Beiträge von GreposX

    

    Did you added the accumlation into the .msa files serverside? If not replace the models look if that works, if not work, check your mob_proto with attack speed and mov speed put here a range of a group for ex

    1007 and 1011


    So you will know where the problem is

    I added msa to the serverside as well. When I change to another mob in another group, it works without a problem. But there are a lot of them that just don't work and I need to solve why that is.


    Video/gif would be more helpful

    I'll post a video here shortly


    Video/gif would be more helpful

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    Hi, I'm looking for someone to help me fix an error on the Avenor2 serverfiles. It's about the fact that with some monsters, when I add them to metinstone, when I cut into metinstone, the monsters stop for 2 seconds and it doesn't take wait.msa, otherwise it works completely normally. Via the /group command, it takes wait.msa right away. And it only does it on some monsters.

    Hey, friends,

    I have a problem. I have added new monsters to the server and it does it even for some that are already there, but when I create a group in group.txt I assign it to metinstone and every time I chop into metinstone, the monsters that spawn stop for 2 seconds and some are even in the wrong position as if it doesn't take the wait.msa animation. When I spawn them directly via the /group command it's fine and it takes the animation right away. It only does this for some and some work normally. Does anyone have any advice on what this could be? The problem can be seen in the photo... Alternatively I can send a video.


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