Ich würde auch gerne wissen, warum ikarus v2 schlecht ist?
Beiträge von DiiZeR
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What the heck are you saving into the system, after the update, cshields requires a pc restart, that doesn't seems legit.
Bitte melden Sie sich an, um diesen Anhang zu sehen.
The metin2 cheat programs are not exactly legal either, before I used to get blue deaths when injecting rextbot.
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new patch? All cheat software pass the protection...
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Check the item, and mob_proto, in my case a wrongly written weapon damage caused these errors.
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Here you go:
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It often closes the client with a packet header error, I don't recommend using it for anyone who is thinking about a live server.
i posted a fix for the wrong sized packet on their discord weeks ago.
Which Discord server?
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It often closes the client with a packet header error, I don't recommend using it for anyone who is thinking about a live server.
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Can anyone provide more information? Is it safe to remove or not? What errors can this cause?
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Wishes:
Sale history, and notification if sell anything, when player is online? -
Why only crypto? Please create a paypal account, or bank transfer option.
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I need this system. Maybe someone can code it and sell it?
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Hello! I would like to know what you think is the best offline shop currently available? I am not interested in any published offline shop.
I've heard of Ikarus offline shop, but I don't know if they do design modifications.
Thanks for the replies!
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SetSize function is missing.
My bad, add this to the end of the function:
Width clamps at SPLIT_AT, height calculates affectCount / SPLIT_AT (in floats) and rounds up to the nearest integer. Might be a little overkill, but it works. I couldn't test it more then 5 minutes. Tell me if it works
Thank you! Woking!
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Kann mich gerade irren aber affectCount ist doch Standard nicht definiert dieser Part sollte ihm also ebenfalls fehlen
affectCount = 0
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SetSize function is missing.
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uiaffectshower.py, replace __ArrangeImageList(self) with:
Code- def __ArrangeImageList(self):
- xPos = 0
- yPos = 0
- affectCount = 0
- SPLIT_AT = 10 # how many affects per line
- if self.lovePointImage and self.lovePointImage.IsShow():
- self.lovePointImage.SetPosition(xPos, yPos)
- xPos += self.IMAGE_STEP
- affectCount += 1
- if self.horseImage and self.horseImage.IsShow():
- self.horseImage.SetPosition(xPos, yPos)
- xPos += self.IMAGE_STEP
- affectCount += 1
- for image in self.affectImageDict.values():
- image.SetPosition(xPos, yPos)
- xPos += self.IMAGE_STEP
- affectCount += 1
- if affectCount % SPLIT_AT == 0: # if true, the current line is full
- xPos = 0
- yPos += self.IMAGE_STEP # add another line
Thanks, it works. However, when I hover the mouse over it, It does not print anything. The sysser does not write anything.
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Hello! I would like to ask you how to make it so that, for example, after 10th affect images the 11th is automatically moved to a new line?
The attached picture shows what I mean. Thanks! -
I seem to have found the source of the problem. Since then I've gone 10 runs, works perfectly, not once does it occur.
Code- when chief_orc_dungeon_easy_monsters.server_timer begin
- if d.select(get_server_timer_arg()) then
- if d.count_monster() <= 0 then
- clear_server_timer("chief_orc_dungeon_easy_monsters", d.get_map_index());
- d.setf("chief_orc_dungeon_actual_phase", 2)
- d.regen_file("data/dungeon/chief_orc/medium_monsters.txt")
- d.setf("wuzhein_dungeon_medium_monsters_count", d.count_monster() - 1)
- d.notice("Great! The medium monsters are coming")
- --clear_server_timer("chief_orc_dungeon_easy_monsters", d.get_map_index());
- server_loop_timer("chief_orc_dungeon_medium_monsters", 5, d.get_map_index())
- else
- d.notice(string.format("You have to finish %d more monsters to get the next task!", d.count_monster()))
- end
- else
- clear_server_timer("chief_orc_dungeon_easy_monsters", d.get_map_index());
- end
- end
The problem was caused by timer. -
No such error when loading the first regen. However, afterwards, whatever monster/regen the quest loads, 1 monster will always be bad.
For example, if you call a regen file, 80 monsters are good, 1 is not.
If I use the d.spawn_mob function after loading the first regen, it also fails to spawn.
And only in dungeon I have this problem.
Sorry for my terrible English.
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I have such a bug in dungeon. Sometimes 1-1 monster life is not visible, can't be attackable, etc.
If you can sometimes be killed, the dead_event function will also not run.Demonstration: Bitte melden Sie sich an, um diesen Link zu sehen.Demonstration 2: Bitte melden Sie sich an, um diesen Link zu sehen.
Sysser:
Code- SYSERR: Nov 21 22:52:41 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:47 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:48 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:48 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:50 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:51 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:51 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:52 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:52 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:53 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 22:52:54 :: Find: [CHARACTER_MANAGER::Find] <Factor> 20457 != 1711276111
- SYSERR: Nov 21 18:09:19 :: dead_event: DEAD_EVENT: cannot find char pointer with MOB id(20654)
I also try the base version, which also has the same problem.
Thanks for the answers!