Beiträge von Morpheusx3
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Fast and flexible, and works nicely, I recommend!
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Buy it from DracaryS and it will help.
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And is this emoji indexed(like symbols,etc)? or does it slip like that?
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I am satisfied with your work, I can recommend it!+++++++
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hey all, Found an interesting bug, don't you have one?
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On the left is the CMD version, on the right is the system32 version, for some reason, do not pack as you should.
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Completely reliable! We've been working together for at least 1 year, and I've never been disappointed, correct, helpful, and even affordable +1
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Heyho!
I'd like help with a bug.
Diamond and Ruby it works perfectly and doesn't put the rest in the slot.
I checked the subtype, item_proto perfect
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Thank you in advance for your help!
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Ein Offline-Shop funktioniert
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ohw, thanks maaaan
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Hi all!
I met an interesting mistake.
Code- when oxevent_starttime.server_timer begin
- clear_server_timer("oxevent_starttime") -- clear timer
- if oxevent.get_attender() == 0 then -- check for attenders
- notice_all("Az OX rendezvény elmarad, mert nem voltak résztvevők.") -- send notice to all
- ox_event.clear_timers() -- clear timers
- oxevent.end_event_force() -- force end event
- return
- end
- oxevent.quiz(1, 30) -- start quiz
- server_loop_timer("oxevent_checktime", 1) -- set timer loop to check max_winners
- end
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There's something wrong with this part of me.
When it is ready for the oxevent.get_attender () 0 player to perceive and close the event, but oxevent.end_event_force () will not run because it does not port the players.
And now, the really interesting thing is, there's a manual launch when a GM launches and there are those features that are perfect.
Does anyone have any idea? Thank you for your answers!
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function:
Code- int _spawn_mob_in_map(lua_State * L)
- {
- if (!lua_isnumber(L, 1) || !lua_isnumber(L, 2) || !lua_isnumber(L, 3) || !lua_isnumber(L,4) || !lua_isnumber(L,5) || !lua_isboolean(L,6))
- {
- sys_err("Missing argument!");
- return 1;
- }
- long lMapIndex = static_cast<long>(lua_tonumber(L, 1));
- DWORD dwMobVnum = static_cast<DWORD>(lua_tonumber(L, 2));
- long x = static_cast<long>(lua_tonumber(L, 3));
- long y = static_cast<long>(lua_tonumber(L, 4));
- BYTE bSpawnCount = static_cast<BYTE>(lua_tonumber(L, 5));
- bool isAggressive = lua_toboolean(L, 6);
- const CMob * pMonster = CMobManager::instance().Get(dwMobVnum);
- if (pMonster)
- {
- for (BYTE i = 0; i < bSpawnCount; ++i)
- {
- LPCHARACTER pSpawnMonster = CHARACTER_MANAGER::instance().SpawnMobRange(
- lMapIndex,
- x - number(200, 750),
- y - number(200, 750),
- x + number(200, 750),
- y + number(200, 750),
- true,
- pMonster->m_table.bType == CHAR_TYPE_STONE,
- isAggressive);
- if (pSpawnMonster)
- ++bSpawnCount;
- }
- sys_log(0, "QUEST Spawn Monster: VNUM(%u) COUNT(%d) isAggressive(%d)", dwMobVnum, bSpawnCount, isAggressive);
- }
- lua_pushnumber(L, 0);
- return 1;
- }
how to use:
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cmd_emotion.cpp: In function 'void do_emotion(CHARACTER*, const char*, int, int)':
cmd_emotion.cpp:305: error: 'passes_per_sec' was not declared in this scope
gmake: *** [OBJDIR/cmd_emotion.o] Error 1
o_O Help!
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hi all!
thanks release
I had a little problem. could anyone help me?
thanks!
Code
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