actually is my screen....an first of that screenshot i have tundcated my navicat tables.
all items disspair...but sash still there....only visual "bug"
I know it's a visual bug, this fixes it.
actually is my screen....an first of that screenshot i have tundcated my navicat tables.
all items disspair...but sash still there....only visual "bug"
I know it's a visual bug, this fixes it.
Isn't the range a bit to high? Normally the circle will be shown when you look at the mid of the sun and of a radius of a few meters
Nope, the circles of the Flare start to show up as soon as the slightest part of the MainFlare (the sun) gets shown on your screen, and it gets brighter and bigger based on the distance from the center of your screen to the MainFlare. That's default code, i didn't change that, the only thing that may look strange to you is that the video shows the max brightness, so it may look exaggerated, indeed that's just an example.
Hey, so, basically I recently got into making environment effects and skyboxes, I'm pretty satisfied with the results so far, nevertheless, I had two issues:
I was playing with the LensFlare on WorldEditor, that's how it should be, or at least, that's what the result the World Editor window showed me:
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When the camera is looking the MainFlare (the sun), the window should get blurrier and brighter, and it should also show the Flare effect you see. (the circles)
But the problem was that, when I got in-game, it was like this:
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So the issues were 2:
First problem:
You see it only was getting brighter for only like half of the window, depending on my resolution (It was perfect on 800x600 and 1024x768, if I chose a resolution even just a little bit wider, a part of the screen bugged out, but it worked even on fullscreen as long as I used one of those 2 resolutions).
Fix:
Second problem:
It didn't show the LensFlare effect (Bitte melden Sie sich an, um diesen Link zu sehen.), no matter what I did.
Fix:
My end result at max brightness: Bitte melden Sie sich an, um diesen Link zu sehen.
No, in some clients due to bad item_list setup the sash would still remain attached to character, both by using command and by unequipping manually.
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Didnt have this Problem in my Files. Seems like you used the command Item purge?
Because your itemlist was properly set, the command is non-factor here, it also happens by unequipping manually. (The screen is not mine btw, my system has always worked well, because my itemlist was also properly set.)
You mean remove with GM command? Because I don't remember that the sash would still be attached after taking it off but if you are talking about /ip that might be true ...
No, in some clients due to bad item_list setup the sash would still remain attached to character, both by using command and by unequipping manually.
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05/04/2019 - Update!
After 2 Years of using this system, I've only found 1 bug, 2 considering the fact that it's not compatible with the new zodiac sashes.
I've made a topic to fix both of the issues: Bitte melden Sie sich an, um diesen Link zu sehen.
Hello,
First of all, I'm referring to this version of the sash system: Bitte melden Sie sich an, um diesen Link zu sehen.
1. Fix Sash remaining on character after removing it:
2. Add support for the new Zodiac Sashes:
Let's not use c++ randomly.
There's no such function.
constant missing in PythonApplicationModule.
Quest part:
That's how I do in my quests. Please do not CopyPaste without knowing what you're doing because I do not offer any kind of support for this.
Useful functions:
Hello, one information: Isn't the system supposed to handle the tooltip of the bonuses?
I remember that when i was on the official servers, by hovering each bonus in the window, its tooltip would appear. But it does not seem like it does with this version of the system.
Is this really..okay?
Instead of that, write:
ofc, create the said functions before.
Screen oder Video?
Bitte melden Sie sich an, um dieses Medienelement zu sehen. I guess.
[user = '772'] Darisil [/ user] I can recommend him via Skype
Otherwise Braxy is trustworthy
Hey, thanks for recommending me, but I only accept PayPal as payment method, while said "No PayPal".
Heyho!
I'm still active, up and running for more works!
I corrected it for him. He's already in the char-Class.
So its just:
Even if this could be a sample code. Dont show people how to use uninitialized variables
didn't realize he already was in the char class, sorry.
Syreldar er spricht englisch
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