Beiträge von Xoxox

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    I did a job for someone once, and when I saw Mali's code from 2020, I was stunned by how many unnecessary packets and lines of code it sends.


    Code:

    Hello, today we will fix a bug that occurs on every Martysama


    Error code:

    Code
    1. READ of size 16 at 0x2223ea1c thread T0
    2. #1 0x6af0b9 in buffer_write(buffer*&, void const*, int) /home/moje/libthecore/src/buffer.c:167:2
    3. #2 0x67da99 in CPeerBase::Encode(void const*, unsigned int) /home/moje/db/src/PeerBase.cpp:157:2
    4. #3 0x565204 in CClientManager::QUERY_BOOT(CPeer*, SPacketGDBoot*) /home/moje/db/src/ClientManager.cpp:466:9
    5. #4 0x582992 in CClientManager::ProcessPackets(CPeer*) /home/moje/db/src/ClientManager.cpp:2352:5
    6. #5 0x562fe4 in CClientManager::Process() /home/moje/db/src/ClientManager.cpp:3260:6
    7. #6 0x5607a5 in CClientManager::MainLoop() /home/moje/db/src/ClientManager.cpp:250:8
    8. #7 0x666bde in main /home/moje/db/src/Main.cpp:99:29

    [Fix]


    Find in Clientmanager.cpp

    Change:

    Video:

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    Your channel got disconnected, but you had to quickly restore the server, or maybe you accidentally deleted the logs and all the information related to the outage? Don't worry! Thanks to my script, you will now know exactly when and why it happened. The script automatically collects and saves all possible data, such as time, date, syslogs, syslogs, etc. You can run it on a cron tab to keep it running in the background and verify the status of the channels.

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    Ist schon public hier

    Indeed, I have never seen this topic before, but in a game makefile, you need to create a filter to avoid duplicate files. Pay attention to the following line: CPPFILE = $(filter-out main.cpp minilzo.cpp, $(wildcard *.cpp))


    Tatsächlich habe ich dieses Thema noch nie gesehen, aber in einer Game-Makefile müssen Sie einen Filter erstellen, um doppelte Dateien zu vermeiden. Beachten Sie die folgende Zeile: CPPFILE = $(filter-out main.cpp minilzo.cpp, $(wildcard *.cpp))

    Makefile DB:

    Makefile GAME:

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    Hi, I remember that once this window was on the internet but I can't find it now, does anyone have a download

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    Dateien

    • ui.png

      (192,09 kB, 18 Mal heruntergeladen, zuletzt: )

    hello is it safe to do cooldown for 1 second using questflag? or maybe there are better solutions for such short cooldowns than questflag what do you think, how would you do a cooldown for 1 second or less questflag or no?

    give some examples and explain why

    Hi my client source use python 2.7.6 but I can't find a build anywhere for visual studio 2019 so i use 2.7.10

    the situation is that I can't replace files in client source because there are errors, but I did so using 2.7.6 include in the client source + replaced lib and .dll with 2.7.10. the situation looks like it works fine now but i'm afraid of these include

    e.g. in old files I have disabled #define BYTE char but in new lib, dll are enabled. There are more of these changes, but the size of the dll and lib is similar to the old files.

    what can such action result in? I am a bit afraid but it seems that everything works. Or rather, I should replace everything


    [IN SHORT]

    I have replaced Extern/lib/python.lib and Client/python.dll but not Extern/include/Python (but I don't see any bugs when I join game myself)

    can anyone tell what this can cause? Or if someone has a compiler ready he can send it


    I have wasted so many hours and I still don't know why I can't connect to class in python ....


    i want to create new class and button eg. self.GameWindow.siralamaopen() or self.interface.siralamaopen() but always ERROR FUC*ING ERROR


    will someone help me explain how to connect these functions from scratch? I have no idea anymore, I never want to work.


    I have now reverted everything I edited to its original state, can anyone help me with this and explain why he never wants to act?



    My code now


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