Necrosh der Spieler der mir diesen Bug meldete, meinte er hat es auf diesem Server das 1 mal.
Beiträge von Arwena
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Und ich meine es wäre ja extrem zufällig wenn dann die SD monster keinen folder haben und die aus Grotte2 o.o
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In jedem core ist eine verknüpfung zum data ordner.
das mit dem folder könnte ich später wenn der SA anwesend ist mal mir angucken, allerdings denke ich das die Standart SD Monster schon einen folder haben sollten.
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Wirklich viele Monster sind dort nicht auf dieser Map. Klar ich sagte jetzt 1000 so aber das war Gefühlt gemeint.
Und es sind normale SD3 Monster allerdings ist es auch bei den Monstern aus der Grotte teilweise so.
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Hallo, es geht um einen Bug der mir vor kurzem bei einem PVM Server wo ich gerne mal aushelfe aufgefallen ist.
Undzwar erkläre ich kurz den "Bug"
Man teleportiert sich in dem falle in SD3, dort läuft man ob zu fuß oder mit einem Mount in die 1 Kammer pullt alle Monster ran.
In der Sekunde wo zisch Tausend monster um euch herum sind "Aber noch so viele das ihr einschätzen könnt wie viele ungefähr" bekommt ihr auf einmal 50000x damage abgezogen gefühlt und sobald ihr dann tot seid, seht ihr aufeinmal tausend mal mehr monster als vorher.
Wüsste jemand woran es liegt o.O?
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Jetzt habe ich es so hinbekommen das das Fenster komplett geöffnet wird, nun gibt es das problem das wenn ich das Fenster wieder zu mache der Pfeil zum Kostümfenster noch da bleibt._. idk warum
Bitte melden Sie sich an, um diesen Link zu sehen.
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Ja nur weiß ich das dieses System hier verbaut ist in dem Client & Files weil die Funktion geht komplett nur der rahmen sogesehen ist nicht da um es zu schließen auch etc.
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Jetzt kommt bei mir nachdem ich mal die equipmentdialog.py ausgetauscht habe (Vorher Backup gemacht)
EquipmentDialog.LoadDialog.BindObject - <type 'exceptions.RuntimeError'>:Failed to load image (filename: d:/ymir work/ui/equipment_bg_with_ring_my_noRLE.tga)
Obwohl die Datei sogar existiert
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Freitag das habe ich auch gefunden, allerdings kann ich doch nicht einfach die pastebins nehmen und gegen meine ersetzen was wenn bei mir einiges oder viel anders ist?
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Hey in meinen Files ist das Equipment View System eingebaut, habe auch im Internet danach gesucht auch etliche sachen gefunden allerdings nur mit Difs etc.
Nun habe ich in meiner uitarget.py es mal aktiviert dort war ein # vor.
Siehe da der "Ausrüstungs" Button erscheint
Allerdings wenn ich dort drauf klicke sieht das ganze komisch aus, und ich muss den Client neustarten um es weg zubekommen.
Bitte melden Sie sich an, um diesen Link zu sehen.
Sonst geht alles.
Kann mir da eventuell jemand helfen?
EDIT: Dazu muss ich sagen das ich auch kein ordentliches Tutorial gefunden habe was mir weiter helfen könnte, wie oben erwähnt nur teils mit difs etc.
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EDIT:
Habe es gerade hinbekommen danke an alle besonders an Necrosh der mir geholfen hat!
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Edit, Kostüm geht jetzt danke an Necrosh!
Allerdings geht die Frisur immer noch nicht..
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hab mal irgendwo gelesen das wenn due ShapeData zu hoch ist das ganze buggt bzw als Frisur ausgelesen wird
Okey würde dann den Bug mit der Rüstung fixxen eventuell aber die Frisur ist ja auch nicht sichtbar.
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die endung habe ich nun kleingeschrieben, ohne erfolg immernoch im Boden.
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Bei den Haaren meine ich auch den letzten Eintrag mit der Index 503
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Pfade sind vom Tutorial welches dabei war übernommen worden.
Natürlich wurde die Query von einem anderen Kostüm bei mir kopiert, Value3 angepasst.
Selbst bei der Frisur ist mein halber schädel weg obwohl der Count erhöht wurde.
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Entschuldigung, ich meine den letzte msm eintrag.
Und diese kostüme Bitte melden Sie sich an, um diesen Link zu sehen.
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Hey, es gibt momentan ein problem.
Ich habe mir Kostüme hier aus dem Forum runtergeladen, diese eingefügt / BZW erstmal die Blauen davon.
Für alle rassen M/W
Nun ist das problem das weder die Frisur geladen wird, noch die Rüstung bei der Rüstung wenn ich sie Anziehe bin ich im boden.
Nun habe ich geschaut und herausgefunden das es an der root -> msm dateien liegen muss.
Allerdings bin ich die MSM datei 100000000000 mal durchgegangen... Hier die msm von Warrior (Weil ich den gerade bearbeite)
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Kann mir eventuell jemand sagen woran es liegen könnte?
In der Datenbank alles angepasst (Itemproto gedumpt eingefügt)
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