Beiträge von Ikarus_ Developer

    Wow. Seriously, wow. I could feel his knowledge in my whole body.

    I got like 0 errors caused by his offlineshop system. Regarding on the logic behind it, I was ready for a 3-4 hour bugfixxing session but nope - It worked perfectly.


    I missed some libs and he passed it to me. I even learned about an easier way to get those libs. I recommend him to anybody in this scene. If I could learn something from him, you can too. Even the way he works is special I think? He used visual studio features I didn't even knew they existed :D

    a big thank you for the great review :thumbup:

    Here i post WHY i will not accept anymore payments as service or products with PayPal.




    That's what i ve post in the refound request made by an horrible person.

    Those who are always correct and always have everything due to those who pay only has to lose by using paypal services and products as a payment method.


    Thanks to DeVNvS for the attempt to rip me off.

    Let's just hope paypal will do justice by refusing the refound request.

    Hello community,


    I have always seen people go crazy for this problem which is solved with 2 lines of code, in particular with the various offlineshops (mine, or the free release great and ken) that are unfairly blamed for having duplication bugs. No!


    I believe that if you warp a player on another core without performing any checks you can't blame those who made the other systems which are then used to take advantage of the vulnerability you caused.


    If you implement something you need to make sure there are adequate checks to avoid causing vulnerabilities. In my opinion the cause of the duplication is not the various offlineshops, but the channel switcher which does not perform not even half checks before executing the warp.




    Anyway, no more chatter.

    I will explain here how to fix this problem.

    Who don't like to wait few days, please, don't ask me products.
    I don't like to get bad with no one, so i prefer to warn who think to buy, few days of queue for installations are needed.


    I like to dedicate a lot of time to those who buy from me, whoever did it knows it well.

    Asking me to hurry continuously will not change the waiting time in any way.

    Hi guys,




    A guy reported to me a weird bug about shamans w/m which are skipping collision when they are too fast to attack.


    On default source files it is still an unresolved bug which appear when the shaman's attack speed is more than 145/150.




    here a video which show how it is not getting the damage text for each hit on the stone.



    Bitte melden Sie sich an, um dieses Medienelement zu sehen.


    here the fix:

    Thank you very much for the review.

    I enjoy working with educated, and thankful people like you.

    There is a bug about the stealth of the assassin with buffs actived.


    If the players near the assassin that is using the stealth move the camera zoom , the effects become visible again.


    Bitte melden Sie sich an, um dieses Bild zu sehen.





    source : myself



    Sameone could need to add

    #include "../UserInterface/Locale_inc.h"

    at the beginning of the file source/EterBase/StdAfx.h

    to include the defines in Locale_inc.h



    ------- EDIT ------

    Due to some change on client-source someone may require a small fix to be added to this system:

    C
    1. // SEARCH
    2. void CEffectInstance::__Initialize() {
    3. // ADD
    4. #ifdef __ENABLE_STEALTH_FIX__
    5. ReleaseAlwaysHidden();
    6. #endif

    If I use licenses for my products, it is to prevent the worms with which this world is full from exploiting the work of others for personal revenues.

    Licenses are also a protection of the customer, who will be happier to spend his money without what he buys is published one day for free .. It is not always possible to obtain this result but we do everything possible