Heyho!
I'm still active, up and running for more works!
I would like to remind you that I don't offer C++ works by any means for my customers. I'm stating this because many people recently contacted me asking for C++ works.
Heyho!
I'm still active, up and running for more works!
I would like to remind you that I don't offer C++ works by any means for my customers. I'm stating this because many people recently contacted me asking for C++ works.
Bitte melden Sie sich an, um dieses Medienelement zu sehen.
I sell an official-like version of the quest rewritten by me.
If you're interested, you can contact me on skype/discord.
Yeah, you can just contact me for those.
Heyho!
I'm still active, up and running for more works!
Heyho!
I'm still active, up and running for more works!
?? What are you doing here? You're inside a dungeon, why do you use a local questflag to count kills? you have to use a generic flag for that dungeon instance.
You're also missing the dungeon check for the kill, it'll bug out if you kill the monster outside the dungeon without that, for now i'll help you fix the error you've got, but i'd suggest you to look for a competent developer capable of making a decent dungeon quest so you don't run into further trouble with the dungeon.
I also have no idea why are you using states and random functions like pc.aggregate_monster(), all the monsters are always aggressive inside dungeons, if you need them to aggro from further range, you can just increase their sight radius in the mob_proto's field, or increase it via source if they're inside dungeons.
Fixed snippet:
Heyho!
I'm still active, up and running for more works!
It's not invisible, it goes to a slot that doesn't exist, or should I say, it's unused, in your inventory.
Heyho!
I'm still active, up and running for more works!
Basically 90% of that case is a check to not let you upgrade stones with Seon-Pyeong, I honestly don't know who modified my earlier post, surely not me.
btw, substitute this snippet:
with this:
post uitooltip.py
wait wdym, I was saying you were right.
Oh lel, thought you were talking about the the other guy like "this guy "
nuuu how could I ever do that
This guy lol
Nothing new, as more you use "dev" or sth. like this in your name, the less you know
wait wdym, I was saying you were right.
Alles anzeigenthink about this.....2k players online.....and all that drop from db tables
Boy, it's not said that the drops are read realtime from the database. They are loaded while booting, same as loading them from the textfiles ...
Also he mentioned, that he introduced a refresh function for this. (wouldn't make sense if they are loaded for any mob kill ...)
why ymir doesn't make this???
Cuz they are crap and love to make crapy own file formats
This guy lol
questo ti brucerà database .....
Motivo?
People fear what they don't understand.
I sell it if you're interested. There's no public version of that system.
Heyho!
I'm still active, up and running for more works!
If you're interested, I sell my rewritten version of the Nemere's Watchtower run.
Bro, you're inside a dungeon.
This will never work, because that's the map index, not the dungeon index.
You have to write a boolean function to establish if you're inside the dungeon map or not, and in that case, use the flute.
and then:
Also put that in the 2092 kill check, you don't want to start the timer if they kill it outside the dungeon.
Also use:
to spawn monsters inside a dungeon, not mob.spawn(..).