Beiträge von Tatsumaru

    Soweit sogut, aber beim einloggen bzw. sobald es Load macht.... Wird der zeiger bis am ende gesetzt obwohl die Postion stimmt (Slider Pos).

    Anfang wäre dies 6.0 aber er setzt es nicht .... Oo was hab ich falsch gemacht?... Sehe da keinen fehler

    Open uisystemoption.py and change this:

    self.changeFOV.SetSliderPos(float(systemSetting.GetFOVLevel()) / 5.0)


    For this:
    self.changeFOV.SetSliderPos(float(systemSetting.GetFOVLevel()) / 120.0)

    After adding new objects, information files about them are created in the property folder. Therefore, in addition to packing the map and objects, you should also pack the property folder (otherwise, you won't see the objects on the in-game map).

    PS: There is a legend on the internet about eternexus packing some files incorrectly. I don't know if this is a fairy tale, but you should try epack32 to be sure.

    I used to like such sets, but today, when I know how they are made, they have ceased to make an impression. The whole set is made in 15 minutes from one weapon (from one model). it takes more time to make icons for the kit than the models themselves.

    Since you were unable to complete the task for a long period of time, you should apologise and return the money (possibly agree on another approximate date). All need to respect each other and not practice black wizardry. I don't know your legend, but each has a grain of truth.

    i've returned the money, the 10 euro that they gave to me, also i gave them the presentation, but they just wanted to give me scammer rank.

    You refunded the money, but unfortunately after your client was disgusted with your approach to the task. You pushed the client to the end of his tether. It's kind of like you've stolen a TV in a store and won't give it back. You would be willing to hand over the TV only after hearing your sentence in jail. This is just an example, but it fits your current situation. ^^

    My files GrpTextInstance.cpp and PythonApplication.cpp are different from the ones possibly referenced in the tutorial. Could someone experienced in battle add changes to these two files for me?

    Files: Bitte melden Sie sich an, um diesen Link zu sehen.

    In my opinion, this makes no sense. Some models have poor texture quality and those particular textures could be improved, but other than those the vast majority are of decent quality. A player unaware of the changes will not notice the difference in texture quality. I've seen the skill textures you've rescaled and to be honest they don't make much difference, I'd say it's negligible. Also, looking at the difference of your scaling with the original textures, it's clear that you didn't put your whole heart into each scaled texture.
    Bitte melden Sie sich an, um dieses Bild zu sehen.
    It must be taken into account that there are far fewer skill textures than other textures. I work with graphics a lot of the time and I find it hard to believe t that you will do a reliable job with so many textures.


    Today there are many websites that allow you to scale images using artificial intelligence. There are even programs for this type of task that you can download and install on your computer. If somebody is interested they can try scaling all the textures themselves and see what happens.


    Top 7 software for scaling:

    Bitte melden Sie sich an, um dieses Medienelement zu sehen.