Post char.cpp
Beiträge von Sil3nce
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Hello community... i have implemented Meley's Lair... all works good but in syserr.txt i find some error
0301 10:00:50754 :: CRaceManager::RegisterRacePath : RACE[6110] LOAD MSMFILE[d:/ymir work/monster2/ice_snow_giant_man/ice_snow_giant_man2.msm] ERROR. Will Find Another Path.
0301 10:21:19341 :: CRaceManager::RegisterRacePath : RACE[6111] LOAD MSMFILE[d:/ymir work/monster2/ice_snow_golem/ice_snow_golem2.msm] ERROR. Will Find Another Path.
0301 10:21:21238 :: CRaceManager::RegisterRacePath : RACE[6112] LOAD MSMFILE[d:/ymir work/monster2/ice_snow_insect/ice_snow_insect2.msm] ERROR. Will Find Another Path.
0301 10:21:22394 :: CRaceManager::RegisterRacePath : RACE[6113] LOAD MSMFILE[d:/ymir work/monster2/ice_snow_man/ice_snow_man2.msm] ERROR. Will Find Another Path.
0301 10:21:23383 :: CRaceManager::RegisterRacePath : RACE[6114] LOAD MSMFILE[d:/ymir work/monster2/ice_snow_monster/ice_snow_monster2.msm] ERROR. Will Find Another Path.if msm files with dds are in /monster instead of /monster2 (as syserr try to find) i obtain this error BUT mobs are spawned without problem, with right dds and animation;
if msm files with dds are in both directory, they are spawned with right dds but without animation;
if msm are in both directory and dds in /monster, they are spawned with right dds but without animation;Ideas?
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Check main.cpp in lines 568 and 590 you wroten 2 time a declaration... check tutorial for this file
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Bitte melden Sie sich an, um diesen Link zu sehen. your a fucking genius Ti ringrazio... e poi dicono che sei scontroso... invece... sei un grande
Solved... thank you Bitte melden Sie sich an, um diesen Link zu sehen. again
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Bitte melden Sie sich an, um diesen Link zu sehen. yes, i did... i use v4 so latest files.
Bitte melden Sie sich an, um diesen Link zu sehen.
C- void CInstanceBase::SetSash(DWORD dwSash)
- {
- if (!IsPC())
- return;
- if (IsPoly())
- return;
- dwSash += 85000;
- ClearSashEffect();
- float fSpecular = 65.0f;
- if (dwSash > 86000)
- {
- dwSash -= 1000;
- fSpecular += 35;
- m_dwSashEffect = EFFECT_REFINED + EFFECT_SASH;
- __EffectContainer_AttachEffect(m_dwSashEffect);
- }
- fSpecular /= 100.0f;
- m_awPart[CRaceData::PART_SASH] = dwSash;
- CItemData * pItemData;
- if (!CItemManager::Instance().GetItemDataPointer(dwSash, &pItemData))
- return;
- m_GraphicThingInstance.AttachSash(pItemData, fSpecular);
- #ifdef ENABLE_OBJ_SCALLING
- DWORD dwRace = GetRace(), dwPos = RaceToJob(dwRace), dwSex = RaceToSex(dwRace);
- dwPos += 1;
- if (dwSex == 0)
- dwPos += 4;
- float fScaleX, fScaleY, fScaleZ, fPositionX, fPositionY, fPositionZ;
- if (pItemData->GetItemScale(dwPos, fScaleX, fScaleY, fScaleZ, fPositionX, fPositionY, fPositionZ))
- {
- m_GraphicThingInstance.SetScale(fScaleX, fScaleY, fScaleZ, true);
- if (m_kHorse.IsMounting())
- {
- if (dwRace == 1)
- fPositionZ += 22.0f;
- else if (dwRace == 2)
- fPositionZ += 10.0f;
- else if (dwRace == 3)
- fPositionZ += 18.0f;
- else if (dwRace == 4)
- fPositionZ += 20.0f;
- else if (dwRace == 5)
- fPositionZ += 18.0f;
- else if (dwRace == 6)
- fPositionZ += 22.0f;
- else
- fPositionZ += 10.0f;
- }
- m_GraphicThingInstance.SetScalePosition(fPositionX, fPositionY, fPositionZ);
- }
- #endif
- }
Bitte melden Sie sich an, um diesen Link zu sehen. you use a old version of Marty (maybe v2) because in v3 he add #ifdef ENABLE_WEAPON_COSTUME_SYSTEM and in the screenshot in your topic it miss, but i tried your solution...Bitte melden Sie sich an, um diesen Link zu sehen. if i found problem i will happy to post solution...
Some time ago i add
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Hi all... i'm here for request a little help Bitte melden Sie sich an, um dieses Bild zu sehen.
My problem is refresh: if i remove equiped sash, i receive item on inventory (so is removed to sash slot in costume windows) but it is still showed as equipped. If i refresh char, for example using a mount/horse, it disappear.
I use files from Marty, and i tried a solution posted from another user Bitte melden Sie sich an, um diesen Link zu sehen. but problem isn't resolved...
I really don't know if is a client problem or client source code...any ideas or helps are welcome.Thanks Bitte melden Sie sich an, um dieses Bild zu sehen. Bitte melden Sie sich an, um dieses Bild zu sehen.
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Remember to leave a black line at the end of file
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Hi all... i'm here for request a little help
My problem is refresh: if i remove equiped sash, i receive item on inventory (so is removed to sash slot in costume windows) but it is still showed as equipped. If i refresh char, for example using a mount/horse, it disappear.
I really don't know if is a client problem or client source code...any ideas or helps are welcome.
Thanks Bitte melden Sie sich an, um dieses Bild zu sehen.
Bitte melden Sie sich an, um dieses Bild zu sehen.
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Can someone re-upload pack? All link are dead