Amazing work!
Beiträge von Syreldar
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Folgende Fehler :
Bitte melden Sie sich an, um dieses Bild zu sehen.
Bitte melden Sie sich an, um dieses Bild zu sehen.Bitte melden Sie sich an, um dieses Bild zu sehen.replace search_cofres with do_search_cofres, simple.
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Everything looks amazing, keep it up!
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The system works without errors, I'm not going to give support for it but i'm still using it as of today, and with no errors nor bugs.
hahahhahaha SASH Server source und ACCE Client Source
Dann wird dir dieses System immer verwehrt bleiben.^^
There is no SASH function in the code, everything calls for ACCE functions, don't know what are you talking about,Bitte melden Sie sich an, um dieses Bild zu sehen.
Every single match is a string or item name/description cause yeah, that's how they're called, so stop saying bullshit.
Works 100%?
Yup.
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This quest works perfectly, I'm using it, the problem is on your end.
probably bad mysql_direct_query implementation.
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Bitte melden Sie sich an, um diesen Link zu sehen.
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The item is not present in the item_proto clientside, simple as that.
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The reason is you set it as a bell/fan, to only take the right hand of the character, leaving the other one as it is.
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12/12/2017:
- Added open_shop (Opens a shop without needing to use 2 lines of code);
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You are sending the letter on levelup, which means the letter will disappear after the next login.
To solve:
also, since that's only a simple message, you could just make it appear normally instead of using a letter.PHP- quest level9 begin
- state start begin
- when levelup with pc.get_level() == 9 begin
- say_title("Kampfstufe 9!")
- say("Glückwunsch du hast die Stufe 9 erreicht!")
- say("")
- say("Du kannst nun deine Rüstung verbessern")
- say("indem du zu Seon-Pyeong gehst und diese")
- say("auf ihn ziehst. Du wirst staunen!")
- say("")
- say("Im weiteren Spielverlauf werden öfter Tipps")
- say("in dieser Form auf dich zukommen.")
- say("Weiterhin Viel Spaß!")
- end
- end
- end
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Write in English if you can, what are you trying to do and what's your problem?
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About the item.remove() i've never experienced such a bevahoir and even if there is something like this, i would like to fix the bug instead of not producing it
Maybe you can tell me in a private message how i can reproduce this bug.By using an item right before a quest process which includes an item.remove() is triggered, that's why you can't fix that without doing it via sources.
It writes the last item used as :item: and thus removes it. -
Some advices, in addiction to what VegaS said:
can be written:
Never use
ALWAYS USE
The first one is buggable in so many ways i would need 3 hours just to list them all, just don't use it. Once i had to think 5 days about why people's mounts and pets where vanishing magically out of their inventory while they were at the siegels on the 5th floor of the demon tower. -
- No.
- No.
- horse.get_level(), not horse.get_level.
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Bitte melden Sie sich an, um diesen Link zu sehen.
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She means shoulder sash system.
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Bitte melden Sie sich an, um diesen Link zu sehen.
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Leider konnte er mir nicht helfen, bzw antwortet auch nicht!
? I always answer. More like you haven't contacted me.
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Code
- --[[
- Returns:
- true if the player is inside the map,
- else, false.
- ]]
- Dungeon.InMap = function()
- local data = Dungeon.GetData();
- return not pc.in_dungeon() and pc.get_map_index() == data["index"];
- end -- function
- --[[
- Returns:
- true if the player is inside the dungeon,
- else, false.
- ]]
- Dungeon.InDungeon = function()
- local data = Dungeon.GetData();
- local character_index = pc.get_map_index();
- local map_index = data["index"];
- return pc.in_dungeon() and character_index >= map_index*10000 and character_index < (map_index+1)*10000;
- end -- function
You can't be in the map of a dungeon without actually being inside the dungeon, so that's the safest thing you can do.