Beiträge von xRooT

    Even if you specify a postfix, you shouldn't have issues in deleting characters if the table player%s_deleted exists.
    The main reason why you can't delete characters is that "player_deleted" has a different structure than "player", or the table doesn't exist at all. (or your db configs forbid you to do so)


    It can be fixed by doing:
    create table player_deleted like player;


    Thank you for your participation and cooperation with us, but it has been mentioned.

    Hello Everybody


    Some have a problem that can not delete a character from his account in the game


    The solution here


    CSS: ClientManagerPlayer.cpp
    1. Look for
    2. snprintf(queryStr, sizeof(queryStr), "INSERT INTO player%s_deleted SELECT * FROM player%s WHERE id=%d",
    3. Replace it with this
    4. snprintf(queryStr, sizeof(queryStr), "INSERT INTO player_deleted%s SELECT * FROM player%s WHERE id=%d",

    Not a requirement that this only solved it is possible to have a problem in the player_deleted table



    Fix this Delete
    player_deleted.sql


    Take a copy of the
    player.sql


    Open the player.sql and Replace the player to player_deleted And file name of player to player_deleted



    and Good luck :D



    Hi all i have problem in Cage new pet system


    code item 55002
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    When you put the pet in the cage it shows me 0.00 time



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    At times when I put the pet in the cage disappears full ?(

    There are no such lines in the default source.
    You do not even know what you post, in fact.
    This crash is most likely in your source. Because of a particular system.

    I apologize for the issue I forgot to attach the name of the system that has a problem but the topic has been updated and thank you

    Hello everybody
    Some work on 2 cores in channel 1


    Note this repair if you installed this system in advance : ENABLE_MESSENGER_BLOCK


    When entering the game with two accounts put an account in the first city and the second moved to the map number in the core 2
    He opens the private conversation between them and the caller loses contact with the 2 cores or the core crach 2



    Here is the solution


    C: input_main.cpp
    1. else if (MessengerManager::instance().IsBlocked_Target(ch->GetName(), pkChr->GetName()))

    Replace To




    prChr is NULL, that's why it crashes.
    so, to fix it:

    C: input_main.cpp
    1. else if (pkChr && MessengerManager::instance().IsBlocked_Target(ch->GetName(), pkChr->GetName()))


    He apologized for my weak language <3


    his fix By @Bitte melden Sie sich an, um diesen Link zu sehen.

    How fix this problem :(


    System here
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    problem Video


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