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28/12/2021:
Happy Holidays everyone!
Feel free to contact me.
Thanks Hakeyzz
The question I ask myself is what happens to your code if you don't have all mounts etc. an alpha. Channel there?
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Post the whole quest.
As CrashZTV said, this can't really be implemented anywhere, though it only needs a simple change: 11%+ sashes (lv4) can always be combined with another lv4 regardless of its %.
Would still require a good number of sashes, but definitely useable.
Assuming the process can't ever fail:
8 Lv1 sashes will be required to create 1 Lv4 sash (11%), then, since each increase up to that point gives the sash +1% to its absorption rate, you need to create 14 more Lv4 sashes to max one to 25%, which requires 8*14 = 112 Lv1 sashes.
The whole process would require a total of 120 Lv1 Sashes in this case, definitely good.
Reupload ?
@Bitte melden Sie sich an, um diesen Link zu sehen., new download link pls
I'm sorry boys, I'm no longer in possession of the archive, I had to format my pc and didn't save it.
I will upload a later a new link and edit the startpost
Thank you Onyxia!
Er mag bestimmt gut sein, doch mein englisch ist nicht so prickelnd. Gibt's einen deutschen der gut questen kann und uns dies machen könnte?
I'm sure I handled worse, no worries. If you need me you can contact me whenever you want.
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That's not a very cool thing to say. Having tens of customers daily and having a tight schedule and a waiting list doesn't mean to be that kind of person.
having lots of customers isnt a excuse to be cocky, anyways you metin2 "developers" wont understand that. i dont recommend darisil too.
If you think I'm cocky you never bought a product from me. Never left a client unsatisfied. How can you give an opinion without having tried?
Kann Syreldar nicht sowas easy entbuggen?
Der hat ne hochnäßige Art und hab bei dem das Gefühl, der hat keinen Bock drauf manchmal.
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That's not a very cool thing to say. Having tens of customers daily and having a tight schedule and a waiting list doesn't mean to be that kind of person.
questname2 must be structured like this:
I don't get any compilation errors. That's the problem. I am now monitoring each quest one by one.
Who talked about compilation errors? A quest can compile and still not be properly coded.
From what I could experience, it's related to some kind of quest timer.
Remove all of your quests and re-compile them one after another to see which one causes the error and then fix it.
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As far as I know, VegaS sells a clean, official-like and completely customizable Zodiac Temple.
Bitte melden Sie sich an, um diesen Link zu sehen. <- He finished it long ago.
Sure it's gonna cost you 1500-2000 euros if i'm not mistaken, but yeah.
You are calling dungeon-related functions outside the dungeon scope. That's why you're getting that error.
I know, it is only a Little help for Users who use Public Dungeon Quests.
Then this makes no sense, if you wanna check for a dungeon instance, then do it right.
You are calling dungeon-related functions outside the dungeon scope. That's why you're getting that error.
Well, what do you mean "it doesn't work"? It doesn't open at all? It opens but it gives you an error? What do you mean?
If the path is correct, the .gr2 name is correct, and the file the costume has been inserted in gets correctly read by the pack index, and the value3 matches the shapeindex in the item_proto client, then you forgot to increase the shapecount. There can't be any other reason.