The upload will be finished soon?
Updated
The upload will be finished soon?
Updated
Alles anzeigenif it fails, it still loses refine levels.. :c
fix edit:
search:
paste under:
service.h:
Thank you. repo updated
Hi guys,
Metin2 programming was kinda of a fun hobby for me. I've been working on this source files for about 10 months, but I have now more projects and academic work ahead of me, so I kinda won't have the time anymore to play with it. I was going to delete it today, but thought of sharing it first, it could help someone out there.
It's not a great source code, but every problem I have encountered, I solved it. Here is a list of the things I've done (which I remember, there could be more):-
Server Side:
Client Side:
Root:
Now let me explain the upgradable guild NPCs, at the moment it's only the blacksmith. So there are 3 levels, as levels go up, the upgrade fees increase, and the succeeding rate go up as well. at Level 3, the blacksmith return 10% of the upgrade cost to the guild bank, of course only when the player is not a member of the blacksmith's guild. They are upgraded by a quest (which will be attached as well). if anyone need more explanation, I'm happy to explain it more.
Other thing that I've changed dramatically is the New pet system. So the public version of the pet system, the time of the pet doesn't change unless the pet is summoned, and that doesn't make any sense. I've changed that so the timer will change even if the pet is not summoned. I've also changed the system that most of the data will be saved on the item, and less data will be queried form the DB each time the player summon the pet, it's not perfect, but it's better version, atleast for me. the number of skills will appear once you open the egg on the item, just like official. the timer of transportation box will not begin now until the pet is placed in it. and more information about the pet now appear on the transportation box.
I was trying to communicate the pet's information using packets instead of commands, put didn't have the time to finish it. you will find the basis of it there, so you always can complete my job.
I think I have mentioned everything, If I remember any more information, I will update the topic.
Please note that the EterPack is changed, you can access them from Bitte melden Sie sich an, um diesen Link zu sehen.
The Client is in Arabic language, so I don't think anyone will use it, but I'm gonna upload it anyway. I'll upload the root, locale and uiscript separately if anyone needed them.
Downloads
Server Source
Bitte melden Sie sich an, um diesen Link zu sehen.
Client Source
Upgraded to VS2017 version:
Bitte melden Sie sich an, um diesen Link zu sehen.
Bitte melden Sie sich an, um diesen Link zu sehen.
Old VS2013 version:
Bitte melden Sie sich an, um diesen Link zu sehen.
Client
Full Client:
Bitte melden Sie sich an, um diesen Link zu sehen.
Root, Locale and Uiscript:
Bitte melden Sie sich an, um diesen Link zu sehen.
Launcher:
Bitte melden Sie sich an, um diesen Link zu sehen.
Dump Proto:
Bitte melden Sie sich an, um diesen Link zu sehen.
Virus Scans:
Bitte melden Sie sich an, um dieses Bild zu sehen.
Bitte melden Sie sich an, um dieses Bild zu sehen.
Bitte melden Sie sich an, um dieses Bild zu sehen.
Cheers,
Abood
Hi,
I'm using this function to get monsters type
it works perfectly when the monster only have one type eg. ANIMAL, DEVIL, ATT_ELEC etc
but whenev er the mob have more than one type (eg, ANIMAL, ATT_ELEC) it always returns 0
What am I missing ?
Hey,
every time a male shaman is hit, he will move backwards
here is a gif
Bitte melden Sie sich an, um diesen Link zu sehen.
this bug doesn't affect female shamans, only males
Hey guys,
I'm discovered a very strange problem with my weapon costumes,
If I travel/logout/change character while equipping them, the core crashes, If I just wear them without doing any of the previous, nothing happens
I've tried to know the source of the problem but with no luck
the best I could do is that the core crashes when it try to do:
M2_DELETE(ch);
in CHARACTER_MANAGER::DestroyCharacter (char_maanger.cpp)
as I understand, this command deletes the pointer to the character , I don't understand why would wearing a weapon costume may affect that!
Thank you guys, both works fine
Hey guys,
so after I installed the transmutation system, the slot effect don't work for one of them
Bitte melden Sie sich an, um diesen Link zu sehen.
this is my code in uiinventory.py
so whatever part i make last, the effect work for it
for example, if I make the sash part first and then the transmutation, the sash only will work, and vice versa
do any one know how to fix them?
Hi there,
Recently the official server had introduced a new upgrading scroll called rituals stone, it can work only with item with a minimum level of 80, has a better chance of success, and the failed items don't lose a level.
So I have created it's c++ part, and I would like to share it with you:
Bitte melden Sie sich an, um diesen Link zu sehen.
you can find the icon and item_desc and so on here:
Bitte melden Sie sich an, um diesen Link zu sehen.
it's in Arabic, you can translate to your own language
If you found any bugs please comment below
you don't need to pay for them, they are already published
Bitte melden Sie sich an, um diesen Link zu sehen.
official de quests as of 2013
for some reason the same thing happen to me, if I put a value into the socket at the query, it will be all good, but if i leave it as a zero, the won't get the value which is stored at item_proto value0, and i have no idea why
Hey guys,
I'm having an issue with the sash positions, it doesn't happen all the time, only sometimes
so the sash will appear normally to me
Bitte melden Sie sich an, um dieses Bild zu sehen.
but for other players, will appear a bit up like that
Bitte melden Sie sich an, um dieses Bild zu sehen.
if I mount and unmount or unequiped an re-equiped it will appear normally.
does any one know where is issue is coming from?
Alles anzeigenI looked on it quickly and I can‘t find the error simply now. Are you sure, that you recompiled the quests?
1. Try to delete the „object“ folder and compile again. Try now.
2. Try to clear your player.quest database.
King Regards
Cyber
I've done both steps, and no change
I noticed as well the syserr of the channel is filled with
for some reason it search the state in arena_manager quest, where this quest is clearly named testkill
Hi guys,
this is very simple quest, but for some reason, the state is never changed, which means that no mater how many times i use the item 50307, it says "Test"
can anyone please explain to me what the fuck is wrong ?
Hi guys,
I have a problem with the pvp arena, when I challenge a character ( both not GMs) the npc teleport them to the arena, but immediately after that, they both get teleported automatically to their city. and then the duel starts there, but with GM character, I don't get teleported outside the map, but the duel never starts (which I think is some kind of protection), so why do the regular characters get teleported? I have cleared the object folder to amke sure that there isn't any another quest affecting it, and the same happened. this is my arena manager quest.
Edit: the map index is 112, and it's added in the game99 config
please post the full traceback
Hi guys,
I have couple of npcs and pets that looks like that
Bitte melden Sie sich an, um dieses Bild zu sehen.
Bitte melden Sie sich an, um dieses Bild zu sehen.
can any one tell me what exactly causes the npc to look like that? cause I check everything and is looks fine
Hi Guys,
Sometimes when I close the game using the shutdown shell, it jams on shutting-down the database. Here is a ss of what I mean:
Bitte melden Sie sich an, um dieses Bild zu sehen.
and it stay like that forever. it doesn't happen every time, it rarely happen, but I can't catch a connection with this issue and anything I do.
this is my shutdown shell
Bitte melden Sie sich an, um diesen Link zu sehen.
and this is the dp shutdown shell
Bitte melden Sie sich an, um diesen Link zu sehen.
Have the exact same issue
its because of the affect calculation
i think there is no fix for that
There is no way to make it only recalculate the affect that have been changed instead of recalculating everything ?