Beiträge von HatDev

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    Launch: 12/11/2021 21:00 CET

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    Website: Bitte melden Sie sich an, um diesen Link zu sehen.

    (mobile version under development, use Desktop version)


    Official Presentation: Bitte melden Sie sich an, um diesen Link zu sehen.

    or check embedded version in the spoiler below


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    Features:

    7 New Dungeons

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    Gameplay Overhaul:

    Classes rebalanced for varied and accessible experience - Bitte melden Sie sich an, um diesen Link zu sehen.Bitte melden Sie sich an, um diesen Link zu sehen.

    Maps received unique rewards combinations - Bitte melden Sie sich an, um diesen Link zu sehen.Bitte melden Sie sich an, um diesen Link zu sehen.


    Progression and its curve have been deeply analyzed.
    This allowed us to enstablish how to add new content for a specific level and
    grant a varied, less-boring gameplay



    New group activities added:

    World Bosses, New Guild Contents, Dungeons and much more...


    Old Style Feeling:

    Maximum Level: 105
    The original equipment itemset have been kept with no addition,

    but every item's stats have been changed to make it useful in some way

    No legendaries or Hwang
    No pets, alchemy, sash or special mounts: we think that those system were added just to make the game longer

    with no actual relation to the existing gameplay thus creating conflict and confusion in a game that should feel natural and intuitive



    New Systems:

    To better interlace the existing system we had the urge to create some superstructures which are not stand alone (like alchemy or sash were)

    but rather a juncture between existing systems and progression curve:

    To better support trading and economy a faster storing service was needed,

    not to mention that every single item now has a use, this lead us to develop the Stash System,

    and just like this many other system were born: Rarity, Lockpicking, new Guild NPCs and more (read our Bitte melden Sie sich an, um diesen Link zu sehen.Bitte melden Sie sich an, um diesen Link zu sehen.Bitte melden Sie sich an, um diesen Link zu sehen. or look at the spoiler below to discover all of them)


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    Bitte melden Sie sich an, um dieses Bild zu sehen.

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    Systems Overhaul:

    Fishing, Mining, Botany are a now a core part of the gameplay experience


    Economy Overhaul:

    NPC-Sell price thoughtfully set for every item
    Serveral measures have been taken to prevent inflaction


    Graphics and VFX:

    Maps received visual upgrades

    Graphic engine has been updated to fix and better display effects (transparency, depth, reflection, dynamic shadows)

    Introduced full map rendering in-game option (with effects and objects)

    Many options have been added to the in-game settings to grant a fluid gameplay (tree distance, effect distance, effect type and source)


    In-Game Wiki:

    We are proud of our in-game built wiki. It features every information a player could ask:
    ranging from monster spawn positions to loots, upgrade materials and where to get them and much more

    And there are many other news to discover,
    check out our official Bitte melden Sie sich an, um diesen Link zu sehen.
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    Embedded Introduction:

    Our Introduction is quite extensive so it may take some minutes to fully load.
    If you decide to visit our website to read the introduction,
    keep in mind that it will be saved for later uses and won't need to be loaded again