No. After restarting everything is perfect. Or if I use the reload regen function. Then all the monsters come back.
Beiträge von DiiZeR
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There is neither a pvp protected zone nor a block zone nearby. There are simply less and less monsters after a while.
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What do you mean?
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I can pay, for the fix.
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Of course.
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Hello!
I have an error, I can't solve.
The problem is:
If you kill for a long time and use a bravery cape, after a while, less monsters respawn. What could cause this problem?
Thank you for helping! -
Hello! I found an old bug related to regen time.
Example:
A 1m respawn monster appears at 9:20, is killed at 9:20:18, so it will reappear at 9:21.
A 1m respawn monster appears at 9:20, killed at 9:36:45, reappears at 9:37.
How can this be fixed? I would need it to count the respawn time from death.
This is what I need:
Example:
If I kill it at 12:20:15, it should appear at 12:21:15.
Just use regen.txt for kill spawn time and boss.txt for server spawn timer.
Example for regen.txt: 1m respawn, You kill the monster at 12:20:15, it appears at 12:21:15 again.
Example for boss.txt: 1m respawn. Server started at 12:20:00. You kill the monster at 12:20:15, it appears at 12:21:00 again. Because you started the server at 12:20:00. If you kill the monster at 12:20:58, it will appear at 12:21:00 again.
Hope that will help you
Give it a try
I will check. If I put it in regen.txt, I have the same problem.
At 9:25:20 I killed the boss, at 9:25:24 it appeared. The respawn time is 10 seconds.
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Have you checked how the regen events are assigned to the char instance?
I will try to reproduce the described error tonight, maybe I can figure something out.
I would appreciate it if you could reproduce it.
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I hope so.
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Hello! I found an old bug related to regen time.
Example:
A 1m respawn monster appears at 9:20, is killed at 9:20:18, so it will reappear at 9:21.
A 1m respawn monster appears at 9:20, killed at 9:36:45, reappears at 9:37.
How can this be fixed? I would need it to count the respawn time from death.
This is what I need:
Example:
If I kill it at 12:20:15, it should appear at 12:21:15.
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The link is from another forum, this one does not have the texture bug fixed.
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Sorry, I modified it in the wrong file, now it's perfect.
Thanks again!
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Because after a while, you run out of monsters.
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Hello! I found an interesting bug. If the player kills in one place for a long time and uses a bravery cape, after a while the monsters run out.
Has anyone experienced something similar?
The monsters spawn as a group.
I have attached 2 pictures.
The first picture is the normal amount of monsters.
The second is the image of the incorrect quantity.
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Thanks, it's work!
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Rename MakeTextLineWithouAlign to MakeTextLineWithoutAlign and use this:
Code- def MakeTextLineWithoutAlign(parent, text, x, y):
- textLine = TextLine()
- textLine.SetParent(parent)
- textLine.SetPosition(x, y)
- textLine.SetText(text)
- if app.WJ_MULTI_TEXTLINE:
- textLine.DisableEnterToken()
- textLine.Show()
- return textLine
- def MakeOptionsCheckBox(parent, text, x, y):
- checkBox = CheckBox()
- checkBox.SetParent(parent)
- checkBox.SetPosition(x, y)
- checkBox.SetTextInfo(text)
- checkBox.SetBaseCheckImage("d:/ymir work/ui/new_options/options_checkbox.tga")
- checkBox.Show()
- return checkBox
Thank you man ! I really appreciated
Do you know how can i make that work? Cuz i can't select another characters ( can't click on that checkbox )
Bitte melden Sie sich an, um diesen Link zu sehen.I have the same problem.
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1015 02:27:19891 :: Traceback (most recent call last):
1015 02:27:19892 :: File "game.py", line 3009, in BINARY_RecvAntiFarmReload
1015 02:27:19892 :: File "interfaceModule.py", line 3051, in SendAntiFarmReload
1015 02:27:19892 :: AttributeError
1015 02:27:19892 :: :
1015 02:27:19892 :: 'AntiMultipleFarmWnd' object has no attribute 'VIEW_MODE'
1015 02:27:19892 ::
Anyone know the solution?
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I have a hightlight system, I've tried to use the SetDelay(xy) function, but it doesn't work.
I use Martysama src
Code- void CSlotWindow::__CreateSlotEnableEffect()
- {
- __DestroySlotEnableEffect();
- m_pSlotActiveEffect = new CAniImageBox(NULL);
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/00.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/01.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/02.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/03.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/04.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/05.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/06.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/07.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/08.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/09.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/10.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/11.sub");
- m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/12.sub");
- m_pSlotActiveEffect->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
- m_pSlotActiveEffect->SetDelay(3);
- m_pSlotActiveEffect->Show();
- #ifdef ENABLE_HIGHLIGHT_NEW_ITEM
- m_pSlotActiveEffectSlot2 = new CAniImageBox(NULL);
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/00.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/01.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/02.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/03.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/04.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/05.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/06.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/07.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/08.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/09.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/10.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/11.sub");
- m_pSlotActiveEffectSlot2->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot2/12.sub");
- m_pSlotActiveEffectSlot2->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
- m_pSlotActiveEffectSlot2->SetDelay(3);
- m_pSlotActiveEffectSlot2->Show();
- m_pSlotActiveEffectSlot3 = new CAniImageBox(NULL);
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/00.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/01.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/02.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/03.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/04.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/05.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/06.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/07.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/08.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/09.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/10.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/11.sub");
- m_pSlotActiveEffectSlot3->AppendImage("d:/ymir work/ui/public/slotactiveeffect/slot3/12.sub");
- m_pSlotActiveEffectSlot3->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
- m_pSlotActiveEffectSlot3->SetDelay(3);
- m_pSlotActiveEffectSlot3->Show();
- #endif