Beiträge von DiiZeR

    Dear Community,

    i just found out, on my server there is some weird bug with the archer ninja.

    I saw some topic about this before, but i dont find it, maybe somebody can help me with this topic.

    GIF for this bug:
    Bitte melden Sie sich an, um diesen Link zu sehen.

    Many thanks if somebody can help me to solve it. :)

    What the heck are you saving into the system, after the update, cshields requires a pc restart, that doesn't seems legit.

    Bitte melden Sie sich an, um diesen Anhang zu sehen.

    The metin2 cheat programs are not exactly legal either, before I used to get blue deaths when injecting rextbot. :)

    Hello! I would like to know what you think is the best offline shop currently available? I am not interested in any published offline shop.


    I've heard of Ikarus offline shop, but I don't know if they do design modifications.


    Thanks for the replies! ^^

    SetSize function is missing.

    My bad, add this to the end of the function:

    Code
    1. self.SetSize(max(min(affectCount, SPLIT_AT), 0) * self.IMAGE_STEP, int(math.ceil(float(affectCount) / float(SPLIT_AT))) * self.IMAGE_STEP)

    Width clamps at SPLIT_AT, height calculates affectCount / SPLIT_AT (in floats) and rounds up to the nearest integer. Might be a little overkill, but it works. I couldn't test it more then 5 minutes. Tell me if it works :)

    Thank you! Woking! :)

    uiaffectshower.py, replace __ArrangeImageList(self) with:


    Thanks, it works. However, when I hover the mouse over it, It does not print anything. The sysser does not write anything.

    Hello! I would like to ask you how to make it so that, for example, after 10th affect images the 11th is automatically moved to a new line?

    The attached picture shows what I mean. Thanks!

    Dateien

    • shower2.png

      (64 kB, 137 Mal heruntergeladen, zuletzt: )

    I seem to have found the source of the problem. Since then I've gone 10 runs, works perfectly, not once does it occur.





    The problem was caused by timer.

    No such error when loading the first regen. However, afterwards, whatever monster/regen the quest loads, 1 monster will always be bad.


    For example, if you call a regen file, 80 monsters are good, 1 is not.


    If I use the d.spawn_mob function after loading the first regen, it also fails to spawn.


    And only in dungeon I have this problem.


    Sorry for my terrible English.