Beiträge von PEACE

    hei guys i need help with this problem: Bitte melden Sie sich an, um diesen Link zu sehen.


    i didn't modified the skills!


    on warrior dash i getting damage + pullback


    problem is only on map1 (city) c1 !

    CYN3 , Arwena ... my inventory

    1. INVENTORY PAGE COLUMN = 9, // 5 (default in metin2)
    2. INVENTORY PAGE ROW = 5, // 9 (default in metin2)
    3. INVENTORY MAX NUM = 180, - // STILL! - (4 inventory)

    where can i modify the page column / row ??...

    Hei, anybody can help me to fix this problem?... i redesigned my inventory but there are slot bugs...


    probably my inventory.py but i don't know what should i touch there....


    Bitte melden Sie sich an, um diesen Link zu sehen.


    Bitte melden Sie sich an, um diesen Link zu sehen.


    Thank you for the helps.

    Mmortalword thank you i look for it in about 20 min.


    void CGraphicImageInstance::OnRender()

    {

    CGraphicTexture* graphicTexture = m_roImage->GetTexturePointer();


    float fimgWidth = m_roImage->GetWidth() * m_v2Scale.x;

    float fimgHeight = m_roImage->GetHeight() * m_v2Scale.y;


    const RECT& c_rRect = m_roImage->GetRectReference();

    float texReverseWidth = 1.0f / float(graphicTexture->GetWidth());

    float texReverseHeight = 1.0f / float(graphicTexture->GetHeight());

    float su = c_rRect.left * texReverseWidth;

    float sv = c_rRect.top * texReverseHeight;

    float eu = (c_rRect.left + (c_rRect.right - c_rRect.left)) * texReverseWidth;

    float ev = (c_rRect.top + (c_rRect.bottom - c_rRect.top)) * texReverseHeight;



    TPDTVertex vertices[4];

    vertices[0].position.x = m_v2Position.x - 0.5f;

    vertices[0].position.y = m_v2Position.y - 0.5f;

    vertices[0].position.z = 0.0f;

    vertices[0].texCoord = TTextureCoordinate(su, sv);

    vertices[0].diffuse = m_DiffuseColor;


    vertices[1].position.x = m_v2Position.x + fimgWidth - 0.5f;

    vertices[1].position.y = m_v2Position.y - 0.5f;

    vertices[1].position.z = 0.0f;

    vertices[1].texCoord = TTextureCoordinate(eu, sv);

    vertices[1].diffuse = m_DiffuseColor;


    vertices[2].position.x = m_v2Position.x - 0.5f;

    vertices[2].position.y = m_v2Position.y + fimgHeight - 0.5f;

    vertices[2].position.z = 0.0f;

    vertices[2].texCoord = TTextureCoordinate(su, ev);

    vertices[2].diffuse = m_DiffuseColor;


    vertices[3].position.x = m_v2Position.x + fimgWidth - 0.5f;

    vertices[3].position.y = m_v2Position.y + fimgHeight - 0.5f;

    vertices[3].position.z = 0.0f;

    vertices[3].texCoord = TTextureCoordinate(eu, ev);

    vertices[3].diffuse = m_DiffuseColor;


    if (CGraphicBase::SetPDTStream(vertices, 4))

    {

    CGraphicBase::SetDefaultIndexBuffer(CGraphicBase::DEFAULT_IB_FILL_RECT);


    STATEMANAGER.SetTexture(0, graphicTexture->GetD3DTexture());

    STATEMANAGER.SetTexture(1, NULL);

    STATEMANAGER.SetVertexShader(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);

    STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 4, 0, 2);

    }

    }


    looks normal... :/

    hier : Bitte melden Sie sich an, um diesen Link zu sehen.


    Bitte melden Sie sich an, um diesen Anhang zu sehen.Bitte melden Sie sich an, um diesen Anhang zu sehen.Bitte melden Sie sich an, um diesen Anhang zu sehen.

    Hallo kann mir jmd helfen? ich möchte gerne render target einfügen, ich habe DX9.


    Bitte melden Sie sich an, um diesen Anhang zu sehen.Bitte melden Sie sich an, um diesen Anhang zu sehen.

    Bitte melden Sie sich an, um diesen Anhang zu sehen.

    Hei guys i have problem with mount system renewal, mounts are following me but i can not ride the mounts... there are no syserrs.. everything is clear!


    Gyazo also added, help me pls.


    Bitte melden Sie sich an, um diesen Link zu sehen.


    I also found something which can help me with my problem.. this is kinda interessting...


    Bitte melden Sie sich an, um diesen Link zu sehen.


    CTRL+G - RIDE NOT WORKING --- /RIDE - COMMAND WORKING! CTRL+G UNMOUNT WORKING


    Bitte melden Sie sich an, um diesen Link zu sehen.


    I ALSO CAN USE MORE MOUNT SEALS, AND ITS BUGGING EVERYWHERE IN MY INVENTORY SLOTS CELLS...