Beiträge von LokNarash

    Hi everyone,


    I'm here to offer you my service to best customize your project.

    Over the years I have accumulated various experience in the development of new assets, from Maps to Costume sets, moving on to monsters and mounts.


    Christmas stuff

    Recent Works




    Why should you choose me?

    For experience, speed and passion for details.

    I offer the possibility to best customize your project, with maps tailored to your needs.

    In addition to customized services, I will also develop new material over time.


    Please look at my website for more info about prices and customisation.


    Bitte melden Sie sich an, um diesen Link zu sehen.

    I'm not sure how it's done and I've never heard of multicore, but from what I know it's not a good idea to mix multiple cores in the same map...

    In any case I will try but I foresee problems.

    Hi, I have developed a project with a single huge map. But it has several problems (especially once it is online)
    As long as you keep a few players online it's simple, but then it becomes a huge burden on the core that hosts all the players. Then in any case the dungeons must be on separate maps and that's fine. The solution if you want to make a single map is to make it huge and break it into several parts


    However it is doable just that it is a huge job.

    Jetzt stell ich mir halt die frage ob man die lauf animation etwas runter stellen kann das der Charakter nicht so extrem rumzuckt beim laufen

    Mhh obvious the duration of the animation is longer than the time required to move the accumulation.

    Better solution is to modify animation by creating a larger path space in the same period, then it will be enough to update the values on date and you are fine both graphically and in terms of speed. without touching motion values unnecessarily

    Hi, I think your problem is related to the setting in the database of the item, it is set as if it were a dagger you have to change subtype

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    Good work

    My mob drop file


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    I find this way of setting the drops very inconvenient because if you miss a tab somewhere everything below is not read, you should check how far it is read by trying the drops above the ones that do not vary.

    It could be a double value or a value that does not exist in the database, a missing tab or anything else to give you problems, It will not give any sign of error so you have to try and try and I would advise you to switch to setting the much cleaner drops in the database and without errors because they are reported to you immediately by not letting you save the query. There is a guide from ikarus about it.

    You simply have the alpha-channel of the model texture that cuts everything not just what it should, surely the texture is badly done so it deletes everything. Just open the texture with photoshop, take the alpha-channel and you decide whether to delete it or fix it by putting only what needs to be deletedand

    Why should you choose me?

    For experience, speed and passion for details.

    I offer the possibility to better customize your project, with maps tailored to your needs.

    In addition to personalized services, I will also develop new material over time.


    What i can do?

    Maps:

    1x1 -> 2x2 Min. 30 E

    2x2 -> 3x3 Min. 40 E

    3x3 -> 4x4 Min. 50 E

    4x4 -> onwards the price will be relative to the complexity of the map.

    For new objects the price varies according to the requests, in case of official object the price does not change. The price varies according to the quality of details required. (will be agreed on the basis of specific requests)


    Mob Min. 8 E

    Boss Min. 15 E

    Pet Min 10 E

    Mount Min 10 E

    Weapon Set Min 30 E

    Effect Min 5 E

    NPC Min 8 E


    If you are interested in seeing my works you can find some of my works on the home page of the site.

    Also I have added a section of the easter event.

    Site: Bitte melden Sie sich an, um diesen Link zu sehen.


    Discord: LokNarash#5989