Beiträge von KoYGeR

    Only one post and it is in my topic. Looks like another hater from Poland. Many of my customers are satisfied with my services. You probably bought something from me long time ago like 2 years or later. Now my background looks much better. Take care and good luck.

    I bought from you multiple times, this year, unfortunately. As if this changes anything. You should just start doing something you can handle instead of taking on something you're not capable of

    Then why u hiding with nickname that I don't know?

    Honestly you don't even know what I have used as base so please don't bullshit here. Thank you

    I'd recommend against this seller. I bought from him a few times on different marketplaces and he lacks knowledge and responsibility. Especially his custom systems require hundreds of revisions and patches. Communication is also hard for him. He doesn't test anything he's going to send you for the most part. Be ware

    Only one post and it is in my topic. Looks like another hater from Poland. Many of my customers are satisfied with my services. You probably bought something from me long time ago like 2 years or later. Now my background looks much better. Take care and good luck.

    Hello, today I would like to share with you small feature that I made few minutes ago. Few lines in python but result is satisfying :D

    Values are highlighted only on equipable items :)

    Preview:

    Bitte melden Sie sich an, um diesen Link zu sehen.

    Bitte melden Sie sich an, um dieses Bild zu sehen.


    Open uiToolTip.py and do these steps:

    FreeType2 - Text Render


    I would like to share with you one of my latest work which is Item Trash.
    You can remove items directly from your inventory without dropping it.


    System preview:

    Bitte melden Sie sich an, um dieses Bild zu sehen.

    Is this your original work? Because I saw it 3 months ago on the Turkish server RisaMt2

    Before you leave any comment or negative reaction for my topics, just compare the code. And answering your question - yes it is my original work.


    Bitte melden Sie sich an, um dieses Bild zu sehen.

    Hello, I'm KoYGeR. Since few years I'm writing new systems, fixing bugs and protect game against cheaters by serverside anticheats.


    Services I can provide:
    > Write new systems

    > Fix some bugs
    > Code UI


    Contact:

    Bitte melden Sie sich an, um diesen Link zu sehen. koyger


    My offer:


    Title System


    Event Calendar


    Track Instance


    BattlePass V1


    Dungeon Rejoin


    Global & Weekly Rank


    Marble Shop (with killing mission)


    Dungeon Panel



    FreeType2 - Text Render




    Free features & systems:

    Bitte melden Sie sich an, um diesen Link zu sehen.

    Bitte melden Sie sich an, um diesen Link zu sehen.

    Bitte melden Sie sich an, um diesen Link zu sehen.


    Kind regards =)

    Any of your screenshots don't work. xD

    Ok tell me where is specular effect in your gif. All I can see that you can change color only of armor's/weapon's texture. To properly display specular effect you need to put new layer and here is the difference between leaked system and mine. Any more doubts?


    Next shitstorm without any evidence. 2 people bought it from me and are glad. You won't be sure till you compare code so without any evidence please stop comment.


    If you're so sure that my version of system is free (or I stole it from somewhere) then publish it for free and stop crying. It's annoying...

    New system in the offer:


    Target Inventory Manager - 150E


    The system allows Game Masters to:

    * view target inventory *

    * move items from own inventory to target's inventory *

    * move items from target's inventory to own inventory *
    * equip/unequip target's items *

    * use target's items *

    * move target's items *


    Video:

    Bitte melden Sie sich an, um dieses Medienelement zu sehen.

    PythonSlotWindow.cpp

    If you have ENABLE_HIGHLIGHT_SYSTEM then search for:

    pEff->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);


    And add under:

    pEff->SetDelay(your_value_here);



    If you don't have ENABLE_HIGHLIGHT_SYSTEM then search for:

    m_pSlotActiveEffect->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);


    And add under:

    m_pSlotActiveEffect->SetDelay(your_value_here);

    Contact me on Discord I'll help you ;)

    Bitte melden Sie sich an, um dieses Bild zu sehen.


    File: locale_game.txt

    Add (set your description):

    Code
    1. TOOLTIP_BLEND_AFFECT_1 Red SNA
    2. TOOLTIP_BLEND_AFFECT_2 Yellow SNA
    3. TOOLTIP_BLEND_AFFECT_3 Blue SNA
    4. TOOLTIP_BLEND_AFFECT_4 White SNA
    5. TOOLTIP_BLEND_AFFECT_5 Orange SNA
    6. TOOLTIP_BLEND_AFFECT_6 Green SNA


    File: uiAffectShower.py

    Search for:

    Code
    1. AFFECT_MAX_NUM = 32


    Add under:

    Code
    1. AFFECT_BLEND_START = 2000



    Search for

    Code
    1. AFFECT_DATA_DICT[chr.NEW_AFFECT_DRAGON_SOUL_DECK1] = (localeInfo.TOOLTIP_DRAGON_SOUL_DECK1, "d:/ymir work/ui/dragonsoul/buff_ds_sky1.tga")
    2. AFFECT_DATA_DICT[chr.NEW_AFFECT_DRAGON_SOUL_DECK2] = (localeInfo.TOOLTIP_DRAGON_SOUL_DECK2, "d:/ymir work/ui/dragonsoul/buff_ds_land1.tga")


    Add under:

    Code
    1. # AFFECT_DATA_DICT[AFFECT_BLEND_START + pointIdx]
    2. AFFECT_DATA_DICT[AFFECT_BLEND_START + 40] = (localeInfo.TOOLTIP_BLEND_AFFECT_1, "icon/item/50821.tga")
    3. AFFECT_DATA_DICT[AFFECT_BLEND_START + 41] = (localeInfo.TOOLTIP_BLEND_AFFECT_2, "icon/item/50822.tga")
    4. AFFECT_DATA_DICT[AFFECT_BLEND_START + 17] = (localeInfo.TOOLTIP_BLEND_AFFECT_3, "icon/item/50823.tga")
    5. AFFECT_DATA_DICT[AFFECT_BLEND_START + 6] = (localeInfo.TOOLTIP_BLEND_AFFECT_4, "icon/item/50824.tga")
    6. AFFECT_DATA_DICT[AFFECT_BLEND_START + 95] = (localeInfo.TOOLTIP_BLEND_AFFECT_5, "icon/item/50825.tga")
    7. AFFECT_DATA_DICT[AFFECT_BLEND_START + 95] = (localeInfo.TOOLTIP_BLEND_AFFECT_6, "icon/item/50826.tga")


    Search for:

    Code
    1. def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):


    Add before (make sure that you have the same blend affect index - 531):

    Code
    1. def IsBlendAffect(self, type):
    2. return (type == 531)


    Search for:

    Code
    1. if type == chr.NEW_AFFECT_MALL:
    2. affect = self.MALL_DESC_IDX_START + pointIdx
    3. else:
    4. affect = type


    Replace with:

    Code
    1. if type == chr.NEW_AFFECT_MALL:
    2. affect = self.MALL_DESC_IDX_START + pointIdx
    3. elif self.IsBlendAffect(type):
    4. affect = self.AFFECT_BLEND_START + pointIdx
    5. else:
    6. affect = type


    Search for:

    Code
    1. def BINARY_NEW_RemoveAffect(self, type, pointIdx):

    Replace whole method with:



    That's all. Tell me if you will find any bugs.

    Enjoy! ;)