Beiträge von Doofy

    Received some feedback since the last updates :)


    Message from a popular turkish bot discord:

    Bitte melden Sie sich an, um diesen Anhang zu sehen.


    Personal message from a turkish bot dev:

    Bitte melden Sie sich an, um diesen Anhang zu sehen.

    update:

    Code
    1. - added support for dev mode client
    2. - captcha whitelist now whitelists account names instead of player names
    3. - improved server performance by removing unnecessary queries
    4. - improved lookup speed of whitelisted accounts
    5. - added option to suppress cshield related console messages
    6. - fixed lib compile error
    7. - improved bot detection

    I can recommend this service, his protection works well. There might be some client issues for few users but he's always down to fix it pretty fast.

    Thanks for redirecting the players to me :) All these issues affected an extremly small amount of players:

    Code
    1. - fixed false positive error code 65
    2. - fixed false positive horus modus detection
    3. - fixed rare startup crash
    4. - fixed a new turkish bot

    big update :)

    and hlbot is still fixed

    Code
    1. - fixed error code 540 for some users
    2. - fixed error code 190 with a specific software
    3. - improved clientside performance
    4. - improved serverside attack speed check performance
    5. - improved serverside captcha performance
    6. - serverside update events are now decoupled (no more timeout lags)
    7. - added missing error codes
    8. - improved bot detection
    9. - added detection for 3 turkish bots

    update:

    Code
    1. - improved tutorial readme
    2. - improved python injection detection
    3. - added DISABLE_ATTACKSPEED_KICK option with logs
    4. - removed common used driver from blacklist
    5. - added explanation for macro detection instead of errorcode
    6. - fixed rare errorcode 60 issue
    7. - fixed stmod
    8. - fixed hlbot

    update :)

    Code
    1. - improved captcha code
    2. - fixed random captcha option
    3. - fixed error code 25 false positive
    4. - fixed anti debug check for specific server
    5. - fixed rare false positive with error code 180
    6. - improved driver check
    7. - improved logging
    8. - fixed a turkish bot
    9. - fixed hlbot

    update:

    Code
    1. - fixed python issue for one server
    2. - fixed issue where input is registered on multiple windows
    3. - added support for static linked python
    4. - improved injection detection
    5. - improved memory scan
    6. - fixed error code 381 false positive
    7. - fixed error code 357 on client close with bitdefender
    8. - fixed rare login issue

    another server update :)


    Code
    1. - added different log messages for captcha (pve, fishing, mining)
    2. - added extended attackspeed check which blocks damage at a lower threshold
    3. - fixed error code overflow
    4. - added /captcha <player> option for GMs to trigger captcha manually

    server lib update :)


    Code
    1. - added missing error codes
    2. - improved captcha logic
    3. - added random interval for captcha
    4. - added reduced logs option
    5. - added captcha generation to get new captchas for every core
    6. - implemented captcha whitelist via webpanel
    7. - adapted attack speed check for daggers
    8. - changed http lib for stability
    9. - improved server lib code in general

    update:

    Code
    1. - fixed an error when the metin client was in a folder named "cshield"
    2. - fixed false positive with error code 57/58
    3. - fixed interference with specific gaming software

    update:

    Code
    1. - added support for vmprotect ultimate
    2. - improved injection detection
    3. - improved anti debug
    4. - added error text for patcher check

    As far as I understand, you mentioned some problems on the client side. You may be referring to the launch of Ashura. They agreed to use a beta version that contained a lot of new things , and as everyone knows, Metin players have a lot of weird things on their machines. After 3 days of debugging on players machines, I have fixed all the bugs and also a lot of old bugs from Colossus. I have to rely on user feedback since I don't send any debug data. I'm thinking of changing that in a future version to be able to react faster and not have to rely on feedback.


    Here is the changelog for the new version:

    another update:

    Code
    1. - improved python injection detection
    2. - fixed ingame browser issue for one server
    3. - fixed ingame error message which could be not displayed
    4. - fixed clientside attack speed check
    5. - removed blacklisted asus driver
    6. - fixed hlbot
    7. - fixed stmod

    update:

    Code
    1. - implemented captcha (also for fishing)
    2. - implemented new table (cached) to store player informations like metin/boss kills
    3. - reworked hack detected window routine
    4. - fixed 0x000001 error window when hack was detected
    5. - fixed error code 310 when closing client
    6. - reduced cshield popup time from 5 to 3 seconds
    7. - fixed hlbot again

    update:

    Code
    1. - improved client/server communication
    2. - fixed hlbot
    3. - fixed startup issues with rivatuner
    4. - improved attack speed hack detection

    a small performance update :)

    Code
    1. - reduced cpu load in battle
    2. - added a "weaker" option for patcher check
    3. - switched to newest vmprotect major version (will probably reduce cpu load too)
    4. - temporarily disabled error code 103 detection due to some reports

    update:

    Code
    1. - fixed hlbot manual injection
    2. - fixed errorcode 311 on specific windows default amd driver
    3. - fixed issue with citrix app protection
    4. - further startup improvements

    com2, rextbot and some other small ones are still detected :)