in welchen Configs den genau?
in Datenbank
in der conf.txt steht "NO_TXT = 1"
in welchen Configs den genau?
in Datenbank
in der conf.txt steht "NO_TXT = 1"
item_proto txt wäre dafür zuständig. Server- und Clientside anpassen.
wo kann ich die Serverside finden? Bin neu was das ganze source etc. Zeugs angeht, denn letzen Server den ich hatte war noch mit daroo files
Schau in deine Configs ob Txt auf 1 oder 0 gestellt ist.
in welchen Configs den genau?
Läuft das nicht über TXT? Ansonsten mal versuchen Server zu stoppen, Preise anzupassen und anschließend wieder zu starten.
1. Über welche TXT?
2. habe ich schon alles ausprobiert er übernimmt es nicht
Hallo zusammen,
kann mir jemand erklären wie ich die Preise für das Verkaufen an einen Händler anpassen kann?
In der Datenbank unter player -> item_proto habe ich shop_buy_price angepasst allerdings übernimmt er die Preise nicht die ich hinterlege.
/reload und /reload p helfen nicht genau so hilft es nicht wenn ich den Server oder die DB neu starte.
mfg Kimazu
Moin zusammen,
ich habe Probleme mit dem Wächter des Dämonenturms. Wenn ich ihn anklicke passiert nichts, beim Wächter der Katakomben öffnet sich das Fenster zum betreten. Ich benutze die Fliege files v2
Laut syslog wird es auch registriert, dass ich den Wächter anklicke.
OnClick Wächter des Dämonenturms[vnum 20348 ServerUniqueID 18740, pid 0] by ***
Die Quest ist auch noch die standart Quest
quest deviltower_zone begin
state start begin
when login begin
if pc.get_map_index() == 66 then
if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
pc.warp((5376+532)*100, (512+596+4)*100, 65)
end
pc.set_warp_location(65, 5376+532, 512+596+4)
elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
pc.set_warp_location(65, 5376+532, 512+596+4)
end
end
when logout begin
if pc.count_item(30300) >= 1 then
pc.remove_item(30300, pc.count_item(30300))
end
-- not used in the game
-- pc.remove_item(30301, pc.count_item(30301))
if pc.count_item(30302) >= 1 then
pc.remove_item(30302, pc.count_item(30302))
end
end
when deviltower_man.chat.gameforge.deviltower_zone._10_npcChat begin
if pc.get_level() < 40 then
say_title(gameforge.deviltower_zone._20_sayTitle)
say(gameforge.deviltower_zone._30_say)
else
say_title(gameforge.deviltower_zone._20_sayTitle)
say(gameforge.deviltower_zone._40_say)
local s = select(gameforge.locale.monkey_dungeon.enter, gameforge.locale.monkey_dungeon.no_enter)
if s == 1 then
pc.warp(216500,727000)
end
end
end
when devil_stone1.kill begin
timer("devil_stone1_1", 6)
end
when devil_stone1_1.timer begin
d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
d.regen_file("data/dungeon/deviltower2_regen.txt")
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
end
when devil_stone3.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
d.check_eliminated()
end
function get_4floor_stone_pos()
local positions =
{
{368, 629}, {419, 630}, {428, 653}, {422, 679},
{395, 689}, {369, 679}, {361, 658},
}
for i = 1, 6 do
local j = number(i, 7)
if i != j then
local t = positions[i];
positions[i] = positions[j];
positions[j] = t;
end
end
return positions
end
when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.setf("level", 4)
local positions = deviltower_zone.get_4floor_stone_pos()
for i = 1, 6 do
test_chat(positions[i][1], positions[i][2])
d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
end
test_chat(positions[7][1], positions[7][2])
local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
test_chat(vid)
d.set_unique("real", vid)
server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())
notice_multiline(gameforge.deviltower_zone._50_dNotice,d.notice)
end
when devil_stone4_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone4_fail.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
d.clear_regen()
d.exit_all()
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
end
when devil_stone4_update.server_timer begin
if d.select(get_server_timer_arg()) then
if not d.is_unique_dead("real") then
for i = 1, 6 do
if d.getf("fakedead" .. i) == 0 then
if d.unique_get_hp_perc("fake" .. i) < 50 then
d.purge_unique("fake" .. i)
d.setf("fakedead" .. i, 1)
notice_multiline(gameforge.deviltower_zone._90_dNotice,d.notice)
end
end
end
else
server_timer("devil_stone4_end", 5, get_server_timer_arg())
--d.kill_all()
d.purge()
notice_multiline(gameforge.deviltower_zone._100_dNotice,d.notice)
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
end
else
server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
end
end
when devil_stone4_stop_timer.server_timer begin
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end
when devil_stone4_end.server_timer begin
if d.select(get_server_timer_arg()) then
clear_server_timer('devil_stone4_update', get_server_timer_arg())
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())
-- clear regen from memory when exit
d.clear_regen()
d.setf("level", 5)
d.setf("stone_count", 5)
notice_multiline(gameforge.deviltower_zone._110_dNotice,d.notice)
d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
clear_server_timer('devil_stone4_update', get_server_timer_arg())
d.set_regen_file("data/dungeon/deviltower5_regen.txt")
d.spawn_mob(20073, 421, 452)
d.spawn_mob(20073, 380, 460)
d.spawn_mob(20073, 428, 414)
d.spawn_mob(20073, 398, 392)
d.spawn_mob(20073, 359, 426)
end
end
when devil_stone5_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._120_dNotice,d.notice)
server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._60_dNotice,d.notice)
server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail3.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._70_dNotice,d.notice)
server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
end
end
when devil_stone5_fail.server_timer begin
if d.select(get_server_timer_arg()) then
notice_multiline(gameforge.deviltower_zone._80_dNotice,d.notice)
d.exit_all()
end
end
when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
local KILL_COUNT_FOR_DROP_KEY = 50
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
when devil_stone5.take with item.vnum == 50084 begin
npc.purge()
item.remove()
d.setf("stone_count", d.getf("stone_count") - 1)
if d.getf("stone_count") <= 0 then
d.setf("level", 6)
d.clear_regen()
d.regen_file("data/dungeon/deviltower6_regen.txt")
notice_multiline(gameforge.deviltower_zone._130_dNotice,d.notice)
d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
local server_arg = d.get_map_index()
clear_server_timer('devil_stone5_fail1', server_arg)
clear_server_timer('devil_stone5_fail2', server_arg)
clear_server_timer('devil_stone5_fail3', server_arg)
clear_server_timer('devil_stone5_fail', server_arg)
else
d.notice(string.format(gameforge.deviltower_zone._140_dNotice, d.getf("stone_count")))
end
end
when devil_stone6.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and d.getf("level") == 6 begin
d.kill_all()
notice_multiline(gameforge.deviltower_zone._150_dNotice,d.notice)
d.check_eliminated()
notice_multiline(gameforge.deviltower_zone._160_dNotice,d.notice)
local reward_alchemist = {20074, 20075, 20076}
d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
d.setqf2("deviltower_zone","can_refine", 1)
end
when 20074.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
say_title(mob_name(20074))
say(gameforge.deviltower_zone._190_say)
wait()
if pc.level >=75 then
say_title(mob_name(20074))
say(gameforge.deviltower_zone._200_say)
local s= select(gameforge.deviltower_zone._210_select, gameforge.locale.cancel, gameforge.deviltower_zone._220_select)
if s==3 then
pc.warp(590500, 110900)
return
end
if s==2 then
return
end
timer("devil_jump_7", 6)
npc.unlock()
d.purge()
return
end
say_title(mob_name(20074))
say(gameforge.deviltower_zone._230_say)
wait()
pc.warp(590500, 110500)
return
end
when 20075.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
say_title(mob_name(20075))
say(gameforge.deviltower_zone._190_say)
wait()
if pc.level >=75 then
say_title(mob_name(20075))
say(gameforge.deviltower_zone._200_say)
local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
if s==3 then
pc.warp(590500, 110900)
return
end
if s==2 then
return
end
timer("devil_jump_7", 6)
npc.unlock()
d.purge()
return
end
say_title(mob_name(20075))
say(gameforge.deviltower_zone._230_say)
wait()
pc.warp(590500, 110500)
return
end
when 20076.chat.gameforge.deviltower_zone._170_npcChat with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.lock() begin
say_title(mob_name(20076))
say(gameforge.deviltower_zone._190_say)
wait()
if pc.level >=75 then
say_title(mob_name(20076))
say(gameforge.deviltower_zone._200_say)
local s= select(gameforge.deviltower_zone._210_select, gameforge.deviltower_zone._220_select)
if s==3 then
pc.warp(590500, 110900)
return
end
if s==2 then
return
end
timer("devil_jump_7", 6)
npc.unlock()
d.purge()
return
end
say_title(mob_name(20076))
say(gameforge.deviltower_zone._230_say)
wait()
pc.warp(590500, 110500)
return
end
when devil_jump_7.timer begin
d.clear_regen()
d.spawn_mob(8018, 639, 658)
d.spawn_mob(8018, 611, 637)
d.spawn_mob(8018, 596, 674)
d.spawn_mob(8018, 629, 670)
d.setf("level", 7)
notice_multiline(gameforge.deviltower_zone._240_dNotice,d.notice)
d.jump_all(2048+590, 6656+638)
end
when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local cont = d.getf("7_stone_kill") + 1
d.setf("7_stone_kill", cont)
if cont >= 4 then
d.setf("7_stone_kill", 0)
d.set_regen_file("data/dungeon/deviltower7_regen.txt")
end
end
when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
game.drop_item(30300, 1)
end
when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
pc.remove_item("30300", 1)
local pct = number(1,10)
if pct == 1 then
game.drop_item(30302, 1)
d.clear_regen()
else
-- nothing happens cause the items isnt used in the game
game.drop_item(30301, 1)
end
end
when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
if d.getf( "level" ) != 7 then
pc.remove_item( "30302", 1)
return
end
say_title(gameforge.blacksmith._40_sayTitle)
say(gameforge.deviltower_zone._250_say)
pc.remove_item("30302", 1)
timer("devil_jump_8", 6)
d.clear_regen()
end
when devil_jump_8.timer begin
d.setf("level",
notice_multiline(gameforge.deviltower_zone._260_dNotice,d.notice)
d.jump_all(2048+590, 6656+403)
d.set_regen_file("data/dungeon/deviltower8_regen.txt")
d.spawn_mob(20366, 640, 460)
local _count = pc.count_item(30302)
pc.remove_item(30302,_count)
end
when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
local pct1 = number(1, 5)
if pct1 == 1 then
local pct2 = number(1, 10)
if pct2 == 1 then
game.drop_item(30304, 1)
else
game.drop_item(30303, 1)
end
else
return
end
end
when 20366.take with item.vnum == 30304 begin
npc.purge()
item.remove()
timer("devil_jump_9", 6)
end
when devil_jump_9.timer begin
d.setf("level", 9)
notice_multiline(gameforge.deviltower_zone._270_dNotice,d.notice)
d.jump_all(2048+590, 6656+155)
d.regen_file("data/dungeon/deviltower9_regen.txt")
end
when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
d.kill_all()
d.setqf2("deviltower_zone","9_done", 1)
notice_multiline(gameforge.deviltower_zone._280_dNotice,d.notice)
notice_multiline(gameforge.deviltower_zone._290_dNotice,d.notice)
server_timer("devil_end_jump", 60, d.get_map_index())
end
when devil_end_jump.server_timer begin
if d.select (get_server_timer_arg()) then
d.clear_regen()
d.exit_all()
end
end
end
end
In der DB ist on_click auf 2, in der questnpc.txt ist die Vnum vom Wächter also 20348 mit dem Namen "deviltower_man" hinterlegt.
kennt einer das Problem oder weis wie man es behebt?
mfg Kimazu
Danke euch beiden
Gucke ich mir mal später an.
Moin zusammen,
vielleicht kann mir ja jemand von euch helfen. Ich habe das Problem dass meine Metinsteine ab level 30 Gesteine dropen, obwohl ich es nicht in meiner mob_drop_item.txt hinterlegt habe. Das führt z.b. dazu dass die 30er und 35er Metinsteine manchmal gar nichts dropen oder nur ein Gestein +2 oder +3. Ab Level 40 Metinstein dropt hin und wieder mal die Items die ich auch hinterlegt habe. Ich benutze die Fliege Files V2. Meine mob_drop_item.txt findet ihr unten.
-- Metinsteine --
Group M5
{
type drop
mob 8001
1 50134 1 100
}
Group M10
{
type drop
mob 8002
1 50134 1 100
}
Group M15
{
type drop
mob 8003
1 50134 1 100
}
Group M20
{
type drop
mob 8004
1 50134 1 100
}
Group M25
{
type drop
mob 8005
1 50134 1 100
}
Group M30
{
type drop
mob 8006
1 50134 1 100
}
Group M35
{
type drop
mob 8007
1 50134 1 100
}
Group M40
{
type drop
mob 8008
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M45
{
type drop
mob 8009
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M50
{
type drop
mob 8010
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M55
{
type drop
mob 8011
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M60
{
type drop
mob 8012
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M65
{
type drop
mob 8013
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M70
{
type drop
mob 8014
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M75
{
type drop
mob 8024
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M80
{
type drop
mob 8025
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M85
{
type drop
mob 8026
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Group M90
{
type drop
mob 8027
1 50134 1 300
2 50127 1 300
3 50513 1 150
}
Ich hoffe es kann mir jemand helfen und danke schon mal.
mfg Kimazu