The problem is in the file uicharacter.py if you want to fix it do as I have shown below:
find:
Code
- def __SetSkillGroupName(self, race, group):
- job = chr.RaceToJob(race)
- if not self.SKILL_GROUP_NAME_DICT.has_key(job):
- return
- nameList = self.SKILL_GROUP_NAME_DICT[job]
- if 0 == group:
- self.skillGroupButton1.SetText(nameList[1])
- self.skillGroupButton2.SetText(nameList[2])
- self.skillGroupButton1.Show()
- if app.ENABLE_WOLFMAN and playerSettingModule.RACE_WOLFMAN_M == race:
- self.skillGroupButton2.Hide()
- else:
- self.skillGroupButton2.Show()
- self.activeSkillGroupName.Hide()
- else:
- self.activeSkillGroupName.Hide()
- self.skillGroupButton1.SetText(nameList.get(group, "Noname"))
- self.skillGroupButton2.SetText(localeInfo.SKILL_GROUP_HORSE)
- self.skillGroupButton1.Show()
- self.skillGroupButton2.Show()
change to:
Code
- def __SetSkillGroupName(self, race, group):
- job = chr.RaceToJob(race)
- if not self.SKILL_GROUP_NAME_DICT.has_key(job):
- return
- nameList = self.SKILL_GROUP_NAME_DICT[job]
- if 0 == group:
- self.skillGroupButton1.SetText(nameList[1])
- self.skillGroupButton2.SetText(nameList[2])
- self.skillGroupButton1.Show()
- self.skillGroupButton2.Show()
- self.activeSkillGroupName.Hide()
- else:
- if self.__CanUseHorseSkill():
- self.activeSkillGroupName.Hide()
- self.skillGroupButton1.SetText(nameList.get(group, "Noname"))
- self.skillGroupButton2.SetText(localeInfo.SKILL_GROUP_HORSE)
- self.skillGroupButton1.Show()
- self.skillGroupButton2.Show()
- else:
- self.activeSkillGroupName.SetText(nameList.get(group, "Noname"))
- self.activeSkillGroupName.Show()
- self.skillGroupButton1.Hide()
- self.skillGroupButton2.Hide()