Beiträge von P3NG3R

    The archive contains only one header file(debug.hpp):

    So it's useless, and I didn't get the point why we need this.

    You can make the base of the thinboard with Bar like this:


    or with ExpandedImageBox:

    This is the official: Bitte melden Sie sich an, um diesen Link zu sehen.



    I more prefer one-line coding instead of put every each argument into newline so in my eyes these multiline codes are ugly. And

    C
    1. // item.GetName has no argument.
    2. PyObject * itemGetItemName(PyObject * poSelf, PyObject * poArgs)
    3. {
    4. CItemData * pItemData = CItemManager::Instance().GetSelectedItemDataPointer();
    5. if (!pItemData)
    6. return Py_BuildException("no selected item data");
    7. return Py_BuildValue("s", pItemData->GetName());
    8. }

    Bitte melden Sie sich an, um dieses Bild zu sehen.
    Or...

    C: in ever file
    1. sys_log(0, "blaaablauuuuu %s %d%d %d %s", "ymir",
    2. 200,
    3. 4,
    4. 720,
    5. "gly")


    And many more Bitte melden Sie sich an, um dieses Bild zu sehen.

    Don't include PythonNonPlayer.h in the GameLib project because it will makes some problems. Just give the information via Network -> InstanceBase -> ActorInstance.