Beiträge von locke1234

    hallo leute,


    ich wollte von einigen Waffen das level ändern
    bin auf navicat gegangen
    player>>item_proto>>limitvalue0
    aber das level der waffen hat sich nicht geändert
    (clientside) auch bearbeitet


    weiss jmd warum?

    mysql not running? (check /var/db/mysql/root603243.kms4.cc.pid).
    Starting mysql.
    root@root603243:/var/db/mysql # service mysql-server status
    mysql is not running.



    kann mir da jmd helfen

    connect: Connection refused



    in syserr steht:



    SYSERR: May 27 23:08:38 :: pid_init:
    Start of pid: 1418


    SYSERR: May 27 23:08:38 :: Start: TABLE_POSTFIX not configured use default
    SYSERR: May 27 23:18:17 :: pid_init:
    Start of pid: 1627


    SYSERR: May 27 23:18:17 :: Start: TABLE_POSTFIX not configured use default
    SYSERR: May 27 23:20:16 :: pid_init:
    Start of pid: 724


    SYSERR: May 27 23:20:16 :: Start: TABLE_POSTFIX not configured use default
    SYSERR: May 27 23:20:17 :: Load: DirectQuery failed(SELECT IP_FROM, IP_TO, COUNTRY_NAME FROM iptocountry)
    SYSERR: May 27 23:24:57 :: pid_init:
    Start of pid: 786


    SYSERR: May 27 23:24:57 :: Start: TABLE_POSTFIX not configured use default



    kann mir jmd helfen ^^

    -hallo leute


    ich hab den db src compilt aber ich habe keine neue db bekommen
    es kamen 2 warnungen


    1. e/Server/db/src # gmake: Warning: File `ClientManagerPlayer.cpp' has modification time 60612 s in the future
    2. gmake: warning: Clock skew detected. Your build may be incomplete.


    help meeeeeeeeeeeeeeeee

    quest regenbogen begin
    state start begin
    when 50512.use begin
    say_title("Regenbogenstein:")
    say("Du möchtest also deine Skills ")
    say("Perfektionieren?")
    if pc.job ==0 then
    say("Wähle deine Lehre aus")
    local s=select("Körper","Mental")
    if s==1 then
    pc.set_skill_group(1)
    pc.set_skill_level(1 ,59)
    pc.set_skill_level(2 ,59)
    pc.set_skill_level(3 ,59)
    pc.set_skill_level(4 ,59)
    pc.set_skill_level(5 ,59)
    say("Alle deine Skills sind nun Perfekt!")
    end
    if s==2 then
    pc.set_skill_group(2)
    pc.set_skill_level(16 ,59)
    pc.set_skill_level(17 ,59)
    pc.set_skill_level(18 ,59)
    pc.set_skill_level(19 ,59)
    pc.set_skill_level(20 ,59)
    say("Alle deine Skills sind nun Perfekt!")
    end
    elseif pc.job ==1 then
    say("Wähle deine Lehre aus")
    local s=select("Nahkampf","Fernkampf")
    if s==1 then
    pc.set_skill_group(3)
    pc.set_skill_level(31 ,59)
    pc.set_skill_level(32 ,59)
    pc.set_skill_level(33 ,59)
    pc.set_skill_level(34 ,59)
    pc.set_skill_level(35 ,59)
    say("Alle deine Skills sind nun Perfekt!")
    end
    if s==2 then
    pc.set_skill_group(4)
    pc.set_skill_level(46 ,59)
    pc.set_skill_level(47 ,59)
    pc.set_skill_level(48 ,59)
    pc.set_skill_level(49 ,59)
    pc.set_skill_level(50 ,59)
    say("Alle deine Skills sind nun Perfekt!")
    end
    elseif pc.job ==2 then
    say("Wähle deine Lehre aus")
    local s=select("Magie","Waffe")
    if s==1 then
    pc.set_skill_group(5)
    pc.set_skill_level(76 ,59)
    pc.set_skill_level(77 ,59)
    pc.set_skill_level(78 ,59)
    pc.set_skill_level(79 ,59)
    pc.set_skill_level(80 ,59)
    pc.set_skill_level(81, 59)
    say("Alle deine Skills sind nun Perfekt!")
    end
    if s==2 then
    --Waffe
    pc.set_skill_group(6)
    pc.set_skill_level(61 ,59)
    pc.set_skill_level(62 ,59)
    pc.set_skill_level(63 ,59)
    pc.set_skill_level(64 ,59)
    pc.set_skill_level(65 ,59)
    pc.set_skill_level(66 ,59)
    say("Alle deine Skills sind nun Perfekt!")
    end
    elseif pc.job ==3 then
    say("Wähle deine Lehre aus")
    local s=select("Heilung","Drache")
    if s==1 then
    pc.set_skill_group(7)
    pc.set_skill_level(106 ,59)
    pc.set_skill_level(107 ,59)
    pc.set_skill_level(108 ,59)
    pc.set_skill_level(109 ,59)
    pc.set_skill_level(110 ,59)
    pc.set_skill_level(111 ,59)
    say("Alle deine Skills sind nun Perfekt!")
    end
    if s==2 then
    pc.set_skill_group(8)
    pc.set_skill_level(91 ,59)
    pc.set_skill_level(92 ,59)
    pc.set_skill_level(93 ,59)
    pc.set_skill_level(94 ,59)
    pc.set_skill_level(95 ,59)
    pc.set_skill_level(96 ,59)
    say("Alle deine Skills sind nun Perfekt!")
    end
    end
    end
    end
    end



    die quest wird nicht übernommen was muss ich machen

    OBJDIR/char.o: In function `CHARACTER::Disconnect(char const*)':
    /usr/src/Source/Server/game/src/char.cpp:1332: undefined reference to `LogManage r::LoginLog(bool, unsigned int, unsigned int, int, unsigned char, unsigned int)'
    OBJDIR/input_db.o: In function `CInputDB::PartySetMemberLevel(char const*)':
    /usr/src/Source/Server/game/src/input_db.cpp:1669: undefined reference to `CPart y::P2PSetMemberLevel(unsigned int, int)'
    OBJDIR/input_db.o: In function `CInputDB::PlayerLoad(DESC*, char const*)':
    /usr/src/Source/Server/game/src/input_db.cpp:427: undefined reference to `LogMan ager::LoginLog(bool, unsigned int, unsigned int, int, unsigned char, unsigned in t)'




    kann mir jmd helfen :/:/:/:/

    In file included from building.cpp:10:
    guild.h:190: error: expected ';' before 'void'
    In file included from battle.cpp:15:
    guild.h:190: error: expected ';' before 'void'
    gmake: *** [OBJDIR/battle.o] Error 1
    gmake: *** Waiting for unfinished jobs....
    In file included from char_affect.cpp:12:
    guild.h:190: error: expected ';' before 'void'
    gmake: *** [OBJDIR/char_affect.o] Error 1
    gmake: *** [OBJDIR/building.o] Error 1
    In file included from char.cpp:34:
    guild.h:190: error: expected ';' before 'void'
    gmake: *** [OBJDIR/char.o] Error 1
    root@host:/usr/src/Source/Server/game/src #




    kann mir jemand helfen vllt über TV or anydesk


    danke im vorraus