New system - Achievements System
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New system - Achievements System
Preview: Bitte melden Sie sich an, um dieses Medienelement zu sehen.
Only one post and it is in my topic. Looks like another hater from Poland. Many of my customers are satisfied with my services. You probably bought something from me long time ago like 2 years or later. Now my background looks much better. Take care and good luck.
I bought from you multiple times, this year, unfortunately. As if this changes anything. You should just start doing something you can handle instead of taking on something you're not capable of
Then why u hiding with nickname that I don't know?
Alles anzeigenOnly one post and it is in my topic. Looks like another hater from Poland. Many of my customers are satisfied with my services. You probably bought something from me long time ago like 2 years or later. Now my background looks much better. Take care and good luck.
I have the same issue with him, I tried to get more infos about the FreeType rendering and he just use the n2 as a base. So, he even did not know about graphics and rendering, and just copied the one from N2 about glyph and rendering. He just deleted me in the discord, after I said its from n2 and he just copied their rendering and atlas generation and configured it for m2 code.
His code:
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N2-Code:
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- if (m_isOutline)
- {
- for (const auto &ch : m_chars)
- {
- const auto pCurCharInfo = ch.info;
- if (!ch.info) // skip undrawable chars
- continue;
- if (ch.emoji)
- continue;
- const Vector2 size(pCurCharInfo->_width, pCurCharInfo->_height);
- const Vector2 start(ch.x + pCurCharInfo->_bearingX,
- ch.y + fontInfo.ascender + pCurCharInfo->_bearingY);
- const Vector2 end = start + size;
- // Don't even bother sending those to the driver...
- if (clip && LiesEntirelyOutsideRect(*clip, start, end))
- continue;
- const auto tex = ch.info->_tex;
- auto &batchVertices = verticesMap[tex];
- vertices[0].texCoord.x = pCurCharInfo->_left;
- vertices[0].texCoord.y = pCurCharInfo->_top;
- vertices[1].texCoord.x = pCurCharInfo->_left;
- vertices[1].texCoord.y = pCurCharInfo->_bottom;
- vertices[2].texCoord.x = pCurCharInfo->_right;
- vertices[2].texCoord.y = pCurCharInfo->_top;
- vertices[3].texCoord.x = pCurCharInfo->_right;
- vertices[3].texCoord.y = pCurCharInfo->_bottom;
- vertices[3].diffuse = m_dwOutLineColor;
- vertices[2].diffuse = m_dwOutLineColor;
- vertices[1].diffuse = m_dwOutLineColor;
- vertices[0].diffuse = m_dwOutLineColor;
- vertices[0].position.y = pos.y + start.y - texelOfset;
- vertices[1].position.y = pos.y + end.y - texelOfset;
- vertices[2].position.y = pos.y + start.y - texelOfset;
- vertices[3].position.y = pos.y + end.y - texelOfset;
- // 왼
- vertices[0].position.x = pos.x + start.x - texelOfset;
- vertices[1].position.x = pos.x + start.x - texelOfset;
- vertices[2].position.x = pos.x + end.x - texelOfset;
- vertices[3].position.x = pos.x + end.x - texelOfset;
- batchVertices.push_back(vertices[0]);
- batchVertices.push_back(vertices[1]);
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[1]); //[1]
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[3]);
- vertices[0].position.y = pos.y + start.y - texelOfset;
- vertices[1].position.y = pos.y + end.y - texelOfset;
- vertices[2].position.y = pos.y + start.y - texelOfset;
- vertices[3].position.y = pos.y + end.y - texelOfset;
- // 왼
- vertices[0].position.x = pos.x + start.x - fFontHalfWeight - texelOfset;
- vertices[1].position.x = pos.x + start.x - fFontHalfWeight - texelOfset;
- vertices[2].position.x = pos.x + end.x - fFontHalfWeight - texelOfset;
- vertices[3].position.x = pos.x + end.x - fFontHalfWeight - texelOfset;
- batchVertices.push_back(vertices[0]);
- batchVertices.push_back(vertices[1]);
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[1]); //[1]
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[3]);
- // 오른
- vertices[0].position.x = pos.x + start.x + fFontHalfWeight - texelOfset;
- vertices[1].position.x = pos.x + start.x + fFontHalfWeight - texelOfset;
- vertices[2].position.x = pos.x + end.x + fFontHalfWeight - texelOfset;
- vertices[3].position.x = pos.x + end.x + fFontHalfWeight - texelOfset;
- batchVertices.push_back(vertices[0]);
- batchVertices.push_back(vertices[1]);
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[1]); //[1]
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[3]);
- vertices[0].position.x = pos.x + start.x - texelOfset;
- vertices[1].position.x = pos.x + start.x - texelOfset;
- vertices[2].position.x = pos.x + end.x - texelOfset;
- vertices[3].position.x = pos.x + end.x - texelOfset;
- // 위
- vertices[0].position.y = pos.y + start.y - fFontHalfWeight - texelOfset;
- vertices[1].position.y = pos.y + end.y - fFontHalfWeight - texelOfset;
- vertices[2].position.y = pos.y + start.y - fFontHalfWeight - texelOfset;
- vertices[3].position.y = pos.y + end.y - fFontHalfWeight - texelOfset;
- batchVertices.push_back(vertices[0]);
- batchVertices.push_back(vertices[1]);
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[1]); //[1]
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[3]);
- // 아래
- vertices[0].position.y = pos.y + start.y + fFontHalfWeight - texelOfset;
- vertices[1].position.y = pos.y + end.y + fFontHalfWeight - texelOfset;
- vertices[2].position.y = pos.y + start.y + fFontHalfWeight - texelOfset;
- vertices[3].position.y = pos.y + end.y + fFontHalfWeight - texelOfset;
- batchVertices.push_back(vertices[0]);
- batchVertices.push_back(vertices[1]);
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[1]); //[1]
- batchVertices.push_back(vertices[2]);
- batchVertices.push_back(vertices[3]);
- }
- }
Honestly you don't even know what I have used as base so please don't bullshit here. Thank you
Text me on discord: koyger
I'd recommend against this seller. I bought from him a few times on different marketplaces and he lacks knowledge and responsibility. Especially his custom systems require hundreds of revisions and patches. Communication is also hard for him. He doesn't test anything he's going to send you for the most part. Be ware
Only one post and it is in my topic. Looks like another hater from Poland. Many of my customers are satisfied with my services. You probably bought something from me long time ago like 2 years or later. Now my background looks much better. Take care and good luck.
Hello, today I would like to share with you small feature that I made few minutes ago. Few lines in python but result is satisfying
Values are highlighted only on equipable items
Preview:
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Open uiToolTip.py and do these steps:
FreeType2 - Text Render
> Render text using FreeType2 library
> Various of supported fonts
> More optimized than default text render method
> Smooth edges
Price: 200€ (+50€ installation)
Preview:
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I would like to share with you one of my latest work which is Item Trash.
You can remove items directly from your inventory without dropping it.
System preview:
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Is this your original work? Because I saw it 3 months ago on the Turkish server RisaMt2
Before you leave any comment or negative reaction for my topics, just compare the code. And answering your question - yes it is my original work.
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Hello, today I would like to share with u another of my systems what is skill group select window. Window will apear after 5 level if you didn't select any skill group.
Archive contains RenderTarget module (bin source + ui.py)
Preview:
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Hello, I'm KoYGeR. Since few years I'm writing new systems, fixing bugs and protect game against cheaters by serverside anticheats.
Services I can provide:
> Write new systems
> Fix some bugs
> Code UI
Contact:
Bitte melden Sie sich an, um diesen Link zu sehen. koyger
My offer:
Title System
- Unlock title using special item
- Attributes without affects
- Setting two different titles (one for display and second for attributes)
- Enable/Disable outline in config table (database)
Preview: Bitte melden Sie sich an, um diesen Link zu sehen.
Price: 130€
Event Calendar
- Events starts and ends atomatically with notification
- Easy config
Preview: Bitte melden Sie sich an, um diesen Link zu sehen.Price: 140€
Track Instance
- List of instances of player's map (metin stones and bosses)
- Quick teleport to selected instance
- Instance respawn time
Preview: Bitte melden Sie sich an, um diesen Link zu sehen.
Price: 100€
BattlePass V1
- Lot of differet quests (upgrade items, messages, kill mobs/players/etc.)
- Easy config via database
- Basic and premium rewards
Preview: Bitte melden Sie sich an, um diesen Link zu sehen.
Price: 300€
Dungeon Rejoin
- Rejoin dungeon when you got kicked out or logged out before you finish dungeon
Preview: Bitte melden Sie sich an, um diesen Link zu sehen.
Price: 65€
Global & Weekly Rank
- Easy config via database
- Auto reset every set time
- Category switch animation
- Data cache
Preview: Bitte melden Sie sich an, um diesen Link zu sehen.
Price: 200€
Marble Shop (with killing mission)
- Starting marble mission with yang payment
- Config via database
- Mission progress window
Preview: Bitte melden Sie sich an, um diesen Link zu sehen.
Price: 80€
Dungeon Panel
- P2P dungeon start
- Dungeon rank with count of finished dungeon and best time
- Party and solo dungeons
Preview: Bitte melden Sie sich an, um diesen Link zu sehen.
Price: 225€
FreeType2 - Text Render
- Render text using FreeType2 library
- Various of supported fonts
- More optimized than default text render method
- Smooth edges
Price: 200€ (+50€ installation)
Preview:
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Free features & systems:
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Kind regards =)
Hello, check out my design.
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More information on discord: koyger
I would like to share with you one of my latest work what is Item Trash.
You can remove items directly from your inventory without dropping it.
System preview:
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Alles anzeigen"
Ok tell me where is specular effect in your gif. All I can see that you can change color only of armor's/weapon's texture. To properly display specular effect you need to put new layer and here is the difference between leaked system and mine. Any more doubts?
Next shitstorm without any evidence. 2 people bought it from me and are glad. You won't be sure till you compare code so without any evidence please stop comment.
If you're so sure that my version of system is free (or I stole it from somewhere) then publish it for free and stop crying. It's annoying..."
There is : Bitte melden Sie sich an, um diesen Link zu sehen. - Not colored
Bitte melden Sie sich an, um diesen Link zu sehen. When you color see item
Bitte melden Sie sich an, um diesen Link zu sehen. And there is specular?
Please stop bark and sell your shit, stop selling other stuff and trying to be "someone" and say is your own code.
Any of your screenshots don't work. xD
Alles anzeigen! Finally finished !
~ Specular Color System ~
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For more information contact me via Discord: ӄօʏɢɛʀ#4797
Is not fun to steal Chriss stuff and after to sell. Is called resell. Take care please, talked with another 2 developers from selling there and they confirmed, is not his code SO --> this is called resell, when i requested him code was 1 by 1 with Chriss stuff. Is not your work if you fix introselect specular with 3-4 functions and changing some names from __GetSpecularPower into bIsColor, disgusting reseller.
Chriss stuff : Bitte melden Sie sich an, um diesen Link zu sehen.
Koyger stuff : Bitte melden Sie sich an, um diesen Link zu sehen.
Edit : Bitte melden Sie sich an, um diesen Link zu sehen. - I don't bought from you, seems like 1 by 1 all right?
Edit 2: Bitte melden Sie sich an, um diesen Link zu sehen. - Hmm same window, let me add buttons cause i dont have them in client and is 1 by 1 hmmmmm
Im "retarded", but 95% of functions are the same![]()
So don't recommend to buy it is free on sources just extract by yourself and enjoy in your pocket 400 euros
Ok tell me where is specular effect in your gif. All I can see that you can change color only of armor's/weapon's texture. To properly display specular effect you need to put new layer and here is the difference between leaked system and mine. Any more doubts?
Next shitstorm without any evidence. 2 people bought it from me and are glad. You won't be sure till you compare code so without any evidence please stop comment.
If you're so sure that my version of system is free (or I stole it from somewhere) then publish it for free and stop crying. It's annoying...
! Finally finished !
~ Specular Color System ~
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For more information contact me via Discord: ӄօʏɢɛʀ#4797
New system in the offer:
Target Inventory Manager - 150E
The system allows Game Masters to:
* view target inventory *
* move items from own inventory to target's inventory *
* move items from target's inventory to own inventory *
* equip/unequip target's items *
* use target's items *
* move target's items *
Video:
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PythonSlotWindow.cpp
If you have ENABLE_HIGHLIGHT_SYSTEM then search for:
pEff->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
And add under:
pEff->SetDelay(your_value_here);
If you don't have ENABLE_HIGHLIGHT_SYSTEM then search for:
m_pSlotActiveEffect->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
And add under:
m_pSlotActiveEffect->SetDelay(your_value_here);
Updated prices
Nice system but when the time is up the icon still remains on the top right how do you make that the automatically deleted when the time is up?
Oh sorry, I forgot about Remove method. Topic updated
Thank you!
Alles anzeigenAlles anzeigenBitte melden Sie sich an, um dieses Bild zu sehen.
File: locale_game.txt
Add (set your description):
File: uiAffectShower.py
Search for:
Add under:
Search for
Add under:
Code
- # AFFECT_DATA_DICT[AFFECT_BLEND_START + pointIdx]
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 40] = (localeInfo.TOOLTIP_BLEND_AFFECT_1, "icon/item/50821.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 41] = (localeInfo.TOOLTIP_BLEND_AFFECT_2, "icon/item/50822.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 17] = (localeInfo.TOOLTIP_BLEND_AFFECT_3, "icon/item/50823.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 6] = (localeInfo.TOOLTIP_BLEND_AFFECT_4, "icon/item/50824.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 95] = (localeInfo.TOOLTIP_BLEND_AFFECT_5, "icon/item/50825.tga")
- AFFECT_DATA_DICT[AFFECT_BLEND_START + 95] = (localeInfo.TOOLTIP_BLEND_AFFECT_6, "icon/item/50826.tga")
Search for:
Add before (make sure that you have the same blend affect index - 531):
Search for:
Replace with:
That's all. Tell me if you will find any bugs.
Enjoy!
Thank you for sharing. However, it doesn't work for me. Syserr is empty. As soon as I activate a rope, nothing is displayed in the top left.
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Contact me on Discord I'll help you