work properly anywhere else. It's just the shop, everything else works.
Or maybe you could tell me which functions you need.
I use Marty files if that helps.
The tax has been cancelled, but as you can see, the value is missing in the database. It is handling INT for some reason.
Hello! I have recently successfully added the yang limit to the server, but I have a problem that the prices in the shops are not correct. I have searched many places but I could not find the reason for the error.
What I also noticed is that when the txt proto is loaded into the database, it handles int even though it is modified.
Thanks for the help!
Hello! I have a problem that after I put the max yang in, the /state command displays the bonuses incorrectly.
I searched for a solution to the error, I searched the source, but I couldn't find it anywhere.
Thanks in advance for the solutions.
8GB, 3 channels on: ch1, ch1_core1, game99
Bitte melden Sie sich an, um diesen Link zu sehen.
Of course, there are many ram
In the meantime, I changed the source back to gcc7 to see if that caused the problem, but unfortunately to no avail. I tested on another vps, (OVH CLOUD), but nothing. The problem is still present.
I've looked through all the files where there might be an error, but got nowhere. I asked on another forum, there they wrote that the errors are most likely caused by the vps connection, as it is slower than the host server, which is obvious.
Still no problems on the home server.
I turned on PacketDump.
Thank you very much!
However, it is still interesting. Because I have no such error on my home server..