Ne die war leer, hatte es am Sonntag mal ausprobiert, jedoch muss ich auch dazu sagen. Dass davor das von dir Beschriebene Zeug auch ausgeblendet wurde.
Beiträge von ProTo
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Mit dieser Funktion wird beim Fliege Client alles während einer Quest angezeigt.(Inventar, Belt, Costume)
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Sind die Skills in deinem Source auch 97 98 99?
Und es heißt Widerstand nicht Wiederstand
Wo siehst du Widerstand?
Das ist der Abschnitt im Client Source
Abschnitt in 'InstanceBase.h' - Binary
Bitte melden Sie sich an, um dieses Bild zu sehen.Abschnitt in 'PythonCharacterModule.cpp' - Binary
Bitte melden Sie sich an, um dieses Bild zu sehen.Abschnitt in 'PlayerSettingsModule.py' - ClientSide
Bitte melden Sie sich an, um dieses Bild zu sehen.
Mir stellt sich allgemein die Frage wie er auf die 42, 43, 44 zugreift wenn sie in der InstanceBase.h nicht mit definiert sind, aber sind die anderen Skills ja auch nicht..
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Das mit den Werten der Buffs war ein c&p Fehler.
Habe ich beim vergleichen der Codes mit Kuratox/Tivorus gesehen und behoben.
Auch die playersettingsmodule hab ich mehrmals überprüft. Wie gesagt, ich habe auch mal die Standart Skills ausgetauscht, um zu sehen ob es funktioniert.
Hier mal meine playersettingsmodule.py: Zeile 386 wurde bearbeitet/hinzugefügt
Code- import chr
- import chrmgr
- import skill
- import net
- import item
- import player
- import effect
- import constInfo
- import localeInfo
- import emotion
- import app
- JOB_WARRIOR = 0
- JOB_ASSASSIN = 1
- JOB_SURA = 2
- JOB_SHAMAN = 3
- RACE_WARRIOR_M = 0
- RACE_ASSASSIN_W = 1
- RACE_SURA_M = 2
- RACE_SHAMAN_W = 3
- RACE_WARRIOR_W = 4
- RACE_ASSASSIN_M = 5
- RACE_SURA_W = 6
- RACE_SHAMAN_M = 7
- COMBO_TYPE_1 = 0
- COMBO_TYPE_2 = 1
- COMBO_TYPE_3 = 2
- COMBO_INDEX_1 = 0
- COMBO_INDEX_2 = 1
- COMBO_INDEX_3 = 2
- COMBO_INDEX_4 = 3
- COMBO_INDEX_5 = 4
- COMBO_INDEX_6 = 5
- HORSE_SKILL_WILDATTACK = chr.MOTION_SKILL+121
- HORSE_SKILL_CHARGE = chr.MOTION_SKILL+122
- HORSE_SKILL_SPLASH = chr.MOTION_SKILL+123
- GUILD_SKILL_DRAGONBLOOD = chr.MOTION_SKILL+101
- GUILD_SKILL_DRAGONBLESS = chr.MOTION_SKILL+102
- GUILD_SKILL_BLESSARMOR = chr.MOTION_SKILL+103
- GUILD_SKILL_SPPEDUP = chr.MOTION_SKILL+104
- GUILD_SKILL_DRAGONWRATH = chr.MOTION_SKILL+105
- GUILD_SKILL_MAGICUP = chr.MOTION_SKILL+106
- PASSIVE_GUILD_SKILL_INDEX_LIST = ( 151, )
- ACTIVE_GUILD_SKILL_INDEX_LIST = ( 152, 153, 154, 155, 156, 157, )
- NEW_678TH_SKILL_ENABLE = 0
- SKILL_INDEX_DICT = []
- def DefineSkillIndexDict():
- global NEW_678TH_SKILL_ENABLE
- global SKILL_INDEX_DICT
- NEW_678TH_SKILL_ENABLE = localeInfo.IsYMIR()
- if NEW_678TH_SKILL_ENABLE:
- SKILL_INDEX_DICT = {
- JOB_WARRIOR : {
- 1 : (1, 2, 3, 4, 5, 6, 0, 0, 137, 0, 138, 0, 139, 0,),
- 2 : (16, 17, 18, 19, 20, 21, 0, 0, 137, 0, 138, 0, 139, 0,),
- "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),
- },
- JOB_ASSASSIN : {
- 1 : (31, 32, 33, 34, 35, 36, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
- 2 : (46, 47, 48, 49, 50, 51, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
- "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),
- },
- JOB_SURA : {
- 1 : (61, 62, 63, 64, 65, 66, 0, 0, 137, 0, 138, 0, 139, 0,),
- 2 : (76, 77, 78, 79, 80, 81, 0, 0, 137, 0, 138, 0, 139, 0,),
- "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),
- },
- JOB_SHAMAN : {
- 1 : (91, 92, 93, 94, 95, 96, 0, 0, 137, 0, 138, 0, 139, 0,),
- 2 : (106, 107, 108, 109, 110, 111, 0, 0, 137, 0, 138, 0, 139, 0,),
- "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),
- },
- }
- else:
- SKILL_INDEX_DICT = {
- JOB_WARRIOR : {
- 1 : (1, 2, 3, 4, 5, 0, 0, 0, 137, 0, 138, 0, 139, 0,),
- 2 : (16, 17, 18, 19, 20, 0, 0, 0, 137, 0, 138, 0, 139, 0,),
- "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
- },
- JOB_ASSASSIN : {
- 1 : (31, 32, 33, 34, 35, 0, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
- 2 : (46, 47, 48, 49, 50, 0, 0, 0, 137, 0, 138, 0, 139, 0, 140,),
- "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
- },
- JOB_SURA : {
- 1 : (61, 62, 63, 64, 65, 66, 0, 0, 137, 0, 138, 0, 139, 0,),
- 2 : (76, 77, 78, 79, 80, 81, 0, 0, 137, 0, 138, 0, 139, 0,),
- "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
- },
- JOB_SHAMAN : {
- 1 : (91, 92, 93, 94, 95, 96, 0, 0, 137, 0, 138, 0, 139, 0,),
- 2 : (106, 107, 108, 109, 110, 111, 0, 0, 137, 0, 138, 0, 139, 0,),
- "SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),
- },
- }
- def RegisterSkill(race, group, empire=0):
- DefineSkillIndexDict()
- job = chr.RaceToJob(race)
- ## Character Skill
- if SKILL_INDEX_DICT.has_key(job):
- if SKILL_INDEX_DICT[job].has_key(group):
- activeSkillList = SKILL_INDEX_DICT[job][group]
- for i in xrange(len(activeSkillList)):
- skillIndex = activeSkillList[i]
- ## 7¹ø 8¹ø ½ºÅ³Àº ¿©±â¼ ¼³Á¤ÇÏ¸é ¾ÈµÊ
- if i != 6 and i != 7:
- player.SetSkill(i+1, skillIndex)
- supportSkillList = SKILL_INDEX_DICT[job]["SUPPORT"]
- for i in xrange(len(supportSkillList)):
- player.SetSkill(i+100+1, supportSkillList[i])
- ## Language Skill
- if 0 != empire:
- languageSkillList = []
- for i in xrange(3):
- if (i+1) != empire:
- languageSkillList.append(player.SKILL_INDEX_LANGUAGE1+i)
- for i in xrange(len(languageSkillList)):
- player.SetSkill(107+i, languageSkillList[i])
- ## Guild Skill
- for i in xrange(len(PASSIVE_GUILD_SKILL_INDEX_LIST)):
- player.SetSkill(200+i, PASSIVE_GUILD_SKILL_INDEX_LIST[i])
- for i in xrange(len(ACTIVE_GUILD_SKILL_INDEX_LIST)):
- player.SetSkill(210+i, ACTIVE_GUILD_SKILL_INDEX_LIST[i])
- def RegisterSkillAt(race, group, pos, num):
- DefineSkillIndexDict()
- job = chr.RaceToJob(race)
- tmp = list(SKILL_INDEX_DICT[job][group])
- tmp[pos] = num
- SKILL_INDEX_DICT[job][group] = tuple(tmp)
- player.SetSkill(pos+1, num)
- FACE_IMAGE_DICT = {
- RACE_WARRIOR_M : "d:/ymir work/ui/game/windows/face_warrior.sub",
- RACE_ASSASSIN_W : "d:/ymir work/ui/game/windows/face_assassin.sub",
- RACE_SURA_M : "d:/ymir work/ui/game/windows/face_sura.sub",
- RACE_SHAMAN_W : "d:/ymir work/ui/game/windows/face_shaman.sub",
- }
- isInitData=0
- def SetGeneralMotions(mode, folder):
- chrmgr.SetPathName(folder)
- chrmgr.RegisterMotionMode(mode)
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_WAIT, "wait.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_DAMAGE, "damage.msa", 50)
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_DAMAGE, "damage_1.msa", 50)
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_DAMAGE_BACK, "damage_2.msa", 50)
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_DAMAGE_BACK, "damage_3.msa", 50)
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_DAMAGE_FLYING, "damage_flying.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_STAND_UP, "falling_stand.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_DAMAGE_FLYING_BACK, "back_damage_flying.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_STAND_UP_BACK, "back_falling_stand.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_DEAD, "dead.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_DIG, "dig.msa")
- def SetIntroMotions(mode, folder):
- chrmgr.SetPathName(folder)
- chrmgr.RegisterMotionMode(mode)
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_INTRO_WAIT, "wait.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_INTRO_SELECTED, "selected.msa")
- chrmgr.RegisterCacheMotionData(mode, chr.MOTION_INTRO_NOT_SELECTED, "not_selected.msa")
- def __InitData():
- global isInitData
- if isInitData:
- return
- isInitData = 1
- chrmgr.SetDustGap(250)
- chrmgr.SetHorseDustGap(500)
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DUST, "", "d:/ymir work/effect/etc/dust/dust.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HORSE_DUST, "", "d:/ymir work/effect/etc/dust/running_dust.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HIT, "", "d:/ymir work/effect/hit/blow_1/blow_1_low.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HPUP_RED, "", "d:/ymir work/effect/etc/recuperation/drugup_red.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SPUP_BLUE, "", "d:/ymir work/effect/etc/recuperation/drugup_blue.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SPEEDUP_GREEN, "", "d:/ymir work/effect/etc/recuperation/drugup_green.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DXUP_PURPLE, "", "d:/ymir work/effect/etc/recuperation/drugup_purple.mse")
- #ÀÚµ¿¹°¾à HP, SP
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_AUTO_HPUP, "", "d:/ymir work/effect/etc/recuperation/autodrugup_red.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_AUTO_SPUP, "", "d:/ymir work/effect/etc/recuperation/autodrugup_blue.mse")
- #¶ó¸¶´Ü Ãʽ´ÞÀÇ ¹ÝÁö(71135) Âø¿ë¼ø°£ ¹ßµ¿ ÀÌÆåÆ®
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_RAMADAN_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item1.mse")
- #ÇÒ·ÎÀ© »çÅÁ Âø¿ë¼ø°£ ¹ßµ¿ ÀÌÆåÆ®
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HALLOWEEN_CANDY_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item2.mse")
- #ÇູÀÇ ¹ÝÁö Âø¿ë¼ø°£ ¹ßµ¿ ÀÌÆåÆ®
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_HAPPINESS_RING_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item3.mse")
- #»ç¶ûÀÇ ÆÒ´øÆ® Âø¿ë¼ø°£ ¹ßµ¿ ÀÌÆåÆ®
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LOVE_PENDANT_EQUIP, "", "d:/ymir work/effect/etc/buff/buff_item4.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_PENETRATE, "Bip01", "d:/ymir work/effect/hit/gwantong.mse")
- #chrmgr.RegisterCacheEffect(chrmgr.EFFECT_BLOCK, "", "d:/ymir work/effect/etc/")
- #chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DODGE, "", "d:/ymir work/effect/etc/")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_FIRECRACKER, "", "d:/ymir work/effect/etc/firecracker/newyear_firecracker.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SPIN_TOP, "", "d:/ymir work/effect/etc/firecracker/paing_i.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SELECT, "", "d:/ymir work/effect/etc/click/click_select.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_TARGET, "", "d:/ymir work/effect/etc/click/click_glow_select.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_STUN, "Bip01 Head", "d:/ymir work/effect/etc/stun/stun.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_CRITICAL, "Bip01 R Hand", "d:/ymir work/effect/hit/critical.mse")
- player.RegisterCacheEffect(player.EFFECT_PICK, "d:/ymir work/effect/etc/click/click.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_TARGET, "", "d:/ymir work/effect/affect/damagevalue/target.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_NOT_TARGET, "", "d:/ymir work/effect/affect/damagevalue/nontarget.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_SELFDAMAGE, "", "d:/ymir work/effect/affect/damagevalue/damage.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_SELFDAMAGE2, "", "d:/ymir work/effect/affect/damagevalue/damage_1.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_POISON, "", "d:/ymir work/effect/affect/damagevalue/poison.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_MISS, "", "d:/ymir work/effect/affect/damagevalue/miss.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_TARGETMISS, "", "d:/ymir work/effect/affect/damagevalue/target_miss.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_DAMAGE_CRITICAL, "", "d:/ymir work/effect/affect/damagevalue/critical.mse")
- #chrmgr.RegisterCacheEffect(chrmgr.EFFECT_SUCCESS, "", "season1/effect/success.mse")
- #chrmgr.RegisterCacheEffect(chrmgr.EFFECT_FAIL, "", "season1/effect/fail.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LEVELUP_ON_14_FOR_GERMANY, "","season1/effect/paymessage_warning.mse") #·¹º§¾÷ 14À϶§ ( µ¶ÀÏÀü¿ë )
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_LEVELUP_UNDER_15_FOR_GERMANY, "", "season1/effect/paymessage_decide.mse" )#·¹º§¾÷ 15À϶§ ( µ¶ÀÏÀü¿ë )
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_PERCENT_DAMAGE1, "", "d:/ymir work/effect/hit/percent_damage1.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_PERCENT_DAMAGE2, "", "d:/ymir work/effect/hit/percent_damage2.mse")
- chrmgr.RegisterCacheEffect(chrmgr.EFFECT_PERCENT_DAMAGE3, "", "d:/ymir work/effect/hit/percent_damage3.mse")
- ##############
- # WARRIOR
- ##############
- chrmgr.CreateRace(RACE_WARRIOR_M)
- chrmgr.SelectRace(RACE_WARRIOR_M)
- chrmgr.LoadLocalRaceData("warrior_m.msm")
- SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc/warrior/intro/")
- chrmgr.CreateRace(RACE_WARRIOR_W)
- chrmgr.SelectRace(RACE_WARRIOR_W)
- chrmgr.LoadLocalRaceData("warrior_w.msm")
- SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc2/warrior/intro/")
- ##############
- # ASSASSIN
- ##############
- chrmgr.CreateRace(RACE_ASSASSIN_W)
- chrmgr.SelectRace(RACE_ASSASSIN_W)
- chrmgr.LoadLocalRaceData("assassin_w.msm")
- SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc/assassin/intro/")
- chrmgr.CreateRace(RACE_ASSASSIN_M)
- chrmgr.SelectRace(RACE_ASSASSIN_M)
- chrmgr.LoadLocalRaceData("assassin_m.msm")
- SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc2/assassin/intro/")
- ##############
- # SURA
- ##############
- chrmgr.CreateRace(RACE_SURA_M)
- chrmgr.SelectRace(RACE_SURA_M)
- chrmgr.LoadLocalRaceData("sura_m.msm")
- SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc/sura/intro/")
- chrmgr.CreateRace(RACE_SURA_W)
- chrmgr.SelectRace(RACE_SURA_W)
- chrmgr.LoadLocalRaceData("sura_w.msm")
- SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc2/sura/intro/")
- ##############
- # SHAMAN
- ##############
- chrmgr.CreateRace(RACE_SHAMAN_W)
- chrmgr.SelectRace(RACE_SHAMAN_W)
- chrmgr.LoadLocalRaceData("shaman_w.msm")
- SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc/shaman/intro/")
- chrmgr.CreateRace(RACE_SHAMAN_M)
- chrmgr.SelectRace(RACE_SHAMAN_M)
- chrmgr.LoadLocalRaceData("shaman_m.msm")
- SetIntroMotions(chr.MOTION_MODE_GENERAL, "d:/ymir work/pc2/shaman/intro/")
- def __LoadGameSound():
- item.SetUseSoundFileName(item.USESOUND_DEFAULT, "sound/ui/drop.wav")
- item.SetUseSoundFileName(item.USESOUND_ACCESSORY, "sound/ui/equip_ring_amulet.wav")
- item.SetUseSoundFileName(item.USESOUND_ARMOR, "sound/ui/equip_metal_armor.wav")
- item.SetUseSoundFileName(item.USESOUND_BOW, "sound/ui/equip_bow.wav")
- item.SetUseSoundFileName(item.USESOUND_WEAPON, "sound/ui/equip_metal_weapon.wav")
- item.SetUseSoundFileName(item.USESOUND_POTION, "sound/ui/eat_potion.wav")
- item.SetUseSoundFileName(item.USESOUND_PORTAL, "sound/ui/potal_scroll.wav")
- item.SetDropSoundFileName(item.DROPSOUND_DEFAULT, "sound/ui/drop.wav")
- item.SetDropSoundFileName(item.DROPSOUND_ACCESSORY, "sound/ui/equip_ring_amulet.wav")
- item.SetDropSoundFileName(item.DROPSOUND_ARMOR, "sound/ui/equip_metal_armor.wav")
- item.SetDropSoundFileName(item.DROPSOUND_BOW, "sound/ui/equip_bow.wav")
- item.SetDropSoundFileName(item.DROPSOUND_WEAPON, "sound/ui/equip_metal_weapon.wav")
- def __LoadGameEffect():
- chrmgr.RegisterEffect(chrmgr.EFFECT_SPAWN_APPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_appear.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_SPAWN_DISAPPEAR, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_die.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_FLAME_ATTACK, "equip_right_hand", "d:/ymir work/effect/hit/blow_flame/flame_3_weapon.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_FLAME_HIT, "", "d:/ymir work/effect/hit/blow_flame/flame_3_blow.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_FLAME_ATTACH, "", "d:/ymir work/effect/hit/blow_flame/flame_3_body.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_ELECTRIC_ATTACK, "equip_right", "d:/ymir work/effect/hit/blow_electric/light_1_weapon.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_ELECTRIC_HIT, "", "d:/ymir work/effect/hit/blow_electric/light_1_blow.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_ELECTRIC_ATTACH, "", "d:/ymir work/effect/hit/blow_electric/light_1_body.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_LEVELUP, "", "d:/ymir work/effect/etc/levelup_1/level_up.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_SKILLUP, "", "d:/ymir work/effect/etc/skillup/skillup_1.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+1, "Bip01", "d:/ymir work/effect/etc/empire/empire_A.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+2, "Bip01", "d:/ymir work/effect/etc/empire/empire_B.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMPIRE+3, "Bip01", "d:/ymir work/effect/etc/empire/empire_C.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_WEAPON+1, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_sword_loop.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_WEAPON+2, "equip_right_hand", "d:/ymir work/pc/warrior/effect/geom_spear_loop.mse")
- # LOCALE
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+0, "Bip01", localeInfo.FN_GM_MARK)
- # END_OF_LOCALE
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+3, "Bip01", "d:/ymir work/effect/hit/blow_poison/poison_loop.mse") ## Áßµ¶
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+4, "", "d:/ymir work/effect/affect/slow.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+5, "Bip01 Head", "d:/ymir work/effect/etc/stun/stun_loop.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+6, "", "d:/ymir work/effect/etc/ready/ready.mse")
- #chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+8, "", "d:/ymir work/guild/effect/10_construction.mse")
- #chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+9, "", "d:/ymir work/guild/effect/20_construction.mse")
- #chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+10, "", "d:/ymir work/guild/effect/20_upgrade.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+16, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse") ## õ±ÙÃß (¹Ø¿¡µµ ÀÖµû-_-)
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+17, "", "d:/ymir work/pc/assassin/effect/gyeonggong_loop.mse") ## ÀÚ°´ - °æ°ø
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+19, "Bip01 R Finger2", "d:/ymir work/pc/sura/effect/gwigeom_loop.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+20, "", "d:/ymir work/pc/sura/effect/fear_loop.mse") ## ¼ö¶ó - °øÆ÷
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+21, "", "d:/ymir work/pc/sura/effect/jumagap_loop.mse") ## ¼ö¶ó - ÁÖ¸¶°©
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+22, "", "d:/ymir work/pc/shaman/effect/3hosin_loop.mse") ## ¹«´ç - È£½Å
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+23, "", "d:/ymir work/pc/shaman/effect/boho_loop.mse") ## ¹«´ç - º¸È£
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+24, "", "d:/ymir work/pc/shaman/effect/10kwaesok_loop.mse") ## ¹«´ç - Äè¼Ó
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+25, "", "d:/ymir work/pc/sura/effect/heuksin_loop.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+26, "", "d:/ymir work/pc/sura/effect/muyeong_loop.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+28, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+29, "Bip01 R Hand", "d:/ymir work/pc/shaman/effect/6gicheon_hand.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+30, "Bip01 L Hand", "d:/ymir work/pc/shaman/effect/jeungryeok_hand.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+32, "Bip01 Head", "d:/ymir work/pc/sura/effect/pabeop_loop.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+33, "", "d:/ymir work/pc/warrior/effect/gyeokgongjang_loop.mse") ## õ±ÙÃß (Fallen)
- ## 34 Polymoph
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+35, "", "d:/ymir work/effect/etc/guild_war_flag/flag_red.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+36, "", "d:/ymir work/effect/etc/guild_war_flag/flag_blue.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+37, "", "d:/ymir work/effect/etc/guild_war_flag/flag_yellow.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+42, "", "d:/ymir work/my_work/effect/resistbuff.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+43, "Bip01 R Hand", "d:/ymir work/my_work/effect/criticalbuff.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+44, "", "d:/ymir work/my_work/effect/reflectbuff.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+1, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+2, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+3, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+4, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_b.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+5, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_b.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+6, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_b.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+7, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_f.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+8, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_f.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+9, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_f.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+10, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+11, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+12, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+13, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7_s.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+14, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_8_s.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+15, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_9_s.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+16, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_7.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+17, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_8.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+18, "Bip01", "D:/ymir work/pc/common/effect/armor/armor_9.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse")
- chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse")
- ## FlyData
- effect.RegisterIndexedFlyData(effect.FLY_EXP, effect.INDEX_FLY_TYPE_NORMAL, "d:/ymir work/effect/etc/gathering/ga_piece_yellow_small2.msf") ## ³ë¶õ»ö (EXP)
- effect.RegisterIndexedFlyData(effect.FLY_HP_MEDIUM, effect.INDEX_FLY_TYPE_NORMAL, "d:/ymir work/effect/etc/gathering/ga_piece_red_small.msf") ## »¡°£»ö (HP) ÀÛÀº°Å
- effect.RegisterIndexedFlyData(effect.FLY_HP_BIG, effect.INDEX_FLY_TYPE_NORMAL, "d:/ymir work/effect/etc/gathering/ga_piece_red_big.msf") ## »¡°£»ö (HP) Å«°Å
- effect.RegisterIndexedFlyData(effect.FLY_SP_SMALL, effect.INDEX_FLY_TYPE_NORMAL, "d:/ymir work/effect/etc/gathering/ga_piece_blue_warrior_small.msf") ## ÆĶõ»ö ²¿¸®¸¸ Àִ°Å
- effect.RegisterIndexedFlyData(effect.FLY_SP_MEDIUM, effect.INDEX_FLY_TYPE_NORMAL, "d:/ymir work/effect/etc/gathering/ga_piece_blue_small.msf") ## ÆĶõ»ö ÀÛÀº°Å
- effect.RegisterIndexedFlyData(effect.FLY_SP_BIG, effect.INDEX_FLY_TYPE_NORMAL, "d:/ymir work/effect/etc/gathering/ga_piece_blue_big.msf") ## ÆĶõ»ö Å«°Å
- effect.RegisterIndexedFlyData(effect.FLY_FIREWORK1, effect.INDEX_FLY_TYPE_FIRE_CRACKER, "d:/ymir work/effect/etc/firecracker/firecracker_1.msf") ## ÆøÁ× 1
- effect.RegisterIndexedFlyData(effect.FLY_FIREWORK2, effect.INDEX_FLY_TYPE_FIRE_CRACKER, "d:/ymir work/effect/etc/firecracker/firecracker_2.msf") ## ÆøÁ× 2
- effect.RegisterIndexedFlyData(effect.FLY_FIREWORK3, effect.INDEX_FLY_TYPE_FIRE_CRACKER, "d:/ymir work/effect/etc/firecracker/firecracker_3.msf") ## ÆøÁ× 3
- effect.RegisterIndexedFlyData(effect.FLY_FIREWORK4, effect.INDEX_FLY_TYPE_FIRE_CRACKER, "d:/ymir work/effect/etc/firecracker/firecracker_4.msf") ## ÆøÁ× 4
- effect.RegisterIndexedFlyData(effect.FLY_FIREWORK5, effect.INDEX_FLY_TYPE_FIRE_CRACKER, "d:/ymir work/effect/etc/firecracker/firecracker_5.msf") ## ÆøÁ× 5
- effect.RegisterIndexedFlyData(effect.FLY_FIREWORK6, effect.INDEX_FLY_TYPE_FIRE_CRACKER, "d:/ymir work/effect/etc/firecracker/firecracker_6.msf") ## ÆøÁ× 6
- effect.RegisterIndexedFlyData(effect.FLY_FIREWORK_XMAS, effect.INDEX_FLY_TYPE_FIRE_CRACKER, "d:/ymir work/effect/etc/firecracker/firecracker_xmas.msf") ## ÆøÁ× X-Mas
- effect.RegisterIndexedFlyData(effect.FLY_CHAIN_LIGHTNING, effect.INDEX_FLY_TYPE_NORMAL, "d:/ymir work/pc/shaman/effect/pokroe.msf") ## Æø·Ú°Ý
- effect.RegisterIndexedFlyData(effect.FLY_HP_SMALL, effect.INDEX_FLY_TYPE_NORMAL, "d:/ymir work/effect/etc/gathering/ga_piece_red_smallest.msf") ## »¡°£»ö ¸Å¿ì ÀÛÀº°Å
- effect.RegisterIndexedFlyData(effect.FLY_SKILL_MUYEONG, effect.INDEX_FLY_TYPE_AUTO_FIRE, "d:/ymir work/pc/sura/effect/muyeong_fly.msf") ## ¹«¿µÁø
- #########################################################################################
- ## Emoticon
- EmoticonStr = "d:/ymir work/effect/etc/emoticon/"
- BuffStr = "d:/ymir work/effect/etc/buff/"
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+0, "", EmoticonStr+"sweat.mse")
- net.RegisterEmoticonString("(Ȳ´ç)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+1, "", EmoticonStr+"money.mse")
- net.RegisterEmoticonString("(µ·)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+2, "", EmoticonStr+"happy.mse")
- net.RegisterEmoticonString("(±â»Ý)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+3, "", EmoticonStr+"love_s.mse")
- net.RegisterEmoticonString("(ÁÁ¾Æ)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+4, "", EmoticonStr+"love_l.mse")
- net.RegisterEmoticonString("(»ç¶û)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+5, "", EmoticonStr+"angry.mse")
- net.RegisterEmoticonString("(ºÐ³ë)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+6, "", EmoticonStr+"aha.mse")
- net.RegisterEmoticonString("(¾ÆÇÏ)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+7, "", EmoticonStr+"gloom.mse")
- net.RegisterEmoticonString("(¿ì¿ï)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+8, "", EmoticonStr+"sorry.mse")
- net.RegisterEmoticonString("(Á˼Û)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+9, "", EmoticonStr+"!_mix_back.mse")
- net.RegisterEmoticonString("(!)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+10, "", EmoticonStr+"question.mse")
- net.RegisterEmoticonString("(?)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+11, "", EmoticonStr+"fish.mse")
- net.RegisterEmoticonString("(fish)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+12, "", BuffStr+"buff_item5.mse")
- net.RegisterEmoticonString("(buff5)")
- chrmgr.RegisterEffect(chrmgr.EFFECT_EMOTICON+13, "", BuffStr+"buff_item6.mse")
- net.RegisterEmoticonString("(buff6)")
- ## Emoticon
- #########################################################################################
- def __LoadGameWarrior():
- __LoadGameWarriorEx(RACE_WARRIOR_M, "d:/ymir work/pc/warrior/")
- __LoadGameWarriorEx(RACE_WARRIOR_W, "d:/ymir work/pc2/warrior/")
- def __LoadGameAssassin():
- __LoadGameAssassinEx(RACE_ASSASSIN_W, "d:/ymir work/pc/assassin/")
- __LoadGameAssassinEx(RACE_ASSASSIN_M, "d:/ymir work/pc2/assassin/")
- def __LoadGameSura():
- __LoadGameSuraEx(RACE_SURA_M, "d:/ymir work/pc/sura/")
- __LoadGameSuraEx(RACE_SURA_W, "d:/ymir work/pc2/sura/")
- def __LoadGameShaman():
- __LoadGameShamanEx(RACE_SHAMAN_W, "d:/ymir work/pc/shaman/")
- __LoadGameShamanEx(RACE_SHAMAN_M, "d:/ymir work/pc2/shaman/")
- def __LoadGameWarriorEx(race, path):
- ## Warrior
- #########################################################################################
- chrmgr.SelectRace(race)
- ## GENERAL MODE
- SetGeneralMotions(chr.MOTION_MODE_GENERAL, path + "general/")
- chrmgr.SetMotionRandomWeight(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, 0, 70)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait_1.msa", 30)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack_1.msa", 50)
- ## SKILL
- chrmgr.SetPathName(path + "skill/")
- for i in xrange(skill.SKILL_EFFECT_COUNT):
- END_STRING = ""
- if i != 0: END_STRING = "_%d" % (i+1)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+1, "samyeon" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+2, "palbang" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+3, "jeongwi" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+4, "geomgyeong" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+5, "tanhwan" + END_STRING + ".msa")
- if NEW_678TH_SKILL_ENABLE:
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+6, "gihyeol" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+16, "gigongcham" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+17, "gyeoksan" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+18, "daejin" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+19, "cheongeun" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+20, "geompung" + END_STRING + ".msa")
- if NEW_678TH_SKILL_ENABLE:
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+21, "noegeom" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLOOD, "guild_yongsinuipi.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLESS, "guild_yongsinuichukbok.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_BLESSARMOR, "guild_seonghwigap.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_SPPEDUP, "guild_gasokhwa.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONWRATH, "guild_yongsinuibunno.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_MAGICUP, "guild_jumunsul.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, 1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- ## EMOTION
- emotion.RegisterEmotionAnis(path)
- ## ONEHAND_SWORD BATTLE
- chrmgr.SetPathName(path + "onehand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_ONEHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_WAIT, "wait.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_WAIT, "wait_1.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE, "damage.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE, "damage_1.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_2.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_3.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_4, "combo_04.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_5, "combo_05.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_6, "combo_06.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_7, "combo_07.msa")
- ## Combo Type 1
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, 4)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_4)
- ## Combo Type 2
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, 5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_7)
- ## Combo Type 3
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, 6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_4)
- ## TWOHAND_SWORD BATTLE
- chrmgr.SetPathName(path + "twohand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_TWOHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_WAIT, "wait.msa", 70)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_WAIT, "wait_1.msa", 30)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_DAMAGE, "damage.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_DAMAGE, "damage_1.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_2.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_3.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_4, "combo_04.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_5, "combo_05.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_6, "combo_06.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_7, "combo_07.msa")
- ## Combo Type 1
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_1, 4)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_4)
- ## Combo Type 2
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_2, 5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_7)
- ## Combo Type 3
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_3, 6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_TWOHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_4)
- ## FISHING
- chrmgr.SetPathName(path + "fishing/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_FISHING)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WAIT, "wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_THROW, "throw.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_WAIT, "fishing_wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_STOP, "fishing_cancel.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_REACT, "fishing_react.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_CATCH, "fishing_catch.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_FAIL, "fishing_fail.msa")
- ## HORSE
- chrmgr.SetPathName(path + "horse/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait.msa", 90)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait_1.msa", 9)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait_2.msa", 1)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE_BACK, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DEAD, "dead.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, HORSE_SKILL_CHARGE, "skill_charge.msa")
- ## HORSE_ONEHAND_SWORD
- chrmgr.SetPathName(path + "horse_onehand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE_ONEHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, 3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, HORSE_SKILL_WILDATTACK, "skill_wildattack.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, HORSE_SKILL_SPLASH, "skill_splash.msa")
- ## HORSE_TWOHAND_SWORD
- chrmgr.SetPathName(path + "horse_twohand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE_TWOHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_TWOHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_HORSE_TWOHAND_SWORD, COMBO_TYPE_1, 3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_TWOHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_TWOHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_TWOHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_TWOHAND_SWORD, HORSE_SKILL_WILDATTACK, "skill_wildattack.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_TWOHAND_SWORD, HORSE_SKILL_SPLASH, "skill_splash.msa")
- ## Bone
- chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_right_hand")
- def __LoadGameAssassinEx(race, path):
- ## Assassin
- #########################################################################################
- chrmgr.SelectRace(race)
- ## GENERAL MOTION MODE
- SetGeneralMotions(chr.MOTION_MODE_GENERAL, path + "general/")
- chrmgr.SetMotionRandomWeight(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, 0, 70)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait_1.msa", 30)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack_1.msa", 50)
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, 1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- ## SKILL
- chrmgr.SetPathName(path + "skill/")
- for i in xrange(skill.SKILL_EFFECT_COUNT):
- END_STRING = ""
- if i != 0: END_STRING = "_%d" % (i+1)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+1, "amseup" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+2, "gungsin" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+3, "charyun" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+4, "eunhyeong" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+5, "sangong" + END_STRING + ".msa")
- if NEW_678TH_SKILL_ENABLE:
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+6, "seomjeon" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+16, "yeonsa" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+17, "gwangyeok" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+18, "hwajo" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+19, "gyeonggong" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+20, "dokgigung" + END_STRING + ".msa")
- if NEW_678TH_SKILL_ENABLE:
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+21, "seomgwang" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLOOD, "guild_yongsinuipi.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLESS, "guild_yongsinuichukbok.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_BLESSARMOR, "guild_seonghwigap.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_SPPEDUP, "guild_gasokhwa.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONWRATH, "guild_yongsinuibunno.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_MAGICUP, "guild_jumunsul.msa")
- ## EMOTION
- emotion.RegisterEmotionAnis(path)
- ## ONEHAND_SWORD BATTLE
- chrmgr.SetPathName(path + "onehand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_ONEHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_WAIT, "wait.msa", 70)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_WAIT, "wait_1.msa", 30)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE, "damage.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE, "damage_1.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_2.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_3.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_4, "combo_04.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_5, "combo_05.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_6, "combo_06.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_7, "combo_07.msa")
- ## Combo Type 1
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, 4)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_4)
- ## Combo Type 2
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, 5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_7)
- ## Combo Type 3
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, 6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_4)
- ## DUALHAND_SWORD BATTLE
- chrmgr.SetPathName(path + "dualhand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_DUALHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_WAIT, "wait.msa", 70)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_WAIT, "wait_1.msa", 30)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_DAMAGE, "damage.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_DAMAGE, "damage_1.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_2.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_3.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_4, "combo_04.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_5, "combo_05.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_6, "combo_06.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_7, "combo_07.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_8, "combo_08.msa")
- ## Combo Type 1
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_1, 4)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_4)
- ## Combo Type 2
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_2, 5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_7)
- ## Combo Type 3
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_3, 6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_DUALHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_8)
- ## BOW BATTLE
- chrmgr.SetPathName(path + "bow/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_BOW)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BOW, chr.MOTION_WAIT, "wait.msa", 70)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BOW, chr.MOTION_WAIT, "wait_1.msa", 30)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BOW, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BOW, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BOW, chr.MOTION_DAMAGE, "damage.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BOW, chr.MOTION_DAMAGE, "damage_1.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BOW, chr.MOTION_DAMAGE_BACK, "damage_2.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BOW, chr.MOTION_DAMAGE_BACK, "damage_3.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BOW, chr.MOTION_COMBO_ATTACK_1, "attack.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_BOW, COMBO_TYPE_1, 1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BOW, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- ## FISHING
- chrmgr.SetPathName(path + "fishing/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_FISHING)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WAIT, "wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_THROW, "throw.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_WAIT, "fishing_wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_STOP, "fishing_cancel.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_REACT, "fishing_react.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_CATCH, "fishing_catch.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_FAIL, "fishing_fail.msa")
- ## HORSE
- chrmgr.SetPathName(path + "horse/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait.msa", 90)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait_1.msa", 9)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait_2.msa", 1)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE_BACK, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DEAD, "dead.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, HORSE_SKILL_CHARGE, "skill_charge.msa")
- ## HORSE_ONEHAND_SWORD
- chrmgr.SetPathName(path + "horse_onehand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE_ONEHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, HORSE_SKILL_WILDATTACK, "skill_wildattack.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, HORSE_SKILL_SPLASH, "skill_splash.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, 3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- ## HORSE_DUALHAND_SWORD
- chrmgr.SetPathName(path + "horse_dualhand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE_DUALHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_DUALHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_DUALHAND_SWORD, HORSE_SKILL_WILDATTACK, "skill_wildattack.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_DUALHAND_SWORD, HORSE_SKILL_SPLASH, "skill_splash.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_HORSE_DUALHAND_SWORD, COMBO_TYPE_1, 3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_DUALHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_DUALHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_DUALHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- ## HORSE_BOW
- chrmgr.SetPathName(path + "horse_bow/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE_BOW)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BOW, chr.MOTION_WAIT, "wait.msa", 90)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BOW, chr.MOTION_WAIT, "wait_1.msa", 9)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BOW, chr.MOTION_WAIT, "wait_2.msa", 1)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BOW, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BOW, chr.MOTION_DAMAGE, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BOW, chr.MOTION_DEAD, "dead.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BOW, chr.MOTION_COMBO_ATTACK_1, "attack.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BOW, HORSE_SKILL_WILDATTACK, "skill_wildattack.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BOW, HORSE_SKILL_SPLASH, "skill_splash.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_HORSE_BOW, COMBO_TYPE_1, 1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_BOW, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_right")
- chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON_LEFT, "equip_left")
- def __LoadGameSuraEx(race, path):
- ## Sura
- #########################################################################################
- chrmgr.SelectRace(race)
- ## GENERAL MOTION MODE
- SetGeneralMotions(chr.MOTION_MODE_GENERAL, path + "general/")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack_1.msa", 50)
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, 1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- ## SKILL
- chrmgr.SetPathName(path + "skill/")
- # chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+4, "geongon.msa")
- for i in xrange(skill.SKILL_EFFECT_COUNT):
- END_STRING = ""
- if i != 0: END_STRING = "_%d" % (i+1)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+1, "swaeryeong" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+2, "yonggwon" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+3, "gwigeom" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+4, "gongpo" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+5, "jumagap" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+6, "pabeop" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+16, "maryeong" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+17, "hwayeom" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+18, "muyeong" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+19, "heuksin" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+20, "tusok" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+21, "mahwan" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLOOD, "guild_yongsinuipi.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLESS, "guild_yongsinuichukbok.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_BLESSARMOR, "guild_seonghwigap.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_SPPEDUP, "guild_gasokhwa.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONWRATH, "guild_yongsinuibunno.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_MAGICUP, "guild_jumunsul.msa")
- ## EMOTION
- emotion.RegisterEmotionAnis(path)
- ## ONEHAND_SWORD BATTLE
- chrmgr.SetPathName(path + "onehand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_ONEHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_WAIT, "wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE, "damage.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE, "damage_1.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_2.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_DAMAGE_BACK, "damage_3.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_4, "combo_04.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_5, "combo_05.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_6, "combo_06.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_7, "combo_07.msa")
- ## Combo Type 1
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, 4)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_4)
- ## Combo Type 2
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, 5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_2, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_7)
- ## Combo Type 3
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, 6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_ONEHAND_SWORD, COMBO_TYPE_3, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_4)
- ## FISHING
- chrmgr.SetPathName(path + "fishing/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_FISHING)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WAIT, "wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_THROW, "throw.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_WAIT, "fishing_wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_STOP, "fishing_cancel.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_REACT, "fishing_react.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_CATCH, "fishing_catch.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_FAIL, "fishing_fail.msa")
- ## HORSE
- chrmgr.SetPathName(path + "horse/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait.msa", 90)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait_1.msa", 9)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait_2.msa", 1)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE_BACK, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DEAD, "dead.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, HORSE_SKILL_CHARGE, "skill_charge.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, HORSE_SKILL_SPLASH, "skill_splash.msa")
- ## HORSE_ONEHAND_SWORD
- chrmgr.SetPathName(path + "horse_onehand_sword/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE_ONEHAND_SWORD)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, 3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_ONEHAND_SWORD, HORSE_SKILL_WILDATTACK, "skill_wildattack.msa")
- chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_right")
- def __LoadGameShamanEx(race, path):
- ## Shaman
- #########################################################################################
- chrmgr.SelectRace(race)
- ## GENERAL MOTION MODE
- SetGeneralMotions(chr.MOTION_MODE_GENERAL, path + "general/")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack_1.msa", 50)
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, 1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_GENERAL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- ## EMOTION
- emotion.RegisterEmotionAnis(path)
- ## Fan
- chrmgr.SetPathName(path + "fan/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_FAN)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_WAIT, "wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_DAMAGE, "damage.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_DAMAGE, "damage_1.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_DAMAGE_BACK, "damage_2.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_DAMAGE_BACK, "damage_3.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_COMBO_ATTACK_4, "combo_04.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_COMBO_ATTACK_5, "combo_05.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_COMBO_ATTACK_6, "combo_06.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FAN, chr.MOTION_COMBO_ATTACK_7, "combo_07.msa")
- ## Combo Type 1
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_1, 4)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_4)
- ## Combo Type 2
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_2, 5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_2, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_2, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_2, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_2, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_2, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_7)
- ## Combo Type 3
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_3, 6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_3, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_3, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_3, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_3, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_3, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_FAN, COMBO_TYPE_3, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_4)
- ## Bell
- chrmgr.SetPathName(path + "Bell/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_BELL)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_WAIT, "wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_DAMAGE, "damage.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_DAMAGE, "damage_1.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_DAMAGE_BACK, "damage_2.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_DAMAGE_BACK, "damage_3.msa", 50)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_COMBO_ATTACK_4, "combo_04.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_COMBO_ATTACK_5, "combo_05.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_COMBO_ATTACK_6, "combo_06.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_BELL, chr.MOTION_COMBO_ATTACK_7, "combo_07.msa")
- ## Combo Type 1
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_1, 4)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_1, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_4)
- ## Combo Type 2
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_2, 5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_2, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_2, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_2, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_2, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_2, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_7)
- ## Combo Type 3
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_3, 6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_3, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_3, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_3, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_3, COMBO_INDEX_4, chr.MOTION_COMBO_ATTACK_5)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_3, COMBO_INDEX_5, chr.MOTION_COMBO_ATTACK_6)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_BELL, COMBO_TYPE_3, COMBO_INDEX_6, chr.MOTION_COMBO_ATTACK_4)
- ## SKILL
- chrmgr.SetPathName(path + "skill/")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+1, "bipabu.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+2, "yongpa.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+3, "paeryong.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+4, "hosin_target.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+5, "boho_target.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+6, "gicheon_target.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+16, "noejeon.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+17, "byeorak.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+18, "pokroe.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+19, "jeongeop_target.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+20, "kwaesok_target.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+21, "jeungryeok_target.msa")
- #chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+10, "budong.msa")
- START_INDEX = 0
- #skill.SKILL_EFFECT_COUNT ±îÁö//
- for i in (1, 2, 3):
- END_STRING = ""
- if i != 0: END_STRING = "_%d" % (i+1)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+1, "bipabu" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+2, "yongpa" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+3, "paeryong" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+4, "hosin" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+5, "boho" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+6, "gicheon" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+16, "noejeon" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+17, "byeorak" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+18, "pokroe" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+19, "jeongeop" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+20, "kwaesok" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+21, "jeungryeok" + END_STRING + ".msa")
- #chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SKILL+(i*skill.SKILL_GRADEGAP)+10, "budong" + END_STRING + ".msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLOOD, "guild_yongsinuipi.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONBLESS, "guild_yongsinuichukbok.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_BLESSARMOR, "guild_seonghwigap.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_SPPEDUP, "guild_gasokhwa.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_DRAGONWRATH, "guild_yongsinuibunno.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, GUILD_SKILL_MAGICUP, "guild_jumunsul.msa")
- ## FISHING
- chrmgr.SetPathName(path + "fishing/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_FISHING)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WAIT, "wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_THROW, "throw.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_WAIT, "fishing_wait.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_STOP, "fishing_cancel.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_REACT, "fishing_react.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_CATCH, "fishing_catch.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_FISHING, chr.MOTION_FISHING_FAIL, "fishing_fail.msa")
- ## HORSE
- chrmgr.SetPathName(path + "horse/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait.msa", 90)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait_1.msa", 9)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WAIT, "wait_2.msa", 1)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DAMAGE_BACK, "damage.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, chr.MOTION_DEAD, "dead.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, HORSE_SKILL_CHARGE, "skill_charge.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE, HORSE_SKILL_SPLASH, "skill_splash.msa")
- ## HORSE_FAN
- chrmgr.SetPathName(path + "horse_fan/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE_FAN)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_FAN, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_FAN, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_FAN, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_HORSE_FAN, COMBO_TYPE_1, 3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_FAN, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_FAN, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_FAN, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_FAN, HORSE_SKILL_WILDATTACK, "skill_wildattack.msa")
- ## HORSE_BELL
- chrmgr.SetPathName(path + "horse_bell/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_HORSE_BELL)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BELL, chr.MOTION_COMBO_ATTACK_1, "combo_01.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BELL, chr.MOTION_COMBO_ATTACK_2, "combo_02.msa")
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BELL, chr.MOTION_COMBO_ATTACK_3, "combo_03.msa")
- chrmgr.ReserveComboAttackNew(chr.MOTION_MODE_HORSE_BELL, COMBO_TYPE_1, 3)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_BELL, COMBO_TYPE_1, COMBO_INDEX_1, chr.MOTION_COMBO_ATTACK_1)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_BELL, COMBO_TYPE_1, COMBO_INDEX_2, chr.MOTION_COMBO_ATTACK_2)
- chrmgr.RegisterComboAttackNew(chr.MOTION_MODE_HORSE_BELL, COMBO_TYPE_1, COMBO_INDEX_3, chr.MOTION_COMBO_ATTACK_3)
- chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_HORSE_BELL, HORSE_SKILL_WILDATTACK, "skill_wildattack.msa")
- chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON, "equip_right")
- chrmgr.RegisterAttachingBoneName(chr.PART_WEAPON_LEFT, "equip_left")
- def __LoadGameSkill():
- try:
- skill.LoadSkillData()
- except:
- import exception
- exception.Abort("__LoadGameSkill")
- def __LoadGameEnemy():
- pass
- def __LoadGameNPC():
- try:
- lines = pack_open("npclist.txt", "r").readlines()
- except IOError:
- import dbg
- dbg.LogBox("LoadLocaleError(%(srcFileName)s)" % locals())
- app.Abort()
- for line in lines:
- tokens = line[:-1].split("\t")
- if len(tokens) == 0 or not tokens[0]:
- continue
- try:
- vnum = int(tokens[0])
- except ValueError:
- import dbg
- dbg.LogBox("LoadGameNPC() - %s - line #%d: %s" % (tokens, lines.index(line), line))
- app.Abort()
- try:
- if vnum:
- chrmgr.RegisterRaceName(vnum, tokens[1].strip())
- else:
- chrmgr.RegisterRaceSrcName(tokens[1].strip(), tokens[2].strip())
- except IndexError:
- import dbg
- dbg.LogBox("LoadGameNPC() - %d, %s - line #%d: %s " % (vnum, tokens, lines.index(line), line))
- app.Abort()
- # GUILD_BUILDING
- def LoadGuildBuildingList(filename):
- import uiGuild
- uiGuild.BUILDING_DATA_LIST = []
- handle = app.OpenTextFile(filename)
- count = app.GetTextFileLineCount(handle)
- for i in xrange(count):
- line = app.GetTextFileLine(handle, i)
- tokens = line.split("\t")
- TOKEN_VNUM = 0
- TOKEN_TYPE = 1
- TOKEN_NAME = 2
- TOKEN_LOCAL_NAME = 3
- NO_USE_TOKEN_SIZE_1 = 4
- NO_USE_TOKEN_SIZE_2 = 5
- NO_USE_TOKEN_SIZE_3 = 6
- NO_USE_TOKEN_SIZE_4 = 7
- TOKEN_X_ROT_LIMIT = 8
- TOKEN_Y_ROT_LIMIT = 9
- TOKEN_Z_ROT_LIMIT = 10
- TOKEN_PRICE = 11
- TOKEN_MATERIAL = 12
- TOKEN_NPC = 13
- TOKEN_GROUP = 14
- TOKEN_DEPEND_GROUP = 15
- TOKEN_ENABLE_FLAG = 16
- LIMIT_TOKEN_COUNT = 17
- if not tokens[TOKEN_VNUM].isdigit():
- continue
- if len(tokens) < LIMIT_TOKEN_COUNT:
- import dbg
- dbg.TraceError("Strange token count [%d/%d] [%s]" % (len(tokens), LIMIT_TOKEN_COUNT, line))
- continue
- ENABLE_FLAG_TYPE_NOT_USE = FALSE
- ENABLE_FLAG_TYPE_USE = TRUE
- ENABLE_FLAG_TYPE_USE_BUT_HIDE = 2
- if ENABLE_FLAG_TYPE_NOT_USE == int(tokens[TOKEN_ENABLE_FLAG]):
- continue
- vnum = int(tokens[TOKEN_VNUM])
- type = tokens[TOKEN_TYPE]
- name = tokens[TOKEN_NAME]
- localName = tokens[TOKEN_LOCAL_NAME]
- xRotLimit = int(tokens[TOKEN_X_ROT_LIMIT])
- yRotLimit = int(tokens[TOKEN_Y_ROT_LIMIT])
- zRotLimit = int(tokens[TOKEN_Z_ROT_LIMIT])
- price = tokens[TOKEN_PRICE]
- material = tokens[TOKEN_MATERIAL]
- folderName = ""
- if "HEADQUARTER" == type:
- folderName = "headquarter"
- elif "FACILITY" == type:
- folderName = "facility"
- elif "OBJECT" == type:
- folderName = "object"
- elif "WALL" == type:
- folderName = "fence"
- materialList = ["0", "0", "0"]
- if material:
- if material[0] == "\"":
- material = material[1:]
- if material[-1] == "\"":
- material = material[:-1]
- for one in material.split("/"):
- data = one.split(",")
- if 2 != len(data):
- continue
- itemID = int(data[0])
- count = data[1]
- if itemID == uiGuild.MATERIAL_STONE_ID:
- materialList[uiGuild.MATERIAL_STONE_INDEX] = count
- elif itemID == uiGuild.MATERIAL_LOG_ID:
- materialList[uiGuild.MATERIAL_LOG_INDEX] = count
- elif itemID == uiGuild.MATERIAL_PLYWOOD_ID:
- materialList[uiGuild.MATERIAL_PLYWOOD_INDEX] = count
- ## GuildSymbol Àº ÀÏ¹Ý NPC µé°ú ÇÔ²² µî·ÏÇÑ´Ù.
- import chrmgr
- chrmgr.RegisterRaceSrcName(name, folderName)
- chrmgr.RegisterRaceName(vnum, name)
- appendingData = { "VNUM":vnum,
- "TYPE":type,
- "NAME":name,
- "LOCAL_NAME":localName,
- "X_ROT_LIMIT":xRotLimit,
- "Y_ROT_LIMIT":yRotLimit,
- "Z_ROT_LIMIT":zRotLimit,
- "PRICE":price,
- "MATERIAL":materialList,
- "SHOW" : TRUE }
- if ENABLE_FLAG_TYPE_USE_BUT_HIDE == int(tokens[TOKEN_ENABLE_FLAG]):
- appendingData["SHOW"] = FALSE
- uiGuild.BUILDING_DATA_LIST.append(appendingData)
- app.CloseTextFile(handle)
- # END_OF_GUILD_BUILDING
- loadGameDataDict={
- "INIT" : __InitData,
- "SOUND" : __LoadGameSound,
- "EFFECT" : __LoadGameEffect,
- "WARRIOR" : __LoadGameWarrior,
- "ASSASSIN" : __LoadGameAssassin,
- "SURA" : __LoadGameSura,
- "SHAMAN" : __LoadGameShaman,
- "SKILL" : __LoadGameSkill,
- "ENEMY" : __LoadGameEnemy,
- "NPC" : __LoadGameNPC,
- }
- def LoadGameData(name):
- global loadGameDataDict
- load=loadGameDataDict.get(name, 0)
- if load:
- loadGameDataDict[name]=0
- try:
- load()
- except:
- print name
- import exception
- exception.Abort("LoadGameData")
- raise
- ## NPC
- def SetMovingNPC(race, name):
- chrmgr.CreateRace(race)
- chrmgr.SelectRace(race)
- ## RESERVED
- chrmgr.SetPathName("d:/ymir work/npc/" + name + "/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL)
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WALK, "walk.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_RUN, "run.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD, "die.msa")
- chrmgr.LoadRaceData(name + ".msm")
- def SetOneNPC(race, name):
- chrmgr.CreateRace(race)
- chrmgr.SelectRace(race)
- ## RESERVED
- chrmgr.SetPathName("d:/ymir work/npc/" + name + "/")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL)
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa")
- chrmgr.LoadRaceData(name + ".msm")
- def SetGuard(race, name):
- chrmgr.CreateRace(race)
- chrmgr.SelectRace(race)
- ## Script Data
- chrmgr.SetPathName("d:/ymir work/npc/" + name + "/")
- chrmgr.LoadRaceData(name + ".msm")
- ## GENERAL
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL)
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_SPAWN, "00.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "00.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_RUN, "03.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE, "30.msa", 50)
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE, "30_1.msa", 50)
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE_BACK, "34.msa", 50)
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE_BACK, "34_1.msa", 50)
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE_FLYING,"32.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_STAND_UP, "33.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DAMAGE_FLYING_BACK, "35.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_STAND_UP_BACK, "36.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD, "31.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD_BACK, "37.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_NORMAL_ATTACK, "20.msa")
- ## Attacking Data
- chrmgr.RegisterNormalAttack(chr.MOTION_MODE_GENERAL, chr.MOTION_NORMAL_ATTACK)
- def SetWarp(race):
- chrmgr.CreateRace(race)
- chrmgr.SelectRace(race)
- chrmgr.SetPathName("d:/ymir work/npc/warp/")
- chrmgr.LoadRaceData("warp.msm")
- ## GENERAL
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL)
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa")
- def SetDoor(race, name):
- chrmgr.CreateRace(race)
- chrmgr.SelectRace(race)
- chrmgr.SetPathName("d:/ymir work/npc/"+name+"/")
- chrmgr.LoadRaceData(name + ".msm")
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL)
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "close_wait.msa")
- chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD, "open.msa")
- def SetGuildBuilding(race, name, grade):
- chrmgr.CreateRace(race)
- chrmgr.SelectRace(race)
- chrmgr.SetPathName("d:/ymir work/guild/building/%s/" % name)
- chrmgr.LoadRaceData("%s%02d.msm" % (name, grade))
- chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL)
- #chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_DEAD, name + "_destruction.msa")
- def OLD_SetNPC():
- SetOneNPC(9001, "arms")
- SetOneNPC(9002, "defence")
- SetOneNPC(9003, "goods")
- SetOneNPC(9004, "bank")
- SetOneNPC(9005, "hotel_grandfa")
- SetOneNPC(9006, "hotel_grandma")
- SetOneNPC(9007, "arms")
- SetOneNPC(9008, "defence")
- SetOneNPC(9009, "sailor")
- SetMovingNPC(20001, "alchemist")
- SetMovingNPC(20002, "auntie")
- SetMovingNPC(20003, "baby_and_mom")
- SetMovingNPC(20004, "beggar")
- SetMovingNPC(20005, "ceramist")
- SetMovingNPC(20006, "girl_lost_elder_brother")
- SetMovingNPC(20007, "hotel_grandfa")
- SetMovingNPC(20008, "mr_restaurant")
- SetMovingNPC(20009, "oldster")
- SetMovingNPC(20010, "peddler")
- SetMovingNPC(20011, "plant_researcher")
- SetMovingNPC(20012, "rice_cake_seller")
- SetMovingNPC(20013, "sailor")
- SetMovingNPC(20014, "timid_boy")
- SetMovingNPC(20015, "woodcutter")
- SetMovingNPC(20016, "blacksmith")
- SetMovingNPC(20017, "musician")
- SetMovingNPC(20018, "doctor")
- SetMovingNPC(20019, "hunter")
- SetMovingNPC(20020, "old_pirate")
- SetMovingNPC(20021, "widow")
- SetMovingNPC(20022, "young_merchant")
- SetMovingNPC(20023, "bookworm")
- SetMovingNPC(20024, "yu_hwa_rang")
- SetMovingNPC(20041, "beggar")
- SetMovingNPC(20042, "peddler")
- SetGuard(20300, "sinsu_patrol_spear")
- SetGuard(20301, "sinsu_patrol_spear")
- SetGuard(20302, "sinsu_patrol_spear")
- SetGuard(20303, "sinsu_patrol_spear")
- SetGuard(20304, "sinsu_patrol_spear")
- SetGuard(20305, "sinsu_patrol_spear")
- SetGuard(20306, "sinsu_patrol_spear")
- SetGuard(20307, "sinsu_patrol_spear")
- SetGuard(20320, "gangyo_patrol_spear")
- SetGuard(20321, "gangyo_patrol_spear")
- SetGuard(20322, "gangyo_patrol_spear")
- SetGuard(20323, "gangyo_patrol_spear")
- SetGuard(20324, "gangyo_patrol_spear")
- SetGuard(20325, "gangyo_patrol_spear")
- SetGuard(20326, "gangyo_patrol_spear")
- SetGuard(20327, "gangyo_patrol_spear")
- SetGuard(20340, "jinno_patrol_spear")
- SetGuard(20341, "jinno_patrol_spear")
- SetGuard(20342, "jinno_patrol_spear")
- SetGuard(20343, "jinno_patrol_spear")
- SetGuard(20344, "jinno_patrol_spear")
- SetGuard(20345, "jinno_patrol_spear")
- SetGuard(20346, "jinno_patrol_spear")
- SetGuard(20347, "jinno_patrol_spear")
- ## Warp
- for i in xrange(18):
- SetWarp(10001 + i)
- SetGuard(11000, "gangyo_patrol_spear")
- SetGuard(11001, "gangyo_patrol_bow")
- SetGuard(11002, "jinno_patrol_spear")
- SetGuard(11003, "jinno_patrol_bow")
- SetGuard(11004, "sinsu_patrol_spear")
- SetGuard(11005, "sinsu_patrol_bow")
- ## Campfire (Bonfire)
- chrmgr.CreateRace(12000)
- chrmgr.SelectRace(12000)
- chrmgr.SetPathName("d:/ymir Work/npc/campfire/")
- chrmgr.LoadRaceData("campfire.msm")
- ## Door
- SetDoor(13000, "wooden_door")
- SetDoor(13001, "stone_door")
Wo ich mir in der Binary Source unsicher bin ist das hier:
Bitte melden Sie sich an, um dieses Bild zu sehen.
Laut dem Tut soll es unter 'm_ppyGameWindow = NULL;'
Hab es so probiert und oben drüber bei den anderen AffectIndexToSkillIndex, beides hat nicht funktioniert
Die Items in der item_proto/Da wusst ich nicht genau wegen Type/Subtype:
Code- 79000 Drachenwiederstand(Meiste Drachenwiederstand(Meist 18 0 0 1 32768 0 0 10000 10001 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0
- 79001 Drachenwiederstand(Großme Drachenwiederstand(Großm 18 0 0 1 32768 0 0 10000 10001 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0
- 79002 Drachenwiederstand(Perfek Drachenwiederstand(Perfe 18 0 0 1 32768 0 0 10000 10001 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0
- 79003 Segnen(Meister) Segnen(Meister) 18 0 0 1 32768 0 0 10000 10001 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0
- 79004 Segnen(Großmeister) Segnen(Großmeister) 18 0 0 1 32768 0 0 10000 10001 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0
- 79005 Segnen(Perfekt) Segnen(Perfekt) 18 0 0 1 32768 0 0 10000 10001 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0
- 79006 Hilfe des Drachen(Meister Hilfe des Drachen(Meiste 18 0 0 1 32768 0 0 10000 10001 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0
- 79007 Hilfe des Drachen(Großmei Hilfe des Drachen(Großme 18 0 0 1 32768 0 0 10000 10001 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0
- 79008 Hilfe des Drachen(Perfek Hilfe des Drachen(Perfe 18 0 0 1 32768 0 0 10000 10001 0 0 0 0 0 0 0 0 0 0 0 0 0 60 0 0 0 0 0 -1 -1 -1 -1 -1 -1 0 0 0 0
-
Ne die sehen so aus, Tivorus2 hat sie auch verbaut, den ClientSide Part hab ich mit dem Tivorus und Kuratox Client abgeglichen, Kuratox hat ein anderen System dafür.
-
Habe zum Test mal die normalen Drachen Shami Effekte damit ausgetauscht, da werden sie ohne Probleme angezeigt.
Bitte melden Sie sich an, um dieses Bild zu sehen.
-
Nope, komplett leer. Sowie CH, DB, Login Logs..
Bekommst du eine sysser?
Habe auch mal ein Granny+ Python Update durchgeführt, jedoch hat das nicht geholfen
-
Kuratox3 Files haben doch auch sowas, vergleich mal den Code.
Danke, jetzt bekomm ich die Werte von den Buffs, die Visuellen Effekte fehlen jedoch immernoch.
-
Habe das 'ŞAMAN BUFF İTEM SİSTEMİ' verbaut, bin 1 zu 1 nach Anleitung gegangen, schon mehrmals drüber geschaut.
Ist ja nicht wirklich viel. Gefunden habe ich es auf Bitte melden Sie sich an, um diesen Link zu sehen. .
Das System an sich mit Anleitung: Bitte melden Sie sich an, um diesen Link zu sehen.g
Wenn ich die Buffs aktivieren möchte passiert nichts, außer das im Chat gesagt wird das ich gebufft werde.
Erneutes einsetzen ist danach auch nicht möglich, da sagt er es ist schon aktiv.
Bitte melden Sie sich an, um diesen Link zu sehen.
Syserr & Ch1 Log sind leer.
Danke im Vorraus
Greets.