Alles anzeigenAlles anzeigenMoin Leute,
bei meinem Server ist der Dämonenturm verbuggt (Fliege Files).
In der fünften Ebene droppen die Schlüsselsteine nicht, in der darauffolgenden Ebene erscheint der Schmied nach Killen des stolzen Dämonenkönigs nicht. Kann jemand weiterhelfen und weiß woran es liegt oder hat eine zuverlässigere Quest, die er gerne teilt?
quest deviltower_zone begin
state start begin
when login begin
if pc.get_map_index() == 66 then
if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
pc.warp((5376+532)*100, (512+596+4)*100, 65)
end
pc.set_warp_location(65, 5376+532, 512+596+4)
elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
pc.set_warp_location(65, 5376+532, 512+596+4)
end
end
when logout begin
if pc.count_item(30300) >= 1 then
pc.remove_item(30300, pc.count_item(30300))
end
-- not used in the game
-- pc.remove_item(30301, pc.count_item(30301))
if pc.count_item(30302) >= 1 then
pc.remove_item(30302, pc.count_item(30302))
end
end
when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin
if pc.get_level() < 40 then
say_title(gameforge.deviltower_zone._20_sayTitle)
say(gameforge.deviltower_zone._30_say)
else
say_title(gameforge.deviltower_zone._20_sayTitle)
say(gameforge.deviltower_zone._40_say)
local s = select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)
if s == 1 then
pc.warp(216500,727000)
end
end
end
when devil_stone1.kill begin
timer("devil_stone1_1", 6)
end
when devil_stone1_1.timer begin
d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
d.regen_file("data/dungeon/deviltower2_regen.txt")
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
end
when devil_stone3.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
d.check_eliminated()
end
function get_4floor_stone_pos()
local positions =
{
{368, 629}, {419, 630}, {428, 653}, {422, 679},
{395, 689}, {369, 679}, {361, 658},
}
for i = 1, 6 do
local j = number(i, 7)
if i != j then
local t = positions[i];
positions[i] = positions[j];
positions[j] = t;
end
end
return positions
end
when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.setf("level", 4)
local positions = deviltower_zone.get_4floor_stone_pos()
for i = 1, 6 do
test_chat(positions[i][1], positions[i][2])
d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
end
test_chat(positions[7][1], positions[7][2])
local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
test_chat(vid)
d.set_unique("real", vid)
server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)
end
when devil_stone4_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
d.clear_regen()
d.exit_all()
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
end
when devil_stone4_update.server_timer begin
if d.select(get_server_timer_arg()) then
if not d.is_unique_dead("real") then
for i = 1, 6 do
if d.getf("fakedead" .. i) == 0 then
if d.unique_get_hp_perc("fake" .. i) < 50 then
d.purge_unique("fake" .. i)
d.setf("fakedead" .. i, 1)
notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)
end
end
end
else
server_timer("devil_stone4_end", 5, get_server_timer_arg())
--d.kill_all()
d.purge()
notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
end
else
server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
end
end
when devil_stone4_stop_timer.server_timer begin
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
when devil_stone4_end.server_timer begin
if d.select(get_server_timer_arg()) then
clear_server_timer('devil_stone4_update', get_server_timer_arg())
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
-- clear regen from memory when exit
d.clear_regen()
d.setf("level", 5)
d.setf("stone_count", 5)
notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)
d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
clear_server_timer('devil_stone4_update', get_server_timer_arg())
d.set_regen_file("data/dungeon/deviltower5_regen.txt")
d.spawn_mob(20073, 421, 452)
d.spawn_mob(20073, 380, 460)
d.spawn_mob(20073, 428, 414)
d.spawn_mob(20073, 398, 392)
d.spawn_mob(20073, 359, 426)
end
end
when devil_stone5_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)
server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail3.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
d.exit_all()
end
end
when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
local KILL_COUNT_FOR_DROP_KEY = 10
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
when devil_stone5.take with item.vnum == 50084 begin
npc.purge()
item.remove()
d.setf("stone_count", d.getf("stone_count") - 1)
if d.getf("stone_count") <= 0 then
d.setf("level", 6)
d.clear_regen()
d.regen_file("data/dungeon/deviltower6_regen.txt")
notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)
d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
local server_arg = d.get_map_index()
clear_server_timer('devil_stone5_fail1', server_arg)
clear_server_timer('devil_stone5_fail2', server_arg)
clear_server_timer('devil_stone5_fail3', server_arg)
clear_server_timer('devil_stone5_fail', server_arg)
else
d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))
end
end
when devil_stone6.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
d.kill_all()
notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)
d.check_eliminated()
notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)
local reward_alchemist = {20074, 20075, 20076}
d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
d.setqf2("deviltower_zone","can_refine", 1)
end
when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
say_title(mob_name(20074))
say(gameforge.deviltower_zone._190_say)
wait()
if pc.level >=75 then
say_title(mob_name(20074))
say(gameforge.deviltower_zone._200_say)
local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)
if s==3 then
pc.warp(590500, 110900)
return
end
if s==2 then
return
end
timer("devil_jump_7", 6)
npc.unlock()
d.purge()
return
end
say_title(mob_name(20074))
say(gameforge.deviltower_zone._230_say)
wait()
pc.warp(590500, 110500)
return
end
when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
say_title(mob_name(20075))
say(gameforge.deviltower_zone._190_say)
wait()
if pc.level >=75 then
say_title(mob_name(20075))
say(gameforge.deviltower_zone._200_say)
local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
if s==3 then
pc.warp(590500, 110900)
return
end
if s==2 then
return
end
timer("devil_jump_7", 6)
npc.unlock()
d.purge()
return
end
say_title(mob_name(20075))
say(gameforge.deviltower_zone._230_say)
wait()
pc.warp(590500, 110500)
return
end
when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
say_title(mob_name(20076))
say(gameforge.deviltower_zone._190_say)
wait()
if pc.level >=75 then
say_title(mob_name(20076))
say(gameforge.deviltower_zone._200_say)
local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
if s==3 then
pc.warp(590500, 110900)
return
end
if s==2 then
return
end
timer("devil_jump_7", 6)
npc.unlock()
d.purge()
return
end
say_title(mob_name(20076))
say(gameforge.deviltower_zone._230_say)
wait()
pc.warp(590500, 110500)
return
end
when devil_jump_7.timer begin
d.clear_regen()
d.spawn_mob(8018, 639, 658)
d.spawn_mob(8018, 611, 637)
d.spawn_mob(8018, 596, 674)
d.spawn_mob(8018, 629, 670)
d.setf("level", 7)
notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)
d.jump_all(2048+590, 6656+638)
end
when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local cont = d.getf("7_stone_kill") + 1
d.setf("7_stone_kill", cont)
if cont >= 4 then
d.setf("7_stone_kill", 0)
d.set_regen_file("data/dungeon/deviltower7_regen.txt")
end
end
when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
game.drop_item(30300, 1)
end
when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
pc.remove_item("30300", 1)
local pct = number(1,10)
if pct == 1 then
game.drop_item(30302, 1)
d.clear_regen()
else
-- nothing happens cause the items isnt used in the game
game.drop_item(30301, 1)
end
end
when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
if d.getf( "level" ) != 7 then
pc.remove_item( "30302", 1)
return
end
say_title(gameforge.blacksmith._40_sayTitle)
say(gameforge.deviltower_zone._250_say)
pc.remove_item("30302", 1)
timer("devil_jump_8", 6)
d.clear_regen()
end
when devil_jump_8.timer begin
d.setf("level",
notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)
d.jump_all(2048+590, 6656+403)
d.set_regen_file("data/dungeon/deviltower8_regen.txt")
d.spawn_mob(20366, 640, 460)
local _count = pc.count_item(30302)
pc.remove_item(30302,_count)
end
when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local pct1 = number(1, 5)
if pct1 == 1 then
local pct2 = number(1, 10)
if pct2 == 1 then
game.drop_item(30304, 1)
else
game.drop_item(30303, 1)
end
else
return
end
end
when 20366.take with item.vnum == 30304 begin
npc.purge()
item.remove()
timer("devil_jump_9", 6)
end
when devil_jump_9.timer begin
d.setf("level", 9)
notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)
d.jump_all(2048+590, 6656+155)
d.regen_file("data/dungeon/deviltower9_regen.txt")
end
when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.kill_all()
d.setqf2("deviltower_zone","9_done", 1)
notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)
notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)
server_timer("devil_end_jump", 60, d.get_map_index())
end
when devil_end_jump.server_timer begin
if d.select (get_server_timer_arg()) then
d.clear_regen()
d.exit_all()
end
end
end
end
Alles anzeigenCode
- --Quest modified by .Colossus.
- quest deviltower_zone begin
- state start begin
- when login begin
- if pc.get_map_index() == 66 then
- if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
- pc.warp((5376+532)*100, (512+596+4)*100, 22)
- end
- pc.set_warp_location(22, 5376+532, 512+596+4)
- elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
- pc.set_warp_location(22, 5376+532, 512+596+4)
- end
- end
- when logout begin
- if pc.count_item(30300) >= 1 then
- pc.remove_item(30300, pc.count_item(30300))
- end
- if pc.count_item(30302) >= 1 then
- pc.remove_item(30302, pc.count_item(30302))
- end
- end
- when deviltower_man.chat."Dämonenturm" begin
- say_title("Wächter des Dämonturmes")
- if pc . get_level ( ) < 40 then
- say("Du hast noch nicht genügend Erfahrung gesammelt.")
- say("Komme wieder, wenn du Level 40 bist!")
- return
- end
- say("Möchtest du den Dämonenturm betreten?")
- local s = select ("Betreten", "Abbrechen")
- if s == 1 then
- pc.warp(216500,727000)
- end
- end
- when kill with npc.get_race() == 8015 begin
- timer("devil_stone1_1", 8)
- end
- when devil_stone1_1.timer begin
- d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
- d.regen_file("data/dungeon/deviltower2_regen.txt")
- d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
- end
- when kill with npc.get_race() == 1091 begin
- d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
- d.check_eliminated()
- end
- function get_4floor_stone_pos()
- local positions =
- {
- {368, 629}, {419, 630}, {428, 653}, {422, 679},
- {395, 689}, {369, 679}, {361, 658},
- }
- for i = 1, 6 do
- local j = number(i, 7)
- if i != j then
- local t = positions[i];
- positions[i] = positions[j];
- positions[j] = t;
- end
- end
- return positions
- end
- when kill with npc.get_race() == 8016 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- d.setf("level", 4)
- local positions = deviltower_zone.get_4floor_stone_pos()
- for i = 1, 6 do
- d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
- end
- local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
- d.set_unique("real", vid)
- server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
- server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
- d.notice("Du bist nun auf der 4ten Ebene.");
- d.notice("Viele falsche Metinsteine werden deine Sinne und Verstand blenden.");
- d.notice("Finde den richtigen Metinstein innerhalb 15 Minuten");
- d.notice("Es ist der einzige Weg um zur nächsten Ebene zu gelangen.");
- end
- when devil_stone4_fail1.server_timer begin
- if d.select(get_server_timer_arg()) then
- d.notice("Noch 10 Minuten verbleibend")
- server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone4_fail2.server_timer begin
- if d.select(get_server_timer_arg()) then
- d.notice("Noch 5 Minuten verbleibend")
- server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone4_fail.server_timer begin
- if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
- d.notice("Die Zeit ist abgelaufen.")
- d.exit_all()
- end
- end
- when devil_stone4_update.server_timer begin
- if d.select(get_server_timer_arg()) then
- if not d.is_unique_dead("real") then
- for i = 1, 6 do
- if d.getf("fakedead" .. i) == 0 then
- if d.unique_get_hp_perc("fake" .. i) < 50 then
- d.purge_unique("fake" .. i)
- d.setf("fakedead" .. i, 1)
- d.notice("Der falsche Metinstein verschwindet...");
- end
- end
- end
- else
- server_timer("devil_stone4_end", 5, get_server_timer_arg())
- d.notice("Du hast einen guten Instinkt bewiesen.");
- d.notice("Du hast den richtigen Metinstein zerstört.")
- d.purge()
- end
- else
- server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
- end
- end
- when devil_stone4_stop_timer.server_timer begin
- clear_server_timer('devil_stone4_update', get_server_timer_arg())
- end
- when devil_stone4_end.server_timer begin
- if d.select(get_server_timer_arg()) then
- clear_server_timer('devil_stone4_update', get_server_timer_arg())
- clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
- clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
- clear_server_timer('devil_stone4_fail', get_server_timer_arg())
- d.setf("level", 5)
- d.setf("stone_count", 5)
- d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
- d.notice("Du bist nun auf der 5ten Ebene.")
- d.notice("Töte die Monster um Schlüsselsteine zu erhalten.")
- d.notice("Diese werden die Tore öffnen.")
- d.notice("Öffne 5 Tore in 20 Minuten um")
- d.notice("auf die nächste Ebene zu gelangen!")
- server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
- clear_server_timer('devil_stone4_update', get_server_timer_arg())
- d.set_regen_file("data/dungeon/deviltower5_regen.txt")
- d.spawn_mob(20073, 421, 452)
- d.spawn_mob(20073, 380, 460)
- d.spawn_mob(20073, 428, 414)
- d.spawn_mob(20073, 398, 392)
- d.spawn_mob(20073, 359, 426)
- end
- end
- when devil_stone5_fail1.server_timer begin
- if d.select(get_server_timer_arg()) then
- d.notice("Noch 15 Minuten verbleibend")
- server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone5_fail2.server_timer begin
- if d.select(get_server_timer_arg()) then
- d.notice("Noch 10 Minuten verbleibend")
- server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone5_fail3.server_timer begin
- if d.select(get_server_timer_arg()) then
- d.notice("Noch 5 Minuten verbleibend")
- server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
- end
- end
- when devil_stone5_fail.server_timer begin
- if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
- d.notice("Die Zeit ist abgelaufen.")
- d.exit_all()
- end
- end
- when kill with npc.get_race() == 1062 and pc.in_dungeon() and d.getf("level") == 5 begin
- local KILL_COUNT_FOR_DROP_KEY = 50
- local n =d.getf("countzi") + 1
- d.setf("countzi", n)
- if n == KILL_COUNT_FOR_DROP_KEY then
- game.drop_item(50084, 1)
- d.setf("countzi", 0)
- end
- end
- when devil_stone5.take with item.vnum == 50084 begin
- npc.purge()
- item.remove()
- d.setf("stone_count", d.getf("stone_count") - 1)
- if d.getf("stone_count") <= 0 then
- d.clear_regen()
- d.kill_all()
- d.notice("Du hast das letzte Siegel geöffnet. Du wirst")
- d.notice("nun zur 6ten Ebene gelangen!")
- clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
- clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
- clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
- clear_server_timer('devil_stone5_fail', get_server_timer_arg())
- d.setf("level", 6)
- d.new_jump_all(66, 2420, 6822)
- d.regen_file("data/dungeon/deviltower6_regen.txt")
- d.notice("Vernichte alle Dämonen auf dem 6ten Ebene")
- d.notice("bevor du den König tötest!")
- else
- d.notice("Du hast ein Siegel geöffnet! Es verbleiben "..d.getf("stone_count")..".")
- end
- end
- when kill with npc.get_race() == 1092 begin
- d.kill_all()
- d.check_eliminated()
- local reward_alchemist = {20074, 20075, 20076}
- d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
- d.setqf("can_refine", 1)
- d.spawn_mob(20378, 419, 221)
- end
- when 20074.chat."Obere Ebenen des Dämonenturms" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
- say_title(""..mob_name(20074)..":")
- say("")
- say("Du hast einen Weg zur 7ten Ebene gefunden.")
- say("Es braucht spezielle Fähigkeiten um hier hochzukommen.")
- say("Hmmmm...")
- say("Du siehst stark genug aus um hier zu überleben.....")
- wait()
- if pc.level >=75 then
- say_title(""..mob_name(20074)..":")
- say("")
- say("You are good to go up.")
- say("I will let you know the way..")
- timer("devil_jump_7", 6)
- npc.unlock()
- d.purge()
- return
- end
- say_title(""..mob_name(20074)..":")
- say("")
- say("Du must mehr trainieren um hier hochzukommen.")
- say("Komm wieder wenn du genug Erfahrung gesammelt hast.")
- say("")
- wait()
- pc.warp(50011800, 50009300)
- return
- end
- when 20075.chat."Top floors of Demon Tower" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
- say_title(""..mob_name(20075)..":")
- say("")
- say("Du hast einen Weg zur 7ten Ebene gefunden.")
- say("Es braucht spezielle Fähigkeiten um hier hochzukommen.")
- say("Hmmmm...")
- say("Du siehst stark genug aus um hier zu überleben.....")
- wait()
- if pc.level >=75 then
- say_title(""..mob_name(20075)..":")
- say("")
- say("You are good to go up.")
- say("I will let you know the way..")
- timer("devil_jump_7", 6)
- npc.unlock()
- d.purge()
- return
- end
- say_title(""..mob_name(20075)..":")
- say("")
- say("Du must mehr trainieren um hier hochzukommen.")
- say("Komm wieder wenn du genug Erfahrung gesammelt hast.")
- say("")
- wait()
- pc.warp(50011800, 50009300)
- return
- end
- when 20076.chat."Top floors of Demon Tower" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
- say_title(""..mob_name(20076)..":")
- say("")
- say("Du benötigst spezielle Fähigkeiten um hochzukommen.")
- say("Hmmmm...")
- say("Du siehst stark genug aus um hier zu überleben.....")
- wait()
- if pc.level >=75 then
- say_title(""..mob_name(20076)..":")
- say("")
- say("Du bist in Ordnung.")
- say("Ich werde dir den Weg zeigen..")
- timer("devil_jump_7", 6)
- npc.unlock()
- d.purge()
- return
- end
- say_title(""..mob_name(20076)..":")
- say("")
- say("Du brauchst mehr Training um hier hochzukommen.")
- say("Komme wieder wenn du ein höheres Level erreicht hast.")
- say("")
- wait()
- pc.warp(50011800, 50009300)
- return
- end
- when devil_jump_7.timer begin
- d.clear_regen()
- d.spawn_mob(8018, 639, 658)
- d.spawn_mob(8018, 611, 637)
- d.spawn_mob(8018, 596, 674)
- d.spawn_mob(8018, 629, 670)
- d.setf("level", 7)
- d.jump_all(2048+590, 6656+638)
- end
- when kill with npc.get_race() == 8018 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- local cont = d.getf("7_stone_kill") + 1
- d.setf("7_stone_kill", cont)
- if cont >= 4 then
- d.setf("7_stone_kill", 0)
- d.set_regen_file("data/dungeon/deviltower7_regen.txt")
- end
- end
- when kill with npc.get_race() == 8031 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- game.drop_item(30300, 1)
- end
- when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- pc.remove_item("30300", 1)
- local pct = number(1,5)
- if pct == 1 then
- game.drop_item(30302, 1)
- d.clear_regen()
- else
- game.drop_item(30301, 1)
- end
- end
- when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- -- 8ÃþÀ¸·Î ¿öÇÁ
- if d.getf( "level" ) != 7 then
- pc.remove_item( "30302", 1)
- return
- end
- say("Mit dieser Karte bringe ich dich auf die nächste Ebene!")
- pc.remove_item("30302", 1)
- timer("devil_jump_8", 12)
- end
- --------------------------------------------
- -- 8Ãþ ÁøÀÔºÎÅÍ 9Ãþ ±îÁö
- --------------------------------------------
- when devil_jump_8.timer begin
- d.setf("level", 8)
- d.jump_all(2048+590, 6656+403)
- d.set_regen_file("data/dungeon/deviltower8_regen.txt")
- d.spawn_mob(20366, 640, 460)
- local _count = pc.count_item(30302)
- pc.remove_item(30302,_count)
- end
- when kill with npc.get_race() == 1040 and pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
- if d.getf("level") < 9 then
- local pct1 = number(1, 8)
- if pct1 == 1 then
- local pct2 = number(1, 4)
- if pct2 == 1 then
- -- ÁøÂ¥ ¿*¼è µå·Ó
- game.drop_item(30304, 1)
- else
- -- °¡Â¥ ¿*¼è µå·Ó
- game.drop_item(30303, 1)
- end
- else
- return
- end
- end
- end
- when 20366.take with item.vnum == 30304 begin
- -- ºÀÀÎ ÇØü 9Ãþ ¤¡¤¡
- npc.purge()
- item.remove()
- d.clear_regen()
- d.kill_all()
- timer("timerhuhu", 15)
- end
- when timerhuhu.timer begin
- d.jump_all(2048+590, 6656+155)
- d.regen_file("data/dungeon/deviltower9_regen.txt")
- end
- when kill with npc.get_race() == 1093 and pc.in_dungeon() begin
- timer("devil_end_jump", 60)
- end
- when devil_end_jump.timer begin
- d.exit_all()
- end
- end
- end
kp ob es die war, hab die eben hier gefunden, teste die mal bitte einmal
Funktioniert leider nicht. In der vierten Ebene sind dann immer zwei Metins ineinander, sodass wenn ich den richtigen Metin (in dem Fall die beiden richtigen) gekloppt habe ich in einer Art Dauerschleife in die nächste Ebene porte.
Ich habe es tatsächlich selbst gelöst bekommen...
when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
local KILL_COUNT_FOR_DROP_KEY = 10
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
In diesem Code Abschnitt ist die Rede vom Mob 1062 (Gemeiner Geist Bogenschütze). Dieser spawnt in meinen Fliege Files jedoch nicht, warum auch immer. Habe es auf 1032.kill für den gemeinen Bogenschützen abgeändert und die Schlüsselsteine droppen