Beiträge von Cripplez

    Thanks, maybe tomorrow if you have time :)
    Anyway i did some test, i tried to replace my function with this one i found (it should be an update from GF)



    And replaced with this structure in my locale/map


    If i delete all the npc from npc.txt server side and leave it blank, then in game i see them on atlas map
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    But if i have even only one npc in npc.txt then in game i will not see any npc from atlas map :(

    EDIT:
    About your questions:
    1) yes i think it worked many month ago, i dont know exactly :( i really have no idea when this happenend
    2) no multilanguage system
    3) no syserr

    It's clientside, check out your locale/%s/map folder that you have %s_point.txt

    in the map folder i have for example this file metin2_map_c1_point.txt


    it contains this:

    it depends how you read out the positions of the npcs, either clientside by txt (for example: map/%s_point.txt) or serverside.


    check out your CPythonMiniMap::__LoadAtlasMarkInfo function, for more information

    Thank you for the answer, this is my CPythonMiniMap::__LoadAtlasMarkInfo, I'm trying to understand where it should load the npc in the atlas map but can't understand it :(


    Hello, I noticed that my npc are disappeared from the "atlas map" (the one you open with the "M" key, not the real map), does anyone know why it could be happen or what i could fix this problem? thank you


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    Hello, in the server syserr i have multiple of this with every quest i use (warp.lua, dungeons)

    This syserr is only when the server is in test mode, but i wanted to understand what exactly it is and if it cause any problem, or if it's normal for all


    Example 1 HandeEvent:

    Code
    1. SYSERR: Mar 18 21:14:21 :: HandleEvent: QUEST There's suspended quest state, can't run new quest state (quest: guild_manage pc: Tester123)
    2. SYSERR: Mar 18 21:14:21 :: HandleEvent: QUEST There's suspended quest state, can't run new quest state (quest: guild_manage pc: Tester123)
    3. SYSERR: Mar 18 21:14:22 :: HandleEvent: QUEST There's suspended quest state, can't run new quest state (quest: guild_manage pc: Tester123)
    4. SYSERR: Mar 18 21:14:22 :: HandleEvent: QUEST There's suspended quest state, can't run new quest state (quest: guild_manage pc: Tester123)
    5. SYSERR: Mar 18 21:14:23 :: HandleEvent: QUEST There's suspended quest state, can't run new quest state (quest: guild_manage pc: Tester123)
    6. SYSERR: Mar 18 21:14:23 :: HandleEvent: QUEST There's suspended quest state, can't run new quest state (quest: guild_manage pc: Tester123)


    Example 2 HandleReceiveAllEvent

    Code
    1. HandleReceiveAllEvent: QUEST There's suspended quest state, can't run new quest state


    This is the source



    Should i worry about this or is all okay? because it happens with every quest

    Hello, i'm trying to create a new bonus skill damage against boss, I wanted to ask if you think this part is correct of if it should be written in a better/other way? thank you


    Code
    1. if (pAttacker)
    2. if (pAttacker->GetPoint(POINT_SKILL_DAMAGE_BONUS) || pAttacker->GetPoint(POINT_SKILL_DAMAGE_BONUS_2))
    3. if (IsMonster() && GetMobRank() == MOB_RANK_BOSS)
    4. dam = dam * (100 + pAttacker->GetPoint(POINT_SKILL_DAMAGE_BONUS) + pAttacker->GetPoint(POINT_SKILL_DAMAGE_BONUS_2)) / 100;
    5. else
    6. dam = dam * (100 + pAttacker->GetPoint(POINT_SKILL_DAMAGE_BONUS)) / 100;
    7. dam = dam * (100 - MIN(99, GetPoint(POINT_SKILL_DEFEND_BONUS))) / 100;



    it gives me this warning during compilation and i would like to remove it if possible


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    Hello, I have attack speed problem (skip damage) when i attack from the mount with the other races too, not only shaman, but at higher attack speed value, for example:

    - after 140 attack speed points, shaman begins to miss attacks

    - after 155 attack speed points, assassin begins to miss attacks

    - after 155 attack speed points, sura begins to miss attacks

    - after 170 attack speed points, warrior begins to miss attacks


    I implemented Ikarus_ Developer fix for the shaman and it works great, now i'm trying to expand it for the other races.


    this is the fix for shaman


    and this is the fix i tried to make for other races, atm in game looks good but i would like to ask you if you think this could be unexpected bugs or something, or if there is a better way to do this, thank you

    Hello, I had a crash core and this is what I see when I use the gdb.

    Could you help me understand what caused this game.core? Thank you


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    Hello :) i'm looking for a tested special inventory that can be opened with keyboard button and i need to be able to customize the inventory, like change the inventory of stones with inventory for giftbox for example


    Unfortunately the one of sanii is not what i'm looking for :(


    Do you know someone who sell a full unbugged special inventory? thanks

    Hello, I'm trying to make one or more quest that gives you ATTBONUS_HUMAN every 20 level.

    I mean, at level 20 it will give you permanently +10 halfhuman, at level 40 again +10, level 60 +10 halfhuman, etc..

    So that at level 100 you will have a total of 50 halfhuman permanently

    Do you know how can this be done? Thank you

    I tried with this but someone lose the bonus when relog


    Hello, I'm trying to add the extended item award from Vegas: Bitte melden Sie sich an, um diesen Link zu sehen.

    I have a problem compiling this part, but i think i did everything correcly


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    This is my ItemAwardManager.cpp


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