Good choice using react!
Beiträge von BigBoss
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Exactly. Why can't you post a client with the anti cheat built in? Then we can test for ourselves if this works or not? What is speaking against it? There is literally no argument to not provide a client other than your anti cheat isn't working properly.
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Suche die beiden sachen, danke !
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#ifndef __INC_TABLES_H__ -> #ifdef __INC_TABLES_H__
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Hi,
Wenn ich durch STRG+G von meinem mount runtersitze, bleibt der mount immernoch in dem equipment slot drin. Wie kann ich das durch STRG+G rausnehmen?
Bild:
Bitte melden Sie sich an, um dieses Bild zu sehen.
Mfg
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Hi,
Wie kann ich meine teleport naricht wie auf dem bild ändern?
Bitte melden Sie sich an, um dieses Bild zu sehen.
Danke
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Then post your better code to help others? Why should we continue to help you if you don't want to help others with your intial problem?
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Error 1 error LNK2019: unresolved external symbol "public: int __cdecl CPingManager::PingTimeRev(void)" (?PingTimeRev@CPingManager@@QAAHXZ) referenced in function "public: bool __thiscall CPythonApplication::Process(void)" (?Process@CPythonApplication@@QAE_NXZ) vs_files\UserInterface\PythonApplication.obj UserInterface
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1>PythonApplication.obj : error LNK2001: unresolved external symbol "public: int __cdecl CPingManager::PingTimeRev(void)" (?PingTimeRev@CPingManager@@QAAHXZ)
You need to add the relative .cpp in the project:
Project -> Add existing files -> PingManager.cpp
I have the same problem and I've already added the file to the project.. Any other solutions ?
Thank you
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Fehlermeldung??
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Looks good but a lot of grammatical errors in the English description
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Hi,
Versuche das Tamashii Shining System zu implementieren und bekomme die folgende fehlermeldung wenn ich mein kostum fenster aufmache:
Code- uiInventory.py(line:78) __LoadWindow
- ui.py(line:2917) GetChild
- CostumeWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'ShiningSlot'
- 0329 12:56:25281 :: ============================================================================================================
- 0329 12:56:25281 :: Abort!!!!
Meine uiInventory.py von line 62 -> line 82:
Code- def __LoadWindow(self):
- if self.isLoaded == 1:
- return
- self.isLoaded = 1
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, "UIScript/CostumeWindow.py")
- except:
- import exception
- exception.Abort("CostumeWindow.LoadWindow.LoadObject")
- try:
- wndEquip = self.GetChild("CostumeSlot")
- self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
- wndShining = self.GetChild("ShiningSlot")
- changeButton = self.GetChild("ChangeButton")
- costumePage = self.GetChild("Costume_Page")
- shiningPage = self.GetChild("Shining_Page")
- board = self.GetChild("board")
Meine ui.py von line 2900 -> line 2920:
Python- class ScriptWindow(Window):
- def __init__(self, layer = "UI"):
- Window.__init__(self, layer)
- self.Children = []
- self.ElementDictionary = {}
- def __del__(self):
- Window.__del__(self)
- def ClearDictionary(self):
- self.Children = []
- self.ElementDictionary = {}
- def InsertChild(self, name, child):
- self.ElementDictionary[name] = child
- def IsChild(self, name):
- return self.ElementDictionary.has_key(name)
- def GetChild(self, name):
- return self.ElementDictionary[name]
- def GetChild2(self, name):
- return self.ElementDictionary.get(name, None)
Meine uiscript customewindow.py:
Code- import uiScriptLocale
- import item
- COSTUME_START_INDEX = item.COSTUME_SLOT_START
- SHINING_START_INDEX = item.SHINING_SLOT_START
- window = {
- "name" : "CostumeWindow",
- "x" : SCREEN_WIDTH - 175 - 225,
- "y" : SCREEN_HEIGHT - 95 - 620,
- "style" : ("movable", "float",),
- "width" : 146,
- "height" : 180 + 37,
- "children" :
- (
- {
- "name" : "board",
- "type" : "board_with_titlebar",
- "style" : ("attach",),
- "x" : 0,
- "y" : 0,
- "width" : 146,
- "height" : 180 + 37,
- "title" : uiScriptLocale.COSTUME_WINDOW_TITLE,
- "children" :
- (
- ## Equipment Slot
- {
- "name" : "Costume_Base",
- "type" : "image",
- "x" : 13,
- "y" : 38,
- "image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "costume/new_costume_bg.jpg",
- "children" :
- (
- {
- "name" : "Costume_Page",
- "type" : "window",
- "style" : ("attach",),
- "x" : 0,
- "y" : 0,
- "width" : 127,
- "height" : 175,
- "children" :
- (
- {
- "name" : "CostumeSlot",
- "type" : "slot",
- "x" : 0,
- "y" : 0,
- "width" : 127,
- "height" : 175,
- "slot" : (
- {"index":COSTUME_START_INDEX+0, "x":49, "y":40, "width":29, "height":64},
- {"index":COSTUME_START_INDEX+1, "x":49, "y":3, "width":29, "height":32},
- {"index":COSTUME_START_INDEX+2, "x":10, "y":15, "width":32, "height":96},
- {"index":COSTUME_START_INDEX+3, "x":79, "y":132, "width":32, "height":32},
- {"index":COSTUME_START_INDEX+4, "x":2, "y":132, "width":32, "height":32},
- ),
- },
- ),
- },
- {
- "name" : "Shining_Page",
- "type" : "window",
- "style" : ("attach",),
- "x" : 0,
- "y" : 0,
- "width" : 127,
- "height" : 175,
- "children" :
- (
- {
- "name" : "ShiningSlot",
- "type" : "slot",
- "x" : 0,
- "y" : 0,
- "width" : 127,
- "height" : 175,
- "slot" : (
- #Waffe
- {"index":SHINING_START_INDEX+0, "x":16, "y":79, "width":32, "height":32},
- {"index":SHINING_START_INDEX+1, "x":16, "y":47, "width":32, "height":32},
- {"index":SHINING_START_INDEX+2, "x":16, "y":15, "width":32, "height":32},
- #Armor
- {"index":SHINING_START_INDEX+3, "x":65, "y":79, "width":32, "height":32},
- {"index":SHINING_START_INDEX+4, "x":65, "y":47, "width":32, "height":32},
- #Special
- {"index":SHINING_START_INDEX+5, "x":65, "y":12, "width":32, "height":32},
- ),
- },
- ),
- },
- ),
- },
- {
- "name" : "ChangeButton",
- "type" : "button",
- "x" : 113,
- "y" : 38,
- "tooltip_text" : uiScriptLocale.CHANGE_SHINING,
- "default_image" : "uiscript/refresh/refresh_normal.tga",
- "over_image" : "uiscript/refresh/refresh_hover.tga",
- "down_image" : "uiscript/refresh/refresh_pressed.tga",
- },
- ),
- },
- ),
- }
Danke
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Same happens to me.. Any solution ?
(I get this error:
The eterpack doesn't exist [pack/reichschlacht] ) -
constant missing in PythonApplicationModule.
Thanks for the reply. Could you maybe help me understand the error message so next time I can decipher it myself and fix my problems myself ?
At first sight I knew the problem existed in python because the .py files are affected. Now for the first line 'system.py(line:273) RunMainScript'. Does that mean an error occured on line 273 affecting the RunMainScript function / method? And how did you figure out that a constant was missing in the pythonapplicationmodule?
Thank you
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Hi,
I just compiled the Fliege Binary Client Source and tried to start the executable file but I get the following error message:
Bitte melden Sie sich an, um dieses Bild zu sehen.
Can someone explain the error message to me and help me to a solution?
Thanks
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remove the march native also from the libs and recompile them
Didn't work.. Any other solutions?.. It's funny that I can't even get a source compiled where I haven't touched anything. If I use the default game and db files that are in the Fliege files I can successfully run the server but every time I try to compile the game and db files myself I get an error.
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Hi,
I successfully compiled my Game and DB file from the server source (Using Fliege files, I haven't modified anything!).
When I try to start the server (sh index.sh) I get the following error:
So I changed the game and db makefiles by removing the '-march=-native' command from the cflag.
Still didn't work and I get the error message from above.
So now I tried to debug the game.core file and I get the following message:
I opened my item_manager_read_tables.cpp file and went to line 716 ? (I don't understand 'at length.h:716', I guess it means line 716?)
And I have the following if statement:
So does anyone have any idea what I am doing wrong / what I can do, to fix it ? Bitte melden Sie sich an, um dieses Bild zu sehen.
Regards