Beiträge von Ira™

    Ich habe dich oder irgendeinen von euch nie vergessen. Ich wollte nicht, dass es so passiert.

    Ich werde es wiedergutmachen.

    we dont believe in u anymore. just be happy u got our money without doing anything. its not your fault, its because of your gene. youre from romania, you have the scam genes.

    u will see.

    Würde dir ja gerne das geben, was er mir nach 5 Monaten warten "comittet" hat, aber Mega sagt, dass die Datei zu klein zum Uploaden ist. Sorry.

    Ich habe dich oder irgendeinen von euch nie vergessen. Ich wollte nicht, dass es so passiert.

    Ich werde es wiedergutmachen.

    Die Geschwindigkeit deines Mounts liegt an seiner walk/run-Animation und der Accumulation was auf der Serverseite eingestellt ist.

    Entweder du passt deinen serverseitigen Part richtig an und es kommen keine Ladeprobleme mehr oder du änderst die ganze Animation ab.

    Wie passe ich die Accumulation richtig an, woher weiß ich wieviel mein Mount braucht, bzw was sagt dieser Wert genau aus ? Bisher habe ich immer die Accumulation vom "white lion" genommen.



    That's from another board.

    Your question is unclear to me. If you want a good answer then learn to ask a good question. Or maybe it's just unclear to me because I do not understand German well.


    As soon as the character selection window appears, the server will use TPacketCGLogin2 to send/receive : username, login key, client key.

    As soon as you press ENTER to log in. The server uses TPacketCGLogin3 to receive/send: username, password, client key.


    The Logging and auth ends here. After the server establishes the connection with the client, PHASE_AUTH is set otherwise(if we are at the character select) PHASE_LOGIN is set.

    In those two PHASE server send receive informations then it's usage ends.



    There is one more place where PHASE_LOGIN is set.. in the guild mark server


    And some checks intro

    Code
    1. EVENTFUNC(load_affect_login_event)
    2. EVENTFUNC(quest_login_event)


    From what I understand, you want to know how logging works. And where auth server ends its execution.

    The problem is I can't change the function,I want to create a bot and I don't have acces to the client's source.
    One way to do it is to use net.sendchatpackage() but they bocked /ride and I don't know what function they are using now and I don't know how to unpack the client,do you have any idea how to unpack it? the command should be in root

    No sorry. I'm not a hacker.
    You have to learn reversing.

    You have to make a loop containing more vnum.
    The current MountHorse function only contains vnum 20030 :)


    Try "


    You have compiled without debug information, or you have a stripped game
    Use an unstrippped core, and wait again for the crash. After post the backtrace again

    Are you paying for such shit? Go and play minecraft better.
    Open a topic with the issues you have, and I'll help you. There are a lot of tutorials about how to add what you said above.

    In the next update :

    • Bitte melden Sie sich an, um diesen Link zu sehen. Official talismans exactly like official
    • Elemental Image on target exactly like official
    • Added a extra security option.

      • #define ENABLE_TWO_PASSWORD_AT_LOGIN // Enable two password at login

    Is the M2BOB Fix also "forever" or is it just a temporary solution before Slait will fix it again?

    I can not say for sure, but think like this: If they want to make the BOB functional again, they need to reinvent BOT. It will most likely take months of work, continue.

    all in all that sounds really fine


    one last question, can this source run under Linux?


    i started 2 years ago a branch for that purpose, it never got to an working prototype state but i saw other people do it with success

    Yes you can but not with a code port.
    You need to install this package intro debian for example. Bitte melden Sie sich an, um diesen Link zu sehen.


    And you can run under linux, on your own risk. I managed to compile under debian but never tested live.

    if i buy the source, will i get a backlog for the commits or read access to the repository? i want to review changes by myself if possible before i use them, this would be the easiest way for me.


    are further updates included? or do i have to pay again for an updated branch (if i get read Access to the repo, i can merge your commits by myself into my codebase)


    is there also a bundle for source + files + Client + launcher + eter modification? how much would that be?

    • Unfortunately, I no longer have the old commits. I only have what I did in the last month. You will have a README file explaining all changes, incompatibility issues, replacements. The best option is to include your changes in my source. Believe me, there are many committs ... it will be a pain to move from me to you.
    • All updates are free, you will get access to the public repository, the one for the clients. You will lose access if I find out that you will re-sell the source or codes from it. Or share with friends.. etc7



    • There's no packet for that, but maybe I'll get you a private cut.





    A little update :

    • I have blocked M2BOB.
    • Python injectors blocked forever