Beiträge von Ikarus_ Developer

    New Ikarus's Offline-Shop v1.0


    I open the pre-order week.

    This week (27/08/2019 -> 02/09/2019) you can buy the system at a smaller price of 150€.

    The first, second and third who will buy the system during this week will pay only 130€ !


    At the end of the pre-order week you can buy the system at the price of 200 €.

    The system is already up and running, tested by more people who helped me conduct a beta test.


    The reason why only the pre-order is open is solely to avoid reselling, giving me a minimum of advantage over the reseller who will try to sell it immediately after the first installations.


    Obviously the resellers who try to sell it will have a nice surprise that won't spoil.


    I recommend the purchase during this week and in general anyway from me, so you will make sure you have a clean installation included in the price and with the necessary adjustments that your source code requires, moreover only those who buy from me will have future updates listed of following:


    - Shop Skin

    - Target Symbol that appears on the physical store when opened

    - Physical market also for auctions (also with skins)




    Here the video to know the detail

    Bitte melden Sie sich an, um dieses Medienelement zu sehen.

    offlineshop soon on sale, the last tests are in conclusion and soon I will publish a video where the system is explained in detail


    Main features of the system:

    SHOPS:

    1. Way to make a shop every where

    2. Way to buy from shops every where

    3. Way to edit your shop every where

    4. Unlimited items for sale in the shop

    5. Search shop filtering saveable, searches cronology, name suggestion when entering the name of an item

    6. Way to take a look to the list of sold item (only the owner of the shop)


    AUCTIONS:

    7. Auction offline (that who opens the auction can logout, and who made offerts can logout, the auction is automatically works)



    8. Shop Safebox with unlimited items and unlimited yang/cheque


    PRIVATE OFFERS:

    9. Way to make private offerts for an item in a offline shop (the owner of the shop can look the offert and he can accept it , every thing automatically)



    PHYSICAL SHOPS:

    10. You can ENABLE/DISABLE the Physical shop in cities by define

    11. The Physical shops are different entity type relative the common shops, this new entity is really light (lag reduced) and it don't use collision.

    12. The Physical shop POSITION is always calculate by the system (so you don't have to be in town to make the shop)

    13. The Physical shop configuration give you way to choice the maps where the system should create the physical shop (so there are more one physical shop for same offlineshop in differents map- for example red/blue/yellow empire and the common town )

    As soon as possible i will add another system which now i m developing.


    OFFLINE SHOP ON GUI



    1. Way to make a shop every where

    2. Way to buy from shops every where

    3. Way to edit your shop every where

    4. Unlimited items for sale in the shop

    5. Search shop filtering saveable, searches cronology, name suggestion when entering the name of an item

    6. Auction offline (that who opens the auction can logout, and who made offerts can logout, the auction is automatically works)

    7. Shop Safebox with unlimited items and unlimited yang/cheque

    8. Way to make private offerts for an item in a offline shop (the owner of the shop will recv a notify with the offert and he can accept it , every thing automatically)

    9. Way to take a look to the list of sold item (only the owner of the shop)

    Hi guys!

    As many of you may know some time ago I decided to close the sales of my old products because they were now outdated and I did not have enough time to be able to update them.

    I am currently working on a 2.0 version of my offlineshop, which includes all the features of version 1.0 and adds more. Version 2.0 will be available in 3 different packages, priced differently, which will include different features.



    Version 2.0 of my offlineshop will be purchasable ONLY by Martysama supporters.


    All packages include a complete refactory of the v1.0 code that made it much more stable and clean, and a refactory of the UI which is now much more comfortable and intuitive.


    Below is a preview of the main features of the packages:


    Bitte melden Sie sich an, um dieses Bild zu sehen.




    HERE THE VIDEO ABOUT THE MAIN FEATURES:
    Bitte melden Sie sich an, um dieses Medienelement zu sehen.



    You can also follow the updates in Martysama's discord server (Martysama Hub):
    Bitte melden Sie sich an, um diesen Link zu sehen.




    Pre-order discount weeks will start soon!


    27 September - 10 October


    Pre-order prices:

    LITE 349€ 269€

    PRO 549€ 449€

    ULTIMATE 899€ 769€


    The first 5 purchases of ULTIMATE will be further discounted to €699.


    The discounts will end on October 10th.


    Soon an open beta server will be active which give you way try the system before purchasing it.


    For each purchase it will be necessary to register an invoice, therefore the data necessary for this purpose will be requested.


    All installations will be carried out first for those who bought the ULTIMATE version in pre-order, then all others in order of purchase starting at 11 October.



    Payment methods are:

    - Papayl P&S

    - Revolut

    - LITE version only can be paid using Amazon.it giftcards.

    I think the title should explain all.

    The system give way to set mob's drops via tables (Database) instead to use mob_drop_item.txt, common_drop_item.txt, drop_item_group.txt which can be buggy (easly, just a wrong space) without trace any error in your game expirience.

    WARNING : The System doens't disable the txts so you can use the txts and the tables without any problems.

    I have inserted "/reload d" command to reload the drop tables without restart channels.

    i will code a small tool in python to convert the txts to tables (i will be added to the repository).

    The drop chance by default is set to 1/1000 (so in table you should set it to 1000 to give 100% drop chance 'base' , i will change via the ymir's algorithm depend on the levels killer/victim).

    you can chance this scale to use 100 instead 1000 basically changing in lenght.h the value of DROP_SCALE_TABLE

    Bitte melden Sie sich an, um diesen Link zu sehen. you can find the repository.


    MySkype : live:ikarus.developer