Ist soweit ich weiß nicht public
Beiträge von .colossus.
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Ich bringe kein Projekt online, wenn meine Files oder in dem Fall halt Homepage oder sonstiges, auf irgend einen anderen laufen der kein Elan zeigt zum mitwirken, und eventuell Zugriff darauf bekommen kann.
Ich möchte gerne mit sicheren Servern und sicheren Schutz Packeten etc starten, womit ich ein reines Gewissen habe und nicht denken muss okay wenn der Idiot den Server offline nimmt ist mein Server down.Ohne irgendwelche Sicherheiten wird dir aber keiner irgendwelches Geld geben
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Hab auf epvp leider nur noch 2 threads gefunden von seinen 5.
1: Bitte melden Sie sich an, um diesen Link zu sehen.2: Bitte melden Sie sich an, um diesen Link zu sehen.
sketchy af
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Übertaktete Server CPU...was es so alles gibt
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1. Möglichkeit
- 64 bit system libs in /usr/lib32 einfügen
- /usr/local/lib/libjasper.so.4 mal löschen oder neu verlinken2. Möglichkeit
schau mal auf deinem server nach der libund ersetze die mit deiner
Beides sind aber eher etwas "krassere" Möglichkeiten und sollten eigentlich nicht benutzt werden
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Bitte melden Sie sich an, um diesen Link zu sehen.
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Müsste FoxPack sein.
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here are the unpacket protos from patch 17.5
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Bitte melden Sie sich an, um diesen Link zu sehen.
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sorry für die dumme Frage aber wie und was ?
game muss unstripped sein.
gdb installieren:
bt eingeben
und ausgabe hier mal posten -
mal z.b. mit gdb debuggen und die ausgabe hier posten
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Die Flügel sind modelle
Dann hast du 2 Möglichkeiten entweder mit 3ds max eine Rüstung bearbeiten oder halt wie beim sash system via source
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effekte oder modelle?
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Brauchst Python 2.7 und nicht vergessen in Zeile 754 deine mysql daten anzugeben
Solltest du neue antiflags oder sonstiges haben kannst du ja den code selber anpassenPython- import MySQLdb
- item_type = {
- 0: "ITEM_NONE",
- 1: "ITEM_WEAPON",
- 2: "ITEM_ARMOR",
- 3: "ITEM_USE",
- 4: "ITEM_AUTOUSE",
- 5: "ITEM_MATERIAL",
- 6: "ITEM_SPECIAL",
- 7: "ITEM_TOOL",
- 8: "ITEM_LOTTERY",
- 9: "ITEM_ELK",
- 10: "ITEM_METIN",
- 11: "ITEM_CONTAINER",
- 12: "ITEM_FISH",
- 13: "ITEM_ROD",
- 14: "ITEM_RESOURCE",
- 15: "ITEM_CAMPFIRE",
- 16: "ITEM_UNIQUE",
- 17: "ITEM_SKILLBOOK",
- 18: "ITEM_QUEST",
- 19: "ITEM_POLYMORPH",
- 20: "ITEM_TREASURE_BOX",
- 21: "ITEM_TREASURE_KEY",
- 22: "ITEM_SKILLFORGET",
- 23: "ITEM_GIFTBOX",
- 24: "ITEM_PICK",
- 25: "ITEM_HAIR",
- 26: "ITEM_TOTEM",
- 27: "ITEM_BLEND",
- 28: "ITEM_COSTUME",
- 29: "ITEM_DS",
- 31: "ITEM_EXTRACT",
- 34: "ITEM_BELT",
- }
- item_subtype = {
- 1: {
- 0: "WEAPON_SWORD",
- 1: "WEAPON_DAGGER",
- 2: "WEAPON_BOW",
- 3: "WEAPON_TWO_HANDED",
- 4: "WEAPON_BELL",
- 5: "WEAPON_FAN",
- 6: "WEAPON_ARROW",
- 7: "WEAPON_MOUNT_SPEAR",
- 8: "WEAPON_NUM_TYPES",
- },
- 2: {
- 0: "ARMOR_BODY",
- 1: "ARMOR_HEAD",
- 2: "ARMOR_SHIELD",
- 3: "ARMOR_WRIST",
- 4: "ARMOR_FOOTS",
- 5: "ARMOR_NECK",
- 6: "ARMOR_EAR",
- 7: "ARMOR_NUM_TYPES",
- },
- 3 : {
- 0: "USE_POTION",
- 1: "USE_TALISMAN",
- 2: "USE_TUNING",
- 3: "USE_MOVE",
- 4: "USE_TREASURE_BOX",
- 5: "USE_MONEYBAG",
- 6: "USE_BAIT",
- 7: "USE_ABILITY_UP",
- 8: "USE_AFFECT",
- 9: "USE_CREATE_STONE",
- 10: "USE_SPECIAL",
- 11: "USE_POTION_NODELAY",
- 12: "USE_CLEAR",
- 13: "USE_INVISIBILITY",
- 14: "USE_DETACHMENT",
- 15: "USE_BUCKET",
- 16: "USE_POTION_CONTINUE",
- 17: "USE_CLEAN_SOCKET",
- 18: "USE_CHANGE_ATTRIBUTE",
- 19: "USE_ADD_ATTRIBUTE",
- 20: "USE_ADD_ACCESSORY_SOCKET",
- 21: "USE_PUT_INTO_ACCESSORY_SOCKET",
- 22: "USE_ADD_ATTRIBUTE2",
- 23: "USE_RECIPE",
- 24: "USE_CHANGE_ATTRIBUTE2",
- 25: "USE_BIND",
- 26: "USE_UNBIND",
- 27: "USE_SPECIAL",
- 28: "USE_SPECIAL",
- 29: "AUTOUSE_BOMB",
- 30: "AUTOUSE_GOLD",
- },
- 5: {
- 0: "MATERIAL_LEATHER",
- 1: "MATERIAL_BLOOD",
- 2: "MATERIAL_ROOT",
- 3: "MATERIAL_NEEDLE",
- 4: "MATERIAL_JEWEL",
- 5: "MATERIAL_DS_REFINE_NORMAL",
- 6: "MATERIAL_DS_REFINE_BLESSED",
- 7: "MATERIAL_DS_REFINE_HOLLY",
- },
- 6: {
- 0: "SPECIAL_MAP",
- 1: "SPECIAL_KEY",
- 2: "SPECIAL_DOC",
- 3: "SPECIAL_SPIRIT",
- 4: "SPECIAL_MAP",
- },
- 7: {
- 0 : "TOOL_FISHING_ROD",
- },
- 8: {
- 0: "LOTTERY_TICKET",
- 1: "LOTTERY_INSTANT",
- },
- 10: {
- 0: "METIN_NORMAL",
- 1: "METIN_GOLD",
- },
- 12: {
- 0: "FISH_ALIVE",
- 1: "FISH_DEAD",
- },
- 14: {
- 0: "RESOURCE_FISHBONE",
- 1: "RESOURCE_WATERSTONEPIECE",
- 2: "RESOURCE_WATERSTONE",
- 3: "RESOURCE_BLOOD_PEARL",
- 4: "RESOURCE_BLUE_PEARL",
- 5: "RESOURCE_WHITE_PEARL",
- 6: "RESOURCE_BUCKET",
- 7: "RESOURCE_CRYSTAL",
- 8: "RESOURCE_GEM",
- 9: "RESOURCE_STONE",
- 10: "RESOURCE_METIN",
- 11: "RESOURCE_ORE",
- },
- 16: {
- 0: "UNIQUE_NONE",
- 1: "UNIQUE_BOOK",
- 2: "UNIQUE_SPECIAL_RIDE",
- 3: "UNIQUE_3",
- 4: "UNIQUE_4",
- 5: "UNIQUE_5",
- 6: "UNIQUE_6",
- 7: "UNIQUE_7",
- 8: "UNIQUE_8",
- 9: "UNIQUE_9",
- 10: "USE_SPECIAL",
- },
- 28: {
- 0: "COSTUME_BODY",
- 1: "COSTUME_HAIR",
- },
- 29: {
- 0: "ITEM_DS DS_SLOT1",
- 1: "ITEM_DS DS_SLOT2",
- 2: "ITEM_DS DS_SLOT3",
- 3: "ITEM_DS DS_SLOT4",
- 4: "ITEM_DS DS_SLOT5",
- 5: "ITEM_DS DS_SLOT6",
- },
- 31: {
- 0: "EXTRACT_DRAGON_SOUL",
- 1: "EXTRACT_DRAGON_HEART",
- },
- 34: {
- 0: "0",
- },
- }
- wearflag = {
- 1: "WEAR_BODY",
- 2: "WEAR_HEAD",
- 4: "WEAR_FOOTS",
- 8: "WEAR_WRIST",
- 16: "WEAR_WEAPON",
- 32: "WEAR_NECK",
- 64: "WEAR_EAR",
- 128: "WEAR_SHIELD",
- 256: "WEAR_UNIQUE",
- 512: "WEAR_ARROW",
- 1024: "WEAR_HAIR",
- 2048: "WEAR_ABILITY",
- }
- limittype = {
- 1: "LEVEL",
- 2: "STR",
- 3: "DEX",
- 4: "INT",
- 5: "CON",
- 6: "PC_BANG",
- 7: "REAL_TIME",
- 8: "REAL_TIME_FIRST_USE",
- 9: "TIMER_BASED_ON_WEAR",
- }
- bonus = {
- 1: "APPLY_MAX_HP",
- 2: "APPLY_MAX_SP",
- 3: "APPLY_CON",
- 4: "APPLY_INT",
- 5: "APPLY_STR",
- 6: "APPLY_DEX",
- 7: "APPLY_ATT_SPEED",
- 8: "APPLY_MOV_SPEED",
- 9: "APPLY_CAST_SPEED",
- 10: "APPLY_HP_REGEN",
- 11: "APPLY_SP_REGEN",
- 12: "APPLY_POISON_PCT",
- 13: "APPLY_STUN_PCT",
- 14: "APPLY_SLOW_PCT",
- 15: "APPLY_CRITICAL_PCT",
- 16: "APPLY_PENETRATE_PCT",
- 17: "APPLY_ATTBONUS_HUMAN",
- 18: "APPLY_ATTBONUS_ANIMAL",
- 19: "APPLY_ATTBONUS_ORC",
- 20: "APPLY_ATTBONUS_MILGYO",
- 21: "APPLY_ATTBONUS_UNDEAD",
- 22: "APPLY_ATTBONUS_DEVIL",
- 23: "APPLY_STEAL_HP",
- 24: "APPLY_STEAL_SP",
- 25: "APPLY_MANA_BURN_PCT",
- 26: "APPLY_DAMAGE_SP_RECOVER",
- 27: "APPLY_BLOCK",
- 28: "APPLY_DODGE",
- 29: "APPLY_RESIST_SWORD",
- 30: "APPLY_RESIST_TWOHAND",
- 31: "APPLY_RESIST_DAGGER",
- 32: "APPLY_RESIST_BELL",
- 33: "APPLY_RESIST_FAN",
- 34: "APPLY_RESIST_BOW",
- 35: "APPLY_RESIST_FIRE",
- 36: "APPLY_RESIST_ELEC",
- 37: "APPLY_RESIST_MAGIC",
- 38: "APPLY_RESIST_WIND",
- 39: "APPLY_REFLECT_MELEE",
- 40: "APPLY_REFLECT_CURSE",
- 41: "APPLY_POISON_REDUCE",
- 42: "APPLY_KILL_SP_RECOVER",
- 43: "APPLY_EXP_DOUBLE_BONUS",
- 44: "APPLY_GOLD_DOUBLE_BONUS",
- 45: "APPLY_ITEM_DROP_BONUS",
- 46: "APPLY_POTION_BONUS",
- 47: "APPLY_KILL_HP_RECOVER",
- 48: "APPLY_IMMUNE_STUN",
- 49: "APPLY_IMMUNE_SLOW",
- 50: "APPLY_IMMUNE_FALL",
- 51: "APPLY_SKILL",
- 52: "APPLY_BOW_DISTANCE",
- 53: "APPLY_ATT_GRADE_BONUS",
- 54: "APPLY_DEF_GRADE_BONUS",
- 55: "APPLY_MAGIC_ATT_GRADE",
- 56: "APPLY_MAGIC_DEF_GRADE",
- 57: "APPLY_CURSE_PCT",
- 58: "APPLY_MAX_STAMINA",
- 59: "APPLY_ATTBONUS_WARRIOR",
- 60: "APPLY_ATTBONUS_ASSASSIN",
- 61: "APPLY_ATTBONUS_SURA",
- 62: "APPLY_ATTBONUS_SHAMAN",
- 63: "APPLY_ATTBONUS_MONSTER",
- 64: "APPLY_MALL_ATTBONUS",
- 65: "APPLY_MALL_DEFBONUS",
- 66: "APPLY_MALL_EXPBONUS",
- 67: "APPLY_MALL_ITEMBONUS",
- 68: "APPLY_MALL_GOLDBONUS",
- 69: "APPLY_MAX_HP_PCT",
- 70: "APPLY_MAX_SP_PCT",
- 71: "APPLY_SKILL_DAMAGE_BONUS",
- 72: "APPLY_NORMAL_HIT_DAMAGE_BONUS",
- 73: "APPLY_SKILL_DEFEND_BONUS",
- 74: "APPLY_NORMAL_HIT_DEFEND_BONUS",
- 75: "APPLY_PC_BANG_EXP_BONUS",
- 76: "APPLY_PC_BANG_DROP_BONUS",
- 77: "APPLY_EXTRACT_HP_PCT",
- 78: "APPLY_RESIST_WARRIOR",
- 79: "APPLY_RESIST_ASSASSIN",
- 80: "APPLY_RESIST_SURA",
- 81: "APPLY_RESIST_SHAMAN",
- 82: "APPLY_ENERGY",
- 83: "APPLY_DEF_GRADE",
- 84: "APPLY_COSTUME_ATTR_BONUS",
- 85: "APPLY_MAGIC_ATTBONUS_PER",
- 86: "APPLY_MELEE_MAGIC_ATTBONUS_PER",
- 87: "APPLY_RESIST_ICE",
- 88: "APPLY_RESIST_EARTH",
- 89: "APPLY_RESIST_DARK",
- 90: "APPLY_ANTI_CRITICAL_PCT",
- 91: "APPLY_ANTI_PENETRATE_PCT",
- }
- addon_type = {
- 180,
- 181,
- 182,
- 183,
- 184,
- 185,
- 186,
- 187,
- 188,
- 189,
- 190,
- 191,
- 192,
- 193,
- 194,
- 195,
- 196,
- 197,
- 198,
- 199,
- 290,
- 291,
- 292,
- 293,
- 294,
- 295,
- 296,
- 297,
- 298,
- 299,
- 1130,
- 1131,
- 1132,
- 1133,
- 1134,
- 1135,
- 1136,
- 1137,
- 1138,
- 1139,
- 1170,
- 1171,
- 1172,
- 1173,
- 1174,
- 1175,
- 1176,
- 1177,
- 1178,
- 1179,
- 2150,
- 2151,
- 2152,
- 2153,
- 2154,
- 2155,
- 2156,
- 2157,
- 2158,
- 2159,
- 2170,
- 2171,
- 2172,
- 2173,
- 2174,
- 2175,
- 2176,
- 2177,
- 2178,
- 2179,
- 3160,
- 3161,
- 3162,
- 3163,
- 3164,
- 3165,
- 3166,
- 3167,
- 3168,
- 3169,
- 3210,
- 3211,
- 3212,
- 3213,
- 3214,
- 3215,
- 3216,
- 3217,
- 3218,
- 3219,
- 5110,
- 5111,
- 5112,
- 5113,
- 5114,
- 5115,
- 5116,
- 5117,
- 5118,
- 5119,
- 5120,
- 5121,
- 5122,
- 5123,
- 5124,
- 5125,
- 5126,
- 5127,
- 5128,
- 5129,
- 7160,
- 7161,
- 7162,
- 7163,
- 7164,
- 7165,
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- 7167,
- 7168,
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- 65159,
- 350,
- 351,
- 352,
- 353,
- 354,
- 355,
- 356,
- 357,
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- 362,
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- 1301,
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- 1303,
- 1304,
- 1305,
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- 2340,
- 2341,
- 2342,
- 2343,
- 2344,
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- 2346,
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- 5293,
- 5294,
- 5295,
- 5296,
- 5297,
- 5298,
- 5299,
- }
- errors = ""
- def get_item_type(type, vnum):
- global errors
- if type in item_type:
- return item_type[type]
- else:
- errors += "Strange type in item %s\r\n" % vnum
- return item_type[0]
- def get_item_subtype(type, subtype, vnum):
- global errors
- if type in item_subtype:
- if subtype in item_subtype[type]:
- return item_subtype[type][subtype]
- else:
- errors += "Strange subtype in item %s\r\n" % vnum
- return "NONE"
- def get_antiflag(antiflag, vnum):
- global errors
- str = ""
- if antiflag >= 131072:
- antiflag -= 131072
- if len(str) <= 0:
- str = "ANTI_SAFEBOX"
- else:
- str = "ANTI_SAFEBOX | " + str
- if antiflag >= 65536:
- antiflag -= 65536
- if len(str) <= 0:
- str = "ANTI_MYSHOP"
- else:
- str = "ANTI_MYSHOP | " + str
- if antiflag >= 32768:
- antiflag -= 32768
- if len(str) <= 0:
- str = "ANTI_STACK"
- else:
- str = "ANTI_STACK | " + str
- if antiflag >= 16384:
- antiflag -= 16384
- if len(str) <= 0:
- str = "ANTI_PKDROP"
- else:
- str = "ANTI_PKDROP | " + str
- if antiflag >= 8192:
- antiflag -= 8192
- if len(str) <= 0:
- str = "ANTI_GIVE"
- else:
- str = "ANTI_GIVE | " + str
- if antiflag >= 4096:
- antiflag -= 4096
- if len(str) <= 0:
- str = "ANTI_SAVE"
- else:
- str = "ANTI_SAVE | " + str
- if antiflag >= 2048:
- antiflag -= 2048
- if len(str) <= 0:
- str = "ANTI_EMPIRE_C"
- else:
- str = "ANTI_EMPIRE_C | " + str
- if antiflag >= 1024:
- antiflag -= 1024
- if len(str) <= 0:
- str = "ANTI_EMPIRE_B"
- else:
- str = "ANTI_EMPIRE_B | " + str
- if antiflag >= 512:
- antiflag -= 512
- if len(str) <= 0:
- str = "ANTI_EMPIRE_A"
- else:
- str = "ANTI_EMPIRE_A | " + str
- if antiflag >= 256:
- antiflag -= 256
- if len(str) <= 0:
- str = "ANTI_SELL"
- else:
- str = "ANTI_SELL | " + str
- if antiflag >= 64:
- antiflag -= 64
- if len(str) <= 0:
- str = "ANTI_GET"
- else:
- str = "ANTI_GET | " + str
- if antiflag >= 32:
- antiflag -= 32
- if len(str) <= 0:
- str = "ANTI_MUDANG"
- else:
- str = "ANTI_MUDANG | " + str
- if antiflag >= 16:
- antiflag -= 16
- if len(str) <= 0:
- str = "ANTI_SURA"
- else:
- str = "ANTI_SURA | " + str
- if antiflag >= 8:
- antiflag -= 8
- if len(str) <= 0:
- str = "ANTI_ASSASSIN"
- else:
- str = "ANTI_ASSASSIN | " + str
- if antiflag >= 4:
- antiflag -= 4
- if len(str) <= 0:
- str = "ANTI_MUSA"
- else:
- str = "ANTI_MUSA | " + str
- if antiflag >= 2:
- antiflag -= 2
- if len(str) <= 0:
- str = "ANTI_MALE"
- else:
- str = "ANTI_MALE | " + str
- if antiflag >= 1:
- antiflag -= 1
- if len(str) <= 0:
- str = "ANTI_FEMALE"
- else:
- str = "ANTI_FEMALE | " + str
- if antiflag == 0 and len(str) > 0:
- return "\"" + str + "\""
- else:
- errors += "Strange antiflag in item %s\r\n" % vnum
- return "\"NONE\""
- def get_flag(flag, vnum):
- global errors
- str = ""
- if flag >= 32768:
- flag -= 32768
- if len(str) <= 0:
- str = "ITEM_APPLICABLE"
- else:
- str = "ITEM_APPLICABLE | " + str
- if flag >= 16384:
- flag -= 16384
- if len(str) <= 0:
- str = "REFINEABLE"
- else:
- str = "REFINEABLE | " + str
- if flag >= 8192:
- flag -= 8192
- if len(str) <= 0:
- str = "LOG"
- else:
- str = "LOG | " + str
- if flag >= 4096:
- flag -= 4096
- if len(str) <= 0:
- str = "ITEM_QUEST"
- else:
- str = "ITEM_QUEST | " + str
- if flag >= 2048:
- flag -= 2048
- if len(str) <= 0:
- str = "QUEST_GIVE"
- else:
- str = "QUEST_GIVE | " + str
- if flag >= 1024:
- flag -= 1024
- if len(str) <= 0:
- str = "QUEST_USE_MULTIPLE"
- else:
- str = "QUEST_USE_MULTIPLE | " + str
- if flag >= 512:
- flag -= 512
- if len(str) <= 0:
- str = "QUEST_USE"
- else:
- str = "QUEST_USE | " + str
- if flag >= 256:
- flag -= 256
- if len(str) <= 0:
- str = "CONFIRM_WHEN_USE"
- else:
- str = "CONFIRM_WHEN_USE | " + str
- if flag >= 128:
- flag -= 128
- if len(str) <= 0:
- str = "ITEM_IRREMOVABLE"
- else:
- str = "ITEM_IRREMOVABLE | " + str
- if flag >= 64:
- flag -= 64
- if len(str) <= 0:
- str = "ITEM_MAKECOUNT"
- else:
- str = "ITEM_MAKECOUNT | " + str
- if flag >= 32:
- flag -= 32
- if len(str) <= 0:
- str = "ITEM_UNIQUE"
- else:
- str = "ITEM_UNIQUE | " + str
- if flag >= 16:
- flag -= 16
- if len(str) <= 0:
- str = "ITEM_SLOW_QUERY"
- else:
- str = "ITEM_SLOW_QUERY | " + str
- if flag >= 8:
- flag -= 8
- if len(str) <= 0:
- str = "COUNT_PER_1GOLD"
- else:
- str = "COUNT_PER_1GOLD | " + str
- if flag >= 4:
- flag -= 4
- if len(str) <= 0:
- str = "ITEM_STACKABLE"
- else:
- str = "ITEM_STACKABLE | " + str
- if flag >= 2:
- flag -= 2
- if len(str) <= 0:
- str = "ITEM_SAVE"
- else:
- str = "ITEM_SAVE | " + str
- if flag >= 1:
- flag -= 1
- if len(str) <= 0:
- str = "ITEM_TUNABLE"
- else:
- str = "ITEM_TUNABLE | " + str
- if flag == 0 and len(str) > 0:
- return "\"" + str + "\""
- else:
- errors += "Strange flag in item %s\r\n" % vnum
- return "\"NONE\""
- def get_wearflag(wear, vnum):
- global errors
- if wear in wearflag:
- return "\"" + wearflag[wear] + "\""
- else:
- errors += "Strange wearflag in item %s\r\n" % vnum
- return "\"NONE\""
- def get_immuneflag(immune):
- return "\"NONE\""
- def get_limittype(limit):
- if limit in limittype:
- return "\"" + limittype[limit] + "\""
- else:
- return "\"LIMIT_NONE\""
- def get_apply(apply):
- if apply in bonus:
- return "\"" + bonus[apply] + "\""
- else:
- return "\"APPLY_NONE\""
- def socket(sockett):
- if sockett == 127:
- return 0
- else:
- return sockett
- print "Connecting to database proto..."
- db = MySQLdb.connect(host="ip", user="root", passwd="pw", db="player")
- cur = db.cursor()
- print "Connected."
- cur.execute("select * from item_proto")
- rows = cur.fetchall()
- out_file_itemproto = open("item_proto.txt", "w")
- out_file_itemnames = open("item_names.txt", "w")
- print "Converting item_proto..."
- for row in rows:
- item_proto_line = "%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s\t%s" % (row[0], "\"" + row[1] + "\"", "\"" + get_item_type(row[3], row[0]) + "\"" , "\"" + get_item_subtype(row[3], row[4], row[0]) + "\"", row[6] , get_antiflag(row[7], row[0]), get_flag(row[8], row[0]), get_wearflag(row[9], row[0]), get_immuneflag(row[10]), row[11], row[12], row[13], row[14], row[16], get_limittype(row[17]), row[18], get_limittype(row[19]), row[20], get_apply(row[21]), row[22], get_apply(row[23]), row[24], get_apply(row[25]), row[26], row[27], row[28], row[29], row[30], row[31], row[32], row[39], row[40], row[41])
- item_names_line = "%s\t%s" % (row[0], row[2])
- out_file_itemproto.write(item_proto_line + "\r\n")
- out_file_itemnames.write(item_names_line + "\r\n")
- out_file_itemproto.close()
- print "Item_proto converted!"
- """if len(errors) != 0:
- print "Errors during conversion:"
- print errors"""
-
Also eine 0815 verschlüsselung. Jedes Kind kennt schon dieser weg.Und btw: Die Verschlüsselung ist nicht 25€ wert^^
Liebe Grüße,
.Leanund dann wird wahrscheinlich noch fast jedes Av Programm anspringen
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ist hier schon pub
Link bitte dann entferne ichs.
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Hier mal ne neue Granny Version.
Wenn ihr schon auf Version 9.x seit sind keine Codeänderungen erforderlich.
Darunter solltet ihr euch folgendes Tutorial anschauen: Bitte melden Sie sich an, um diesen Link zu sehen.Link:
Bitte melden Sie sich an, um diesen Link zu sehen. -
wie wärs wenn du anstatt das array zu erweitern einfach die alten werte änderst?
weil sonst müsstest du auch ein paar funktionen ändern. -
falsche section?
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werden wohl nicht wenige Änderungen sein, da du die packets und auch ein paar funktionen anpassen musst.