in syserr before down core
: RemoveFromCharacter: Item::RemoveFromCharacter owner null
Beiträge von Keys
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i try add if (dwID == 0) return; and if (item != NULL ) M2_DELETE(item).
the same crush, gdb:
Bitte melden Sie sich an, um diesen Anhang zu sehen.
Maybe problem in new destroy dialog?
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Seems like you're trying to delete the item pointer although it got deleted already.
Maybe you coded or installed a system incorrectly and it does not clear the item from the player.
Check your changes if possible or debug it.
In which function can be problem? Because have much changes
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Maybe, I don't remember really, some month ago I took clean sf and found this bug now
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Hello, i found a one bug, when player1 kill player2 and when player2 is dead and click "select character" (after 3 2 1 second) core crush. Cannot found where problem.. Maybe anybody know how fix it?
gdb:Bitte melden Sie sich an, um diesen Anhang zu sehen.
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Try this ->
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Bitte melden Sie sich an, um diesen Link zu sehen.
Bitte melden Sie sich an, um diesen Link zu sehen.
greetings
thanks
Bitte melden Sie sich an, um diesen Link zu sehen.
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Hello! How can I do binary debugging in a visual studio? Therefore, compilation in debug mode does not give me any error in syserr. But the client is closing. How can I run it through the visual studio so that it shows in which line the error?
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hello, i have problem with special storage, after relogin in game, all items from special storage goes to inventor in equip, screen: Bitte melden Sie sich an, um diesen Link zu sehen.
in syserr like that: EquipTo: EquipTo: invalid wear cell (this: #28141 Stone HP wearflag: 1 cell: 43)
where can be problem? and how can fix?
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