Beiträge von Myth
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I've Changed a few costume textures and replaced the old icons with the new icons with the same ID as in the item_proto and item.list and the icons still show up the old ones even tho i deleted them ?
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I have a problem
The Problem is That in the "Sura_m.msm" etc.. I put 1 Costume With Texture 1 and other with Texture 2 but i can only see the Texture 1 not the second one i've tried to mess around with this invert the order etc.. couldn't get it to work..
.msm are correct the _1 with _1 works, the _1 with _2 doesn't as show below
xxx_m/w.msm files:Bitte melden Sie sich an, um diesen Link zu sehen.
Bitte melden Sie sich an, um diesen Link zu sehen._1 with _1 :
Bitte melden Sie sich an, um diesen Link zu sehen.
_1 with _2:Bitte melden Sie sich an, um diesen Link zu sehen.
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I have this problem when compiling the client source, managed to fix all others but no idea what this one means, can someone shed some light ?
CSS: Output- Build started...
- 1>------ Build started: Project: UserInterface, Configuration: Distribute Win32 ------
- 1>UserInterface.cpp
- 1>discord_rpc_r.lib(discord_rpc.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
- 1>LINK : warning LNK4075: ignoring '/INCREMENTAL' due to '/LTCG' specification
- 1>InstanceBase.obj : error LNK2001: unresolved external symbol "public: bool __thiscall CItemData::GetItemScale(unsigned long,float &,float &,float &,float &,float &,float &)" (?GetItemScale@CItemData@@QAE_NKAAM00000@Z)
- 1>PythonApplication.obj : error LNK2001: unresolved external symbol "public: __thiscall CPythonAcce::CPythonAcce(void)" (??0CPythonAcce@@QAE@XZ)
- 1>PythonApplication.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CPythonAcce::~CPythonAcce(void)" (??1CPythonAcce@@UAE@XZ)
- 1>PythonNetworkStreamPhaseGame.obj : error LNK2001: unresolved external symbol "public: void __thiscall CPythonAcce::Clear(void)" (?Clear@CPythonAcce@@QAEXXZ)
- 1>PythonNetworkStreamPhaseGame.obj : error LNK2001: unresolved external symbol "public: void __thiscall CPythonAcce::AddMaterial(unsigned long,unsigned char,struct SItemPos)" (?AddMaterial@CPythonAcce@@QAEXKEUSItemPos@@@Z)
- 1>PythonNetworkStreamPhaseGame.obj : error LNK2001: unresolved external symbol "public: void __thiscall CPythonAcce::AddResult(unsigned long,unsigned long,unsigned long)" (?AddResult@CPythonAcce@@QAEXKKK@Z)
- 1>PythonNetworkStreamPhaseGame.obj : error LNK2001: unresolved external symbol "public: void __thiscall CPythonAcce::RemoveMaterial(unsigned long,unsigned char)" (?RemoveMaterial@CPythonAcce@@QAEXKE@Z)
- 1>UserInterface.obj : error LNK2001: unresolved external symbol "void __cdecl initAcce(void)" (?initAcce@@YAXXZ)
- 1>gamelib.lib(ItemManager.obj) : error LNK2001: unresolved external symbol "public: void __thiscall CItemData::SetItemScale(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?SetItemScale@CItemData@@QAEXV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0000000@Z)
- 1>..\..\M2Output\DistributeMetin2ProjectClientFiles.exe : fatal error LNK1120: 9 unresolved externals
- 1>Done building project "UserInterface_VC90.vcxproj" -- FAILED.
- ========== Build: 0 succeeded, 1 failed, 15 up-to-date, 0 skipped ==========
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Looking for a cheap Europe Vps host just for testing, what would you recommend ?
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After 2 Years I'm Searching For Some Nice Files To Start My Project All Over Again..
What's The Files You Would Recommend For Starting ? -
Hello,
I'm searching for someone who can be trusted and has a good reputation.
What i'm searching for is the Special Warehouse System without bugs. ( Drops, Books, Stones, etc.. )
Feel free to contact me so we can discuss about it.Discord: Myth#4349
Best regards.
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Wish you the best !
I myself am not the most skillfull person when it comes to this, but it's always good to have someone help us, hope this can help many people.
Hope you keep updating this thread while you can, in the future it will help.
Best regards,
Myth. -
You don't give information about the error..
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Does anyone know why this dosen't load the sirius model ?
Bitte melden Sie sich an, um dieses Bild zu sehen.
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Hey guys, im searching for the chaos hallowen weapons released long ago i can't find any link to download that's still up but maybe someone has it ? And would be kind enough to share them ? i leave here a print.
Bitte melden Sie sich an, um dieses Bild zu sehen.Best regards.
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Awesome in my opnion
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Hey, in this tutorial i will show you how to mount a D path for your grannyviewer and models etc.
1st step:
Create a folder with the name '' D '' In your main hard drive. ( So it stays like this.)Bitte melden Sie sich an, um dieses Bild zu sehen.
2nd Step:
Create 2 notepad files inside D folder. ( Can be notepad or notepad ++.)Bitte melden Sie sich an, um dieses Bild zu sehen.
3rd step:
Open first and inside paste this.
Dont close, open second and inside paste this.
4th step:in the first choose '' Save as '', in the name put '' mount_d.bat'', and in file type choose '' All files''.
Bitte melden Sie sich an, um dieses Bild zu sehen.
Save, and in the other do the same but change the name to '' unmount_d.bat''.
And easy now you run mount_d and the D drive appears.
You run unmount_d and it disappears.
I will leave download of the d folder with both mount_d and unmount_d to the lazzy ones. ( just put inside main drive.)
Download:
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Check the path to the textures in grannyviewer.. --> check if it is exactly the same in your file system
usually: D:\ymir work\...
Yeah nevermind i need to go to sleep i tought i alredy tested that but i forgot i left a '' . '' rofl cheers
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Can someone see wtf is wrong ? xD
Files are in D.Bitte melden Sie sich an, um dieses Bild zu sehen.
Even the program is in D.
Bitte melden Sie sich an, um dieses Bild zu sehen.
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Put credits at least.
My bad, forgot, wasn't intentional i put in all xD, thanks for heads up. -
1. In InterfaceModule.Py, replace BINARY_RecvQuest with:
Code- def BINARY_RecvQuest(self, index, name, iconType, iconName):
- btn = self.__FindQuestButton(index)
- if 0 != btn:
- self.__DestroyQuestButton(btn)
- btn = uiWhisper.WhisperButton()
- # QUEST_LETTER_IMAGE
- ##!! 20061026.levites.Äù½ºÆ®_À̹ÌÁö_±³Ã¼
- import item
- if "item"==iconType:
- item.SelectItem(int(iconName))
- buttonImageFileName=item.GetIconImageFileName()
- else:
- buttonImageFileName=iconName
- if iconName and (iconType not in ("item", "file")): # type "ex" implied
- btn.SetUpVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName.replace("open", "close")))
- btn.SetOverVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName))
- btn.SetDownVisual("d:/ymir work/ui/game/quest/questicon/%s" % (iconName))
- else:
- if localeInfo.IsEUROPE():
- btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
- btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
- btn.SetDownVisual(localeInfo.GetLetterOpenImageName())
- else:
- btn.SetUpVisual(buttonImageFileName)
- btn.SetOverVisual(buttonImageFileName)
- btn.SetDownVisual(buttonImageFileName)
- btn.Flash()
- # END_OF_QUEST_LETTER_IMAGE
- if localeInfo.IsARABIC():
- btn.SetToolTipText(name, 0, 35)
- btn.ToolTipText.SetHorizontalAlignCenter()
- else:
- btn.SetToolTipText(name, -20, 35)
- btn.ToolTipText.SetHorizontalAlignLeft()
- listOfTypes = iconType.split(",")
- if "blink" in listOfTypes:
- btn.Flash()
- listOfColors = {
- "golden": 0xFFffa200,
- "green": 0xFF00e600,
- "blue": 0xFF0099ff,
- "purple": 0xFFcc33ff,
- "fucsia": 0xFFcc0099,
- "aqua": 0xFF00ffff,
- }
- for k,v in listOfColors.iteritems():
- if k in listOfTypes:
- btn.ToolTipText.SetPackedFontColor(v)
- btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
- btn.Show()
- btn.index = index
- btn.name = name
- self.questButtonList.insert(0, btn)
- self.__ArrangeQuestButton()
2. In questlib.lua, change send_letter_ex with:
Code- function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) set_skin(NOWINDOW) q.set_title(name) q.set_icon(icon_name) q.start() end
- function resend_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) q.set_title(name) q.set_icon(icon_name) q.start() end
- function resend_letter(title) makequestbutton(title) q.set_title(title) q.start() end
Explanation:
The 2nd argument in send_letter_ex supports multiple parameters.
- green|blue|purple|golden|fucsia|aqua and more. (You can add them on BINARY_RecvQuest by adding new colors 0xFF+#HEX; Bitte melden Sie sich an, um diesen Link zu sehen.
- Blink (The quest will flash/blink like the private messages)
- ex (a useless tag to separate "info" de "item")
The 3rd Argument it's the name of the icon to choose, it has:
- scroll_open.tga
- scroll_open_green.tga
- scroll_open_blue.tga
- scroll_open_purple.tga
- scroll_open_golden.tga
Examples:
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send_letter_ex(localeInfo.LanguageOptionTitle, "green,blink,ex", "scroll_open_green.tga")
Bitte melden Sie sich an, um dieses Bild zu sehen.
send_letter_ex(localeInfo.LanguageOptionTitle, "blue,blink,ex", "scroll_open_blue.tga")
Bitte melden Sie sich an, um dieses Bild zu sehen.
send_letter_ex(localeInfo.LanguageOptionTitle, "purple,blink,ex", "scroll_open_purple.tga")Bitte melden Sie sich an, um dieses Bild zu sehen.
send_letter_ex(localeInfo.LanguageOptionTitle, "golden,blink,ex", "scroll_open_golden.tga")
Bitte melden Sie sich an, um dieses Bild zu sehen.
send_letter_ex(localeInfo.LanguageOptionTitle, "golden,blink,ex", "scroll_open.tga")
Bitte melden Sie sich an, um dieses Bild zu sehen.
send_letter_ex(localeInfo.LanguageOptionTitle, "golden,blink,ex", "scroll_open_green.tga")
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Downloads the files and add metin2_patch_new_questicon in client.( pack them in .epk .eix and add on index )
Link:Creds: MartySama, M2Dev.
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Can you show me some prints some proof that you where able to mount them ? then i can take you seriously
yes this is full bug
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[sbox]Bitte melden Sie sich an, um dieses Medienelement zu sehen.[/sbox]
Files 40k.
Lycan.
Offline Shop.
Point System.
Pet system.
Costume System.
Sash System.
Belt System.
Global chat.
5 inventorys.
Inventory password protection.
Alchemy System.
Server Pvm Hard.
Downloads:Source: Cyber Gamers.
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Just reload the page.
Bitte melden Sie sich an, um diesen Link zu sehen. It would be better, if you put all links inside one hide BBCode. It's a known bug.Was unaware of the bug thanks