• A chance to showcase your skills and gain valuable experience.
• Euros.
It's all about agreement.
• A chance to showcase your skills and gain valuable experience.
• Euros.
It's all about agreement.
Guten Abend zusammen,
ich scheitere daran die Fliege Files v3 aufzusetzen auf meinem Root Server... Es kommen immer fehlercodes bei putty
Wenn mir jemand helfen könnte dies zu bewerkstelligen wäre ich von großer Freude!
Liebe Grüße
What exactly is your problem?
Looking for a Talented Graphic Designer for Metin2 Private Server Development!
Hello to all enthusiastic graphic designers!
I am working on a new and exciting Metin2 private server, which is currently in the development phase. My goal is to create a unique gaming experience full of innovative features and stunning graphics. And this is where you come in!
Who I'm looking for:
• A creative and talented graphic designer with a passion for game design.
• Ability to work in a team and bring new ideas.
What I offer:
• The opportunity to be part of a unique gaming project.
• Flexible working hours and a friendly environment.
• A chance to showcase your skills and gain valuable experience.
I have big plans for a global server that will eventually be translated into multiple languages and supported by a team of people. If you are interested in being part of this ambitious project and contributing to the creation of something exceptional, don't hesitate to contact me! Send me your portfolio and a brief introduction about yourself on Discord: grepos_x
I look forward to your response!
for me it looks like model problem
It seems that way to me too, but I tried a new export and still nothing. Mostly it's weird that the others work.
just don't use ready pub files and build your own and, above all, a decent one
now I know it too.. But I need help to solve it. I have enough things done there
Did you added the accumlation into the .msa files serverside? If not replace the models look if that works, if not work, check your mob_proto with attack speed and mov speed put here a range of a group for ex
1007 and 1011
So you will know where the problem is
I added msa to the serverside as well. When I change to another mob in another group, it works without a problem. But there are a lot of them that just don't work and I need to solve why that is.
Video/gif would be more helpful
I'll post a video here shortly
Video/gif would be more helpful
Bitte melden Sie sich an, um diesen Link zu sehen.
Hi, I'm looking for someone to help me fix an error on the Avenor2 serverfiles. It's about the fact that with some monsters, when I add them to metinstone, when I cut into metinstone, the monsters stop for 2 seconds and it doesn't take wait.msa, otherwise it works completely normally. Via the /group command, it takes wait.msa right away. And it only does it on some monsters.
Hey, friends,
I have a problem. I have added new monsters to the server and it does it even for some that are already there, but when I create a group in group.txt I assign it to metinstone and every time I chop into metinstone, the monsters that spawn stop for 2 seconds and some are even in the wrong position as if it doesn't take the wait.msa animation. When I spawn them directly via the /group command it's fine and it takes the animation right away. It only does this for some and some work normally. Does anyone have any advice on what this could be? The problem can be seen in the photo... Alternatively I can send a video.
Bitte melden Sie sich an, um diesen Link zu sehen.