Beiträge von GreposX

    Hi, I'm looking for someone experienced in adding various systems to the metin2 server, or repairing systems. Serverfiles martysama 5.8. Payment will always be made after the work is completed for people I don't know.. After repeated work, I have no problem paying in advance. For verified people, I will make the payment in advance. It would be a job of around 300 euros per month. Leave me a message on discord or contact me in messages. Have a nice day. :thumbup:

    I don't want support from him.. Where do I say I want it?

    But you want support from others while just stealing systems, and on top of that, you're not even able to fix them yourself... which is beyond every cringe level imaginable.

    Don't worry, I've already solved it, you can close it.... I'm not stealing anything, I just downloaded it and will release it for everyone with all the features that I didn't have and I will support this system. So that you can have even more fun...

    Hi friends, would anyone be willing to help me with displaying the tooltip in the drakarys skill tree? It has ..def OverInItem(self, itemVnum):

    interface = constInfo.GetInterfaceInstance(), so I wrote GetInterfaceInstance() in consInfo but it still returned NONE. So I had to add

    constInfo.SetInterfaceInstance(None) to game.py and that solved the problem that it no longer returns none and the tooltip works for items, but it still doesn't work for skills.

    And it uses GetInterfaceInstance() for skills too. I've been dealing with this for a few days now. I would be grateful to anyone who can get rid of it for me. Thanks in advance.


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    Code
    1. 0127 18:26:00495 :: File "uiskilltree.py", line 351, in <module>
    2. 0127 18:26:00495 :: AttributeError
    3. 0127 18:26:00495 :: :
    4. 0127 18:26:00495 :: 'module' object has no attribute 'APPLY_ATTBONUS_BOSS'

    Now.... this

    Hi, please why this error?



    Code
    1. 0126 21:57:00561 :: File "uiSkillTree.py", line 6, in <module>
    2. 0126 21:57:00561 :: ImportError
    3. 0126 21:57:00561 :: : 0126 21:57:00561 :: No module named item
    4. 0126 21:57:00561 ::

    Start in uiSKillTree



    SOLVED! I was missing a function in PythonTextTail.cpp.


    #ifdef ENABLE_GLOBAL_LANGUAGE

    CGraphicImageInstance* pCFlagInstance = pTextTail->pCFlagInstance;

    if (pCFlagInstance)

    {

    pCFlagInstance->SetPosition(pTextTail->x - (iNameWidth / 2) - iTitleWidth - iLevelWidth - pCFlagInstance->GetWidth() - c_fxFlagPosition, pTextTail->y - c_fyFlagPosition);

    }

    #endif

    #ifdef ENABLE_GLOBAL_LANGUAGE
    CGraphicImageInstance* pCFlagInstance = pTextTail->pCFlagInstance;
    if (pCFlagInstance)
    {
    pCFlagInstance->SetPosition(pTextTail->x - (iNameWidth / 2) - iLevelWidth - pCFlagInstance->GetWidth() - c_fxFlagPosition, pTextTail->y - c_fyFlagPosition);
    }
    #endif
    }

    CGraphicTextInstance* pQuestTitle = pTextTail->pQuestTitleTextInstance;

    if (pQuestTitle)
    {
    int iQuestTitleWidth, iQuestTitleHeight;
    pQuestTitle->GetTextSize(&iQuestTitleWidth, &iQuestTitleHeight);
    pQuestTitle->SetPosition(pTextTail->x, pTextTail->y - 20, pTextTail->z);
    pQuestTitle->Update();
    }

    pTextTail->pTextInstance->SetColor(pTextTail->Color.r, pTextTail->Color.g, pTextTail->Color.b);
    pTextTail->pTextInstance->SetPosition(pTextTail->x + 4.0f, pTextTail->y, pTextTail->z);
    pTextTail->pTextInstance->Update();
    }



    What is wrong with the text teil please?

    Hi friends, I have such a problem, when I don't have a rank, the flag is in its place, but as soon as I give a rank, the flag jumps to the left corner. Do you know what it could be? Thank you very much for the answer



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    Looking for a Talented Graphic Designer for Metin2 Private Server Development!


    Hello to all enthusiastic graphic designers!


    I am working on a new and exciting Metin2 private server, which is currently in the development phase. My goal is to create a unique gaming experience full of innovative features and stunning graphics. And this is where you come in!


    Who I'm looking for:

    • A creative and talented graphic designer with a passion for game design.


    • Ability to work in a team and bring new ideas.


    What I offer:

    • The opportunity to be part of a unique gaming project.


    • Flexible working hours and a friendly environment.


    • A chance to showcase your skills and gain valuable experience.


    I have big plans for a global server that will eventually be translated into multiple languages and supported by a team of people. If you are interested in being part of this ambitious project and contributing to the creation of something exceptional, don't hesitate to contact me! Send me your portfolio and a brief introduction about yourself on Discord: grepos_x


    I look forward to your response! :thumbup:

    

    Did you added the accumlation into the .msa files serverside? If not replace the models look if that works, if not work, check your mob_proto with attack speed and mov speed put here a range of a group for ex

    1007 and 1011


    So you will know where the problem is

    I added msa to the serverside as well. When I change to another mob in another group, it works without a problem. But there are a lot of them that just don't work and I need to solve why that is.


    Video/gif would be more helpful

    I'll post a video here shortly


    Video/gif would be more helpful

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    Hi, I'm looking for someone to help me fix an error on the Avenor2 serverfiles. It's about the fact that with some monsters, when I add them to metinstone, when I cut into metinstone, the monsters stop for 2 seconds and it doesn't take wait.msa, otherwise it works completely normally. Via the /group command, it takes wait.msa right away. And it only does it on some monsters.