und aufpassen dass du die item vnum auch in der mob drop item etc entfernst ansonsten bekommst du einen fehler beim einloggen
Beiträge von M2Freak
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Bitte nicht lachen aber wo kommt die 7and8th_skills.lua hin. quest ordner weiss ich ja aber wie verlinke ich es wie sonst bei den quest_list ?
anstatt .quest einfach .lua also so 7and8th_skills.lua in deiner quest_list
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Noch jemand der Firewalls coded.
Bitte melden Sie sich an, um dieses Bild zu sehen.
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selber schuld wenn man den kori Source nutzt
^this
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Ich habe es gerade ausprobiert, es geht nicht. Ich weis nicht was für einen Source du nutzt, mit allen Kori Source versionen oder generell mit allen Community Files die auf Kori basieren geht es NICHT.
mainline source
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Das mit dem API Funktioniert nicht^^ danach lässt sich die Game nicht mehr starten "cannot connect to p2p port.. " oder sowas, steht auch in m2dev..
edit:
socket_tcp_bind: p2p_socket: Can't assign requested address
es geht
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Der Fix ist nun bereits seit 1 Monat im Einsatz. M2Bob kriegt wöchentlich updates. Nur durch diesen Fix kommen sie nicht durch.
wird nicht lange dauern
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braucht doch niemand lulz
allein wie die farm map schon aussieht xD -
ist es auch auf deutsch alles ?
nö musst selbst übersetzen
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Hallo Liebe M2DL Community,
Ich habe ein kleines Problem und zwar wollte ich einfügen das man beim Uppen die % anzahl sieht.
aber leider ohne erfolg ich zeige euch mal was ich geändert habe eventuell sieht jemand den Fehler.
Habe halt als erstes das hier gemacht :
Von
Zu
Anschließend habe ich die refinedialog.py bearbeitet und zwar habe ich dort wo "y" steht eine 65, eingetragen.
Und es geht immer noch nicht ich währe über jede Hilfe dankbar im Anhang lade ich euch mal meine zwei Dateien die ich bearbeitet habe hoch.
Bitte melden Sie sich an, um diesen Link zu sehen.
2x nach self.successPercentage.Hide() gesucht und mit self.successPercentage.Show() ersetzt ?
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NOT EXIST NPC RACE VNUM[20409]
übersetzen > kopf anstrengen > fixed.
den eintrag gibt es ja und der fehler kommt trotzdem
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hallo com
habe bei mir diesen dungeon "tempel der ochao" eingefügt
bei dieser stelle siehe screenshot komme ich nicht weiter..
ich möchte den npc ansprechen aber es geht nicht
syserr spuckt folgenden fehler aus
danke im voraus -
Ich habe auch ein Problem mit dem System überschneidet sich mit anderen Elementen, Entschuldigung für mein Deutsch.
Problem: Bitte melden Sie sich an, um diesen Link zu sehen.
check your gametype.h in userinterface and costumewindow.py in uiscript
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Ich würds halt sehr gerne exakt haben.
ich habe es immer auf 200 stehen und klappt
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search for ActivateSlot and change to ActivateSlotOld
and search for DeactivateSlot change to DeactivateSlotOldhere:
Code- import ui
- import net
- import item
- import skill
- import locale
- import wndMgr
- import player
- import constInfo
- import mouseModule
- import uiScriptLocale
- import app
- MOUSE_SETTINGS = [0, 0]
- def InitMouseButtonSettings(left, right):
- global MOUSE_SETTINGS
- MOUSE_SETTINGS = [left, right]
- def SetMouseButtonSetting(dir, event):
- global MOUSE_SETTINGS
- MOUSE_SETTINGS[dir] = event
- def GetMouseButtonSettings():
- global MOUSE_SETTINGS
- return MOUSE_SETTINGS
- def SaveMouseButtonSettings():
- global MOUSE_SETTINGS
- open("mouse.cfg", "w").write("%s\t%s" % tuple(MOUSE_SETTINGS))
- def LoadMouseButtonSettings():
- global MOUSE_SETTINGS
- tokens = open("mouse.cfg", "r").read().split()
- if len(tokens) != 2:
- raise RuntimeError, "MOUSE_SETTINGS_FILE_ERROR"
- MOUSE_SETTINGS[0] = int(tokens[0])
- MOUSE_SETTINGS[1] = int(tokens[1])
- def unsigned32(n):
- return n & 0xFFFFFFFFL
- #-------------------Giftbox Begin------------------------------
- class GiftBox(ui.ScriptWindow):
- class TextToolTip(ui.Window):
- def __init__(self):
- ui.Window.__init__(self, "TOP_MOST")
- self.SetWindowName("GiftBox")
- textLine = ui.TextLine()
- textLine.SetParent(self)
- textLine.SetHorizontalAlignCenter()
- textLine.SetOutline()
- textLine.Show()
- self.textLine = textLine
- def __del__(self):
- ui.Window.__del__(self)
- def SetText(self, text):
- self.textLine.SetText(text)
- def OnRender(self):
- (mouseX, mouseY) = wndMgr.GetMousePosition()
- self.textLine.SetPosition(mouseX, mouseY - 15)
- def __init__(self):
- #print "NEW TASKBAR ----------------------------------------------------------------------------"
- ui.ScriptWindow.__init__(self)
- self.tooltipGift = self.TextToolTip()
- self.tooltipGift.Show()
- def __del__(self):
- #print "---------------------------------------------------------------------------- DELETE TASKBAR"
- ui.ScriptWindow.__del__(self)
- def LoadWindow(self):
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "giftbox.py")
- except:
- import exception
- exception.Abort("GiftBox.LoadWindow.LoadObject")
- self.giftBoxIcon = self.GetChild("GiftBox_Icon")
- self.giftBoxToolTip = self.GetChild("GiftBox_ToolTip")
- def Destroy(self):
- self.giftBoxIcon = 0
- self.giftBoxToolTip = 0
- #-------------------Giftbox End------------------------------
- class EnergyBar(ui.ScriptWindow):
- class TextToolTip(ui.Window):
- def __init__(self):
- ui.Window.__init__(self, "TOP_MOST")
- self.SetWindowName("EnergyBar")
- textLine = ui.TextLine()
- textLine.SetParent(self)
- textLine.SetHorizontalAlignCenter()
- textLine.SetOutline()
- textLine.Show()
- self.textLine = textLine
- def __del__(self):
- ui.Window.__del__(self)
- def SetText(self, text):
- self.textLine.SetText(text)
- def OnRender(self):
- (mouseX, mouseY) = wndMgr.GetMousePosition()
- self.textLine.SetPosition(mouseX, mouseY - 15)
- def __init__(self):
- #print "NEW TASKBAR ----------------------------------------------------------------------------"
- ui.ScriptWindow.__init__(self)
- self.tooltipEnergy = self.TextToolTip()
- self.tooltipEnergy.Show()
- def __del__(self):
- #print "---------------------------------------------------------------------------- DELETE TASKBAR"
- ui.ScriptWindow.__del__(self)
- def LoadWindow(self):
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "EnergyBar.py")
- except:
- import exception
- exception.Abort("EnergyBar.LoadWindow.LoadObject")
- self.energyEmpty = self.GetChild("EnergyGauge_Empty")
- self.energyHungry = self.GetChild("EnergyGauge_Hungry")
- self.energyFull = self.GetChild("EnergyGauge_Full")
- self.energyGaugeBoard = self.GetChild("EnergyGauge_Board")
- self.energyGaugeToolTip = self.GetChild("EnergyGauge_ToolTip")
- def Destroy(self):
- self.energyEmpty = None
- self.energyHungry = None
- self.energyFull = None
- self.energyGaugeBoard = 0
- self.energyGaugeToolTip = 0
- self.tooltipEnergy = 0
- ## Gauge
- def RefreshStatus(self):
- pointEnergy = player.GetStatus (player.ENERGY)
- leftTimeEnergy = player.GetStatus (player.ENERGY_END_TIME) - app.GetGlobalTimeStamp()
- # ??? ?? ?? = 2??.
- self.SetEnergy (pointEnergy, leftTimeEnergy, 7200)
- def SetEnergy (self, point, leftTime, maxTime):
- leftTime = max (leftTime, 0)
- maxTime = max (maxTime, 0)
- self.energyEmpty.Hide()
- self.energyHungry.Hide()
- self.energyFull.Hide()
- if leftTime == 0:
- self.energyEmpty.Show()
- elif ((leftTime * 100) / maxTime) < 15:
- self.energyHungry.Show()
- else:
- self.energyFull.Show()
- self.tooltipEnergy.SetText("%s" % (locale.TOOLTIP_ENERGY(point)))
- def OnUpdate(self):
- if TRUE == self.energyGaugeToolTip.IsIn():
- self.RefreshStatus()
- self.tooltipEnergy.Show()
- else:
- self.tooltipEnergy.Hide()
- class ExpandedTaskBar(ui.ScriptWindow):
- BUTTON_DRAGON_SOUL = 0
- def __init__(self):
- ui.Window.__init__(self)
- self.SetWindowName("ExpandedTaskBar")
- def LoadWindow(self):
- try:
- pyScrLoader = ui.PythonScriptLoader()
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "ExpandedTaskBar.py")
- except:
- import exception
- exception.Abort("ExpandedTaskBar.LoadWindow.LoadObject")
- self.expandedTaskBarBoard = self.GetChild("ExpanedTaskBar_Board")
- self.toggleButtonDict = {}
- self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL] = self.GetChild("DragonSoulButton")
- self.toggleButtonDict[ExpandedTaskBar.BUTTON_DRAGON_SOUL].SetParent(self)
- def SetTop(self):
- super(ExpandedTaskBar, self).SetTop()
- for button in self.toggleButtonDict.values():
- button.SetTop()
- def Show(self):
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()
- def SetToolTipText(self, eButton, text):
- self.toggleButtonDict[eButton].SetToolTipText(text)
- def SetToggleButtonEvent(self, eButton, kEventFunc):
- self.toggleButtonDict[eButton].SetEvent(kEventFunc)
- def OnPressEscapeKey(self):
- self.Close()
- return TRUE
- class TaskBar(ui.ScriptWindow):
- BUTTON_CHARACTER = 0
- BUTTON_INVENTORY = 1
- BUTTON_MESSENGER = 2
- BUTTON_SYSTEM = 3
- BUTTON_CHAT = 4
- BUTTON_EXPAND = 4
- IS_EXPANDED = FALSE
- MOUSE_BUTTON_LEFT = 0
- MOUSE_BUTTON_RIGHT = 1
- NONE = 255
- EVENT_MOVE = 0
- EVENT_ATTACK = 1
- EVENT_MOVE_AND_ATTACK = 2
- EVENT_CAMERA = 3
- EVENT_SKILL = 4
- EVENT_AUTO = 5
- GAUGE_WIDTH = 95
- GAUGE_HEIGHT = 13
- QUICKPAGE_NUMBER_FILENAME = [
- "d:/ymir work/ui/game/taskbar/1.sub",
- "d:/ymir work/ui/game/taskbar/2.sub",
- "d:/ymir work/ui/game/taskbar/3.sub",
- "d:/ymir work/ui/game/taskbar/4.sub",
- ]
- #gift icon show and hide
- def ShowGift(self):
- self.wndGiftBox.Show()
- def HideGift(self):
- self.wndGiftBox.Hide()
- class TextToolTip(ui.Window):
- def __init__(self):
- ui.Window.__init__(self, "TOP_MOST")
- textLine = ui.TextLine()
- textLine.SetParent(self)
- textLine.SetHorizontalAlignCenter()
- textLine.SetOutline()
- textLine.Show()
- self.textLine = textLine
- def __del__(self):
- ui.Window.__del__(self)
- def SetText(self, text):
- self.textLine.SetText(text)
- def OnRender(self):
- (mouseX, mouseY) = wndMgr.GetMousePosition()
- self.textLine.SetPosition(mouseX, mouseY - 15)
- class SkillButton(ui.SlotWindow):
- def __init__(self):
- ui.SlotWindow.__init__(self)
- self.event = 0
- self.arg = 0
- self.slotIndex = 0
- self.skillIndex = 0
- slotIndex = 0
- wndMgr.SetSlotBaseImage(self.hWnd, "d:/ymir work/ui/public/slot_base.sub", 1.0, 1.0, 1.0, 1.0)
- wndMgr.AppendSlot(self.hWnd, slotIndex, 0, 0, 32, 32)
- self.SetCoverButton(slotIndex, "d:/ymir work/ui/public/slot_cover_button_01.sub",\
- "d:/ymir work/ui/public/slot_cover_button_02.sub",\
- "d:/ymir work/ui/public/slot_cover_button_03.sub",\
- "d:/ymir work/ui/public/slot_cover_button_04.sub", TRUE, FALSE)
- self.SetSize(32, 32)
- def __del__(self):
- ui.SlotWindow.__del__(self)
- def Destroy(self):
- if 0 != self.tooltipSkill:
- self.tooltipSkill.HideToolTip()
- def RefreshSkill(self):
- if 0 != self.slotIndex:
- self.SetSkill(self.slotIndex)
- def SetSkillToolTip(self, tooltip):
- self.tooltipSkill = tooltip
- def SetSkill(self, skillSlotNumber):
- slotNumber = 0
- skillIndex = player.GetSkillIndex(skillSlotNumber)
- skillGrade = player.GetSkillGrade(skillSlotNumber)
- skillLevel = player.GetSkillLevel(skillSlotNumber)
- skillType = skill.GetSkillType(skillIndex)
- self.skillIndex = skillIndex
- if 0 == self.skillIndex:
- self.ClearSlot(slotNumber)
- return
- self.slotIndex = skillSlotNumber
- self.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
- self.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
- ## NOTE : CoolTime ??
- if player.IsSkillCoolTime(skillSlotNumber):
- (coolTime, elapsedTime) = player.GetSkillCoolTime(skillSlotNumber)
- self.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)
- ## NOTE : Activate ?? ??? ???? ????
- if player.IsSkillActive(skillSlotNumber):
- self.ActivateSlotOld(slotNumber)
- def SetSkillEvent(self, event, arg=0):
- self.event = event
- self.arg = arg
- def GetSkillIndex(self):
- return self.skillIndex
- def GetSlotIndex(self):
- return self.slotIndex
- def Activate(self, coolTime):
- self.SetSlotCoolTime(0, coolTime)
- if skill.IsToggleSkill(self.skillIndex):
- self.ActivateSlotOld(0)
- def Deactivate(self):
- if skill.IsToggleSkill(self.skillIndex):
- self.DeactivateSlotOld(0)
- def OnOverInItem(self, dummy):
- self.tooltipSkill.SetSkill(self.skillIndex)
- def OnOverOutItem(self):
- self.tooltipSkill.HideToolTip()
- def OnSelectItemSlot(self, dummy):
- if 0 != self.event:
- if 0 != self.arg:
- self.event(self.arg)
- else:
- self.event()
- def __init__(self):
- #print "NEW TASKBAR ----------------------------------------------------------------------------"
- ui.ScriptWindow.__init__(self, "TOP_MOST")
- self.quickPageNumImageBox = None
- self.tooltipItem = 0
- self.tooltipSkill = 0
- self.mouseModeButtonList = [ ui.ScriptWindow("TOP_MOST"), ui.ScriptWindow("TOP_MOST") ]
- self.tooltipHP = self.TextToolTip()
- self.tooltipHP.Show()
- self.tooltipSP = self.TextToolTip()
- self.tooltipSP.Show()
- self.tooltipST = self.TextToolTip()
- self.tooltipST.Show()
- self.tooltipEXP = self.TextToolTip()
- self.tooltipEXP.Show()
- self.skillCategoryNameList = [ "ACTIVE_1", "ACTIVE_2", "ACTIVE_3" ]
- self.skillPageStartSlotIndexDict = {
- "ACTIVE_1" : 1,
- "ACTIVE_2" : 21,
- "ACTIVE_3" : 41,
- }
- self.selectSkillButtonList = []
- self.lastUpdateQuickSlot = 0
- self.SetWindowName("TaskBar")
- def __del__(self):
- #print "---------------------------------------------------------------------------- DELETE TASKBAR"
- ui.ScriptWindow.__del__(self)
- def LoadWindow(self):
- try:
- pyScrLoader = ui.PythonScriptLoader()
- if constInfo.IN_GAME_SHOP_ENABLE:
- pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "TaskBar.py")
- else:
- pyScrLoader.LoadScriptFile(self, "UIScript/TaskBar.py")
- pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT], "UIScript/MouseButtonWindow.py")
- pyScrLoader.LoadScriptFile(self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT], "UIScript/RightMouseButtonWindow.py")
- except:
- import exception
- exception.Abort("TaskBar.LoadWindow.LoadObject")
- self.quickslot = []
- self.quickslot.append(self.GetChild("quick_slot_1"))
- self.quickslot.append(self.GetChild("quick_slot_2"))
- for slot in self.quickslot:
- slot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
- slot.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptyQuickSlot))
- slot.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemQuickSlot))
- slot.SetUnselectItemSlotEvent(ui.__mem_func__(self.UnselectItemQuickSlot))
- slot.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
- slot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
- toggleButtonDict = {}
- toggleButtonDict[TaskBar.BUTTON_CHARACTER]=self.GetChild("CharacterButton")
- toggleButtonDict[TaskBar.BUTTON_INVENTORY]=self.GetChild("InventoryButton")
- toggleButtonDict[TaskBar.BUTTON_MESSENGER]=self.GetChild("MessengerButton")
- toggleButtonDict[TaskBar.BUTTON_SYSTEM]=self.GetChild("SystemButton")
- # ChatButton, ExpandButton ? ? ??? ??? ????.
- try:
- toggleButtonDict[TaskBar.BUTTON_CHAT]=self.GetChild("ChatButton")
- except:
- toggleButtonDict[TaskBar.BUTTON_EXPAND]=self.GetChild("ExpandButton")
- TaskBar.IS_EXPANDED = TRUE
- if locale.IsARABIC():
- systemButton = toggleButtonDict[TaskBar.BUTTON_SYSTEM]
- if systemButton.ToolTipText:
- tx, ty = systemButton.ToolTipText.GetLocalPosition()
- tw = systemButton.ToolTipText.GetWidth()
- systemButton.ToolTipText.SetPosition(-tw/2, ty)
- expGauge = []
- expGauge.append(self.GetChild("EXPGauge_01"))
- expGauge.append(self.GetChild("EXPGauge_02"))
- expGauge.append(self.GetChild("EXPGauge_03"))
- expGauge.append(self.GetChild("EXPGauge_04"))
- for exp in expGauge:
- exp.SetSize(0, 0)
- self.quickPageNumImageBox=self.GetChild("QuickPageNumber")
- self.GetChild("QuickPageUpButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageUpButton))
- self.GetChild("QuickPageDownButton").SetEvent(ui.__mem_func__(self.__OnClickQuickPageDownButton))
- mouseLeftButtonModeButton = self.GetChild("LeftMouseButton")
- mouseRightButtonModeButton = self.GetChild("RightMouseButton")
- mouseLeftButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleLeftMouseButtonModeWindow))
- mouseRightButtonModeButton.SetEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
- self.curMouseModeButton = [ mouseLeftButtonModeButton, mouseRightButtonModeButton ]
- (xLocalRight, yLocalRight) = mouseRightButtonModeButton.GetLocalPosition()
- self.curSkillButton = self.SkillButton()
- self.curSkillButton.SetParent(self)
- self.curSkillButton.SetPosition(xLocalRight, 3)
- self.curSkillButton.SetSkillEvent(ui.__mem_func__(self.ToggleRightMouseButtonModeWindow))
- self.curSkillButton.Hide()
- (xLeft, yLeft) = mouseLeftButtonModeButton.GetGlobalPosition()
- (xRight, yRight) = mouseRightButtonModeButton.GetGlobalPosition()
- leftModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
- leftModeButtonList.SetPosition(xLeft, yLeft - leftModeButtonList.GetHeight()-5)
- rightModeButtonList = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
- rightModeButtonList.SetPosition(xRight - rightModeButtonList.GetWidth() + 32, yRight - rightModeButtonList.GetHeight()-5)
- rightModeButtonList.GetChild("button_skill").SetEvent(lambda adir=self.MOUSE_BUTTON_RIGHT, aevent=self.EVENT_SKILL: self.SelectMouseButtonEvent(adir, aevent))
- rightModeButtonList.GetChild("button_skill").Hide()
- mouseImage = ui.ImageBox("TOP_MOST")
- mouseImage.AddFlag("float")
- mouseImage.LoadImage("d:/ymir work/ui/game/taskbar/mouse_button_camera_01.sub")
- mouseImage.SetPosition(xRight, wndMgr.GetScreenHeight() - 34)
- mouseImage.Hide()
- self.mouseImage = mouseImage
- dir = self.MOUSE_BUTTON_LEFT
- wnd = self.mouseModeButtonList[dir]
- wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
- wnd.GetChild("button_auto_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_AUTO: self.SelectMouseButtonEvent(adir, aevent))
- wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))
- dir = self.MOUSE_BUTTON_RIGHT
- wnd = self.mouseModeButtonList[dir]
- wnd.GetChild("button_move_and_attack").SetEvent(lambda adir=dir, aevent=self.EVENT_MOVE_AND_ATTACK: self.SelectMouseButtonEvent(adir, aevent))
- wnd.GetChild("button_camera").SetEvent(lambda adir=dir, aevent=self.EVENT_CAMERA: self.SelectMouseButtonEvent(adir, aevent))
- self.toggleButtonDict = toggleButtonDict
- self.expGauge = expGauge
- if constInfo.IN_GAME_SHOP_ENABLE:
- self.rampageGauge1 = self.GetChild("RampageGauge")
- self.rampageGauge1.OnMouseOverIn = ui.__mem_func__(self.__RampageGauge_OverIn)
- self.rampageGauge2 = self.GetChild("RampageGauge2")
- self.rampageGauge2.OnMouseOverOut = ui.__mem_func__(self.__RampageGauge_OverOut)
- self.rampageGauge2.OnMouseLeftButtonUp = ui.__mem_func__(self.__RampageGauge_Click)
- self.__RampageGauge_OverOut()
- self.hpGauge = self.GetChild("HPGauge")
- self.mpGauge = self.GetChild("SPGauge")
- self.stGauge = self.GetChild("STGauge")
- self.hpRecoveryGaugeBar = self.GetChild("HPRecoveryGaugeBar")
- self.spRecoveryGaugeBar = self.GetChild("SPRecoveryGaugeBar")
- self.hpGaugeBoard=self.GetChild("HPGauge_Board")
- self.mpGaugeBoard=self.GetChild("SPGauge_Board")
- self.stGaugeBoard=self.GetChild("STGauge_Board")
- self.expGaugeBoard=self.GetChild("EXP_Gauge_Board")
- #giftbox object
- wndGiftBox = GiftBox()
- wndGiftBox.LoadWindow()
- self.wndGiftBox = wndGiftBox
- self.__LoadMouseSettings()
- self.RefreshStatus()
- self.RefreshQuickSlot()
- def __RampageGauge_OverIn(self):
- print "rampage_over_in"
- self.rampageGauge2.Show()
- self.rampageGauge1.Hide()
- def __RampageGauge_OverOut(self):
- print "rampage_over_out"
- self.rampageGauge2.Hide()
- self.rampageGauge1.Show()
- def __RampageGauge_Click(self):
- print "rampage_up"
- net.SendChatPacket("/in_game_mall")
- # gift icon hide when click mall icon
- self.wndGiftBox.Hide()
- def __LoadMouseSettings(self):
- try:
- LoadMouseButtonSettings()
- (mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
- if not self.__IsInSafeMouseButtonSettingRange(mouseLeftButtonEvent) or not self.__IsInSafeMouseButtonSettingRange(mouseRightButtonEvent):
- raise RuntimeError, "INVALID_MOUSE_BUTTON_SETTINGS"
- except:
- InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
- (mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
- try:
- self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT, mouseLeftButtonEvent)
- self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT, mouseRightButtonEvent)
- except:
- InitMouseButtonSettings(self.EVENT_MOVE_AND_ATTACK, self.EVENT_CAMERA)
- (mouseLeftButtonEvent, mouseRightButtonEvent) = GetMouseButtonSettings()
- self.SelectMouseButtonEvent(self.MOUSE_BUTTON_LEFT, mouseLeftButtonEvent)
- self.SelectMouseButtonEvent(self.MOUSE_BUTTON_RIGHT, mouseRightButtonEvent)
- def __IsInSafeMouseButtonSettingRange(self, arg):
- return arg >= self.EVENT_MOVE and arg <= self.EVENT_AUTO
- def Destroy(self):
- SaveMouseButtonSettings()
- self.ClearDictionary()
- self.mouseModeButtonList[0].ClearDictionary()
- self.mouseModeButtonList[1].ClearDictionary()
- self.mouseModeButtonList = 0
- self.curMouseModeButton = 0
- self.curSkillButton = 0
- self.selectSkillButtonList = 0
- self.expGauge = None
- self.hpGauge = None
- self.mpGauge = None
- self.stGauge = None
- self.hpRecoveryGaugeBar = None
- self.spRecoveryGaugeBar = None
- self.tooltipItem = 0
- self.tooltipSkill = 0
- self.quickslot = 0
- self.toggleButtonDict = 0
- self.hpGaugeBoard = 0
- self.mpGaugeBoard = 0
- self.stGaugeBoard = 0
- self.expGaugeBoard = 0
- self.tooltipHP = 0
- self.tooltipSP = 0
- self.tooltipST = 0
- self.tooltipEXP = 0
- self.mouseImage = None
- def __OnClickQuickPageUpButton(self):
- player.SetQuickPage(player.GetQuickPage()-1)
- def __OnClickQuickPageDownButton(self):
- player.SetQuickPage(player.GetQuickPage()+1)
- def SetToggleButtonEvent(self, eButton, kEventFunc):
- self.toggleButtonDict[eButton].SetEvent(kEventFunc)
- def SetItemToolTip(self, tooltipItem):
- self.tooltipItem = tooltipItem
- def SetSkillToolTip(self, tooltipSkill):
- self.tooltipSkill = tooltipSkill
- self.curSkillButton.SetSkillToolTip(self.tooltipSkill)
- ## Mouse Image
- def ShowMouseImage(self):
- self.mouseImage.SetTop()
- self.mouseImage.Show()
- def HideMouseImage(self):
- player.SetQuickCameraMode(FALSE)
- self.mouseImage.Hide()
- ## Gauge
- def RefreshStatus(self):
- curHP = player.GetStatus(player.HP)
- maxHP = player.GetStatus(player.MAX_HP)
- curSP = player.GetStatus(player.SP)
- maxSP = player.GetStatus(player.MAX_SP)
- curEXP = unsigned32(player.GetStatus(player.EXP))
- nextEXP = unsigned32(player.GetStatus(player.NEXT_EXP))
- recoveryHP = player.GetStatus(player.HP_RECOVERY)
- recoverySP = player.GetStatus(player.SP_RECOVERY)
- self.RefreshStamina()
- self.SetHP(curHP, recoveryHP, maxHP)
- self.SetSP(curSP, recoverySP, maxSP)
- self.SetExperience(curEXP, nextEXP)
- def RefreshStamina(self):
- curST = player.GetStatus(player.STAMINA)
- maxST = player.GetStatus(player.MAX_STAMINA)
- self.SetST(curST, maxST)
- def RefreshSkill(self):
- self.curSkillButton.RefreshSkill()
- for button in self.selectSkillButtonList:
- button.RefreshSkill()
- def SetHP(self, curPoint, recoveryPoint, maxPoint):
- curPoint = min(curPoint, maxPoint)
- if maxPoint > 0:
- self.hpGauge.SetPercentage(curPoint, maxPoint)
- self.tooltipHP.SetText("%s : %d / %d" % (locale.TASKBAR_HP, curPoint, maxPoint))
- if 0 == recoveryPoint:
- self.hpRecoveryGaugeBar.Hide()
- else:
- destPoint = min(maxPoint, curPoint + recoveryPoint)
- newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
- self.hpRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
- self.hpRecoveryGaugeBar.Show()
- def SetSP(self, curPoint, recoveryPoint, maxPoint):
- curPoint = min(curPoint, maxPoint)
- if maxPoint > 0:
- self.mpGauge.SetPercentage(curPoint, maxPoint)
- self.tooltipSP.SetText("%s : %d / %d" % (locale.TASKBAR_SP, curPoint, maxPoint))
- if 0 == recoveryPoint:
- self.spRecoveryGaugeBar.Hide()
- else:
- destPoint = min(maxPoint, curPoint + recoveryPoint)
- newWidth = int(self.GAUGE_WIDTH * (float(destPoint) / float(maxPoint)))
- self.spRecoveryGaugeBar.SetSize(newWidth, self.GAUGE_HEIGHT)
- self.spRecoveryGaugeBar.Show()
- def SetST(self, curPoint, maxPoint):
- curPoint = min(curPoint, maxPoint)
- if maxPoint > 0:
- self.stGauge.SetPercentage(curPoint, maxPoint)
- self.tooltipST.SetText("%s : %d / %d" % (locale.TASKBAR_ST, curPoint, maxPoint))
- def SetExperience(self, curPoint, maxPoint):
- curPoint = min(curPoint, maxPoint)
- curPoint = max(curPoint, 0)
- maxPoint = max(maxPoint, 0)
- quarterPoint = maxPoint / 4
- FullCount = 0
- if 0 != quarterPoint:
- FullCount = min(4, curPoint / quarterPoint)
- for i in xrange(4):
- self.expGauge[i].Hide()
- for i in xrange(FullCount):
- self.expGauge[i].SetRenderingRect(0.0, 0.0, 0.0, 0.0)
- self.expGauge[i].Show()
- if 0 != quarterPoint:
- if FullCount < 4:
- Percentage = float(curPoint % quarterPoint) / quarterPoint - 1.0
- self.expGauge[FullCount].SetRenderingRect(0.0, Percentage, 0.0, 0.0)
- self.expGauge[FullCount].Show()
- #####
- self.tooltipEXP.SetText("%s : %.2f%%" % (locale.TASKBAR_EXP, float(curPoint) / max(1, float(maxPoint)) * 100))
- ## QuickSlot
- def RefreshQuickSlot(self):
- pageNum = player.GetQuickPage()
- try:
- self.quickPageNumImageBox.LoadImage(TaskBar.QUICKPAGE_NUMBER_FILENAME[pageNum])
- except:
- pass
- startNumber = 0
- for slot in self.quickslot:
- for i in xrange(4):
- slotNumber = i+startNumber
- (Type, Position) = player.GetLocalQuickSlot(slotNumber)
- if player.SLOT_TYPE_NONE == Type:
- slot.ClearSlot(slotNumber)
- continue
- if player.SLOT_TYPE_INVENTORY == Type:
- itemIndex = player.GetItemIndex(Position)
- itemCount = player.GetItemCount(Position)
- if itemCount <= 1:
- itemCount = 0
- ## ???? (#72723, #72724) ???? - ?????? ??? ???/???? ??? ?? ??? - [hyo]
- if constInfo.IS_AUTO_POTION(itemIndex):
- # metinSocket - [0] : ??? ??, [1] : ??? ?, [2] : ?? ??
- metinSocket = [player.GetItemMetinSocket(Position, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- if 0 != int(metinSocket[0]):
- slot.ActivateSlotOld(slotNumber)
- else:
- slot.DeactivateSlotOld(slotNumber)
- slot.SetItemSlot(slotNumber, itemIndex, itemCount)
- elif player.SLOT_TYPE_SKILL == Type:
- skillIndex = player.GetSkillIndex(Position)
- if 0 == skillIndex:
- slot.ClearSlot(slotNumber)
- continue
- skillType = skill.GetSkillType(skillIndex)
- if skill.SKILL_TYPE_GUILD == skillType:
- import guild
- skillGrade = 0
- skillLevel = guild.GetSkillLevel(Position)
- else:
- skillGrade = player.GetSkillGrade(Position)
- skillLevel = player.GetSkillLevel(Position)
- slot.SetSkillSlotNew(slotNumber, skillIndex, skillGrade, skillLevel)
- slot.SetSlotCountNew(slotNumber, skillGrade, skillLevel)
- slot.SetCoverButton(slotNumber)
- ## NOTE : CoolTime ??
- if player.IsSkillCoolTime(Position):
- (coolTime, elapsedTime) = player.GetSkillCoolTime(Position)
- slot.SetSlotCoolTime(slotNumber, coolTime, elapsedTime)
- ## NOTE : Activate ?? ??? ???? ????
- if player.IsSkillActive(Position):
- slot.ActivateSlotOld(slotNumber)
- elif player.SLOT_TYPE_EMOTION == Type:
- emotionIndex = Position
- slot.SetEmotionSlot(slotNumber, emotionIndex)
- slot.SetCoverButton(slotNumber)
- slot.SetSlotCount(slotNumber, 0)
- slot.RefreshSlot()
- startNumber += 4
- def canAddQuickSlot(self, Type, slotNumber):
- if player.SLOT_TYPE_INVENTORY == Type:
- itemIndex = player.GetItemIndex(slotNumber)
- return item.CanAddToQuickSlotItem(itemIndex)
- return TRUE
- def AddQuickSlot(self, localSlotIndex):
- AttachedSlotType = mouseModule.mouseController.GetAttachedType()
- AttachedSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber()
- AttachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
- if player.SLOT_TYPE_QUICK_SLOT == AttachedSlotType:
- player.RequestMoveGlobalQuickSlotToLocalQuickSlot(AttachedSlotNumber, localSlotIndex)
- elif player.SLOT_TYPE_EMOTION == AttachedSlotType:
- player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedItemIndex)
- elif TRUE == self.canAddQuickSlot(AttachedSlotType, AttachedSlotNumber):
- ## Online Code
- player.RequestAddLocalQuickSlot(localSlotIndex, AttachedSlotType, AttachedSlotNumber)
- mouseModule.mouseController.DeattachObject()
- self.RefreshQuickSlot()
- def SelectEmptyQuickSlot(self, slotIndex):
- if TRUE == mouseModule.mouseController.isAttached():
- self.AddQuickSlot(slotIndex)
- def SelectItemQuickSlot(self, localQuickSlotIndex):
- if TRUE == mouseModule.mouseController.isAttached():
- self.AddQuickSlot(localQuickSlotIndex)
- else:
- globalQuickSlotIndex=player.LocalQuickSlotIndexToGlobalQuickSlotIndex(localQuickSlotIndex)
- mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_QUICK_SLOT, globalQuickSlotIndex, globalQuickSlotIndex)
- def UnselectItemQuickSlot(self, localSlotIndex):
- if FALSE == mouseModule.mouseController.isAttached():
- player.RequestUseLocalQuickSlot(localSlotIndex)
- return
- elif mouseModule.mouseController.isAttached():
- mouseModule.mouseController.DeattachObject()
- return
- def OnUseSkill(self, usedSlotIndex, coolTime):
- QUICK_SLOT_SLOT_COUNT = 4
- slotIndex = 0
- ## Current Skill Button
- if usedSlotIndex == self.curSkillButton.GetSlotIndex():
- self.curSkillButton.Activate(coolTime)
- ## Quick Slot
- for slotWindow in self.quickslot:
- for i in xrange(QUICK_SLOT_SLOT_COUNT):
- (Type, Position) = player.GetLocalQuickSlot(slotIndex)
- if Type == player.SLOT_TYPE_SKILL:
- if usedSlotIndex == Position:
- slotWindow.SetSlotCoolTime(slotIndex, coolTime)
- return
- slotIndex += 1
- def OnActivateSkill(self, usedSlotIndex):
- slotIndex = 0
- ## Current Skill Button
- if usedSlotIndex == self.curSkillButton.GetSlotIndex():
- self.curSkillButton.Deactivate()
- ## Quick Slot
- for slotWindow in self.quickslot:
- for i in xrange(4):
- (Type, Position) = player.GetLocalQuickSlot(slotIndex)
- if Type == player.SLOT_TYPE_SKILL:
- if usedSlotIndex == Position:
- slotWindow.ActivateSlotOld(slotIndex)
- return
- slotIndex += 1
- def OnDeactivateSkill(self, usedSlotIndex):
- slotIndex = 0
- ## Current Skill Button
- if usedSlotIndex == self.curSkillButton.GetSlotIndex():
- self.curSkillButton.Deactivate()
- ## Quick Slot
- for slotWindow in self.quickslot:
- for i in xrange(4):
- (Type, Position) = player.GetLocalQuickSlot(slotIndex)
- if Type == player.SLOT_TYPE_SKILL:
- if usedSlotIndex == Position:
- slotWindow.DeactivateSlotOld(slotIndex)
- return
- slotIndex += 1
- ## ToolTip
- def OverInItem(self, slotNumber):
- if mouseModule.mouseController.isAttached():
- return
- (Type, Position) = player.GetLocalQuickSlot(slotNumber)
- if player.SLOT_TYPE_INVENTORY == Type:
- self.tooltipItem.SetInventoryItem(Position)
- self.tooltipSkill.HideToolTip()
- elif player.SLOT_TYPE_SKILL == Type:
- skillIndex = player.GetSkillIndex(Position)
- skillType = skill.GetSkillType(skillIndex)
- if skill.SKILL_TYPE_GUILD == skillType:
- import guild
- skillGrade = 0
- skillLevel = guild.GetSkillLevel(Position)
- else:
- skillGrade = player.GetSkillGrade(Position)
- skillLevel = player.GetSkillLevel(Position)
- self.tooltipSkill.SetSkillNew(Position, skillIndex, skillGrade, skillLevel)
- self.tooltipItem.HideToolTip()
- def OverOutItem(self):
- if 0 != self.tooltipItem:
- self.tooltipItem.HideToolTip()
- if 0 != self.tooltipSkill:
- self.tooltipSkill.HideToolTip()
- def OnUpdate(self):
- if app.GetGlobalTime() - self.lastUpdateQuickSlot > 500:
- self.lastUpdateQuickSlot = app.GetGlobalTime()
- self.RefreshQuickSlot()
- if TRUE == self.hpGaugeBoard.IsIn():
- self.tooltipHP.Show()
- else:
- self.tooltipHP.Hide()
- if TRUE == self.mpGaugeBoard.IsIn():
- self.tooltipSP.Show()
- else:
- self.tooltipSP.Hide()
- if TRUE == self.stGaugeBoard.IsIn():
- self.tooltipST.Show()
- else:
- self.tooltipST.Hide()
- if TRUE == self.expGaugeBoard.IsIn():
- self.tooltipEXP.Show()
- else:
- self.tooltipEXP.Hide()
- ## Skill
- def ToggleLeftMouseButtonModeWindow(self):
- wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_LEFT]
- if TRUE == wndMouseButtonMode.IsShow():
- wndMouseButtonMode.Hide()
- else:
- wndMouseButtonMode.Show()
- def ToggleRightMouseButtonModeWindow(self):
- wndMouseButtonMode = self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT]
- if TRUE == wndMouseButtonMode.IsShow():
- wndMouseButtonMode.Hide()
- self.CloseSelectSkill()
- else:
- wndMouseButtonMode.Show()
- self.OpenSelectSkill()
- def OpenSelectSkill(self):
- PAGE_SLOT_COUNT = 6
- (xSkillButton, y) = self.curSkillButton.GetGlobalPosition()
- y -= (37 + 32 + 1)
- for key in self.skillCategoryNameList:
- appendCount = 0
- startNumber = self.skillPageStartSlotIndexDict[key]
- x = xSkillButton
- getSkillIndex=player.GetSkillIndex
- getSkillLevel=player.GetSkillLevel
- for i in xrange(PAGE_SLOT_COUNT):
- skillIndex = getSkillIndex(startNumber+i)
- skillLevel = getSkillLevel(startNumber+i)
- if 0 == skillIndex:
- continue
- if 0 == skillLevel:
- continue
- if skill.IsStandingSkill(skillIndex):
- continue
- ## FIXME : ?? ??? ?? ??? ????? ??? ?? ??? ??.
- ## ? ??? ??? ?? ????. - [levites]
- skillButton = self.SkillButton()
- skillButton.SetSkill(startNumber+i)
- skillButton.SetPosition(x, y)
- skillButton.SetSkillEvent(ui.__mem_func__(self.CloseSelectSkill), startNumber+i+1)
- skillButton.SetSkillToolTip(self.tooltipSkill)
- skillButton.SetTop()
- skillButton.Show()
- self.selectSkillButtonList.append(skillButton)
- appendCount += 1
- x -= 32
- if appendCount > 0:
- y -= 32
- def CloseSelectSkill(self, slotIndex=-1):
- self.mouseModeButtonList[self.MOUSE_BUTTON_RIGHT].Hide()
- for button in self.selectSkillButtonList:
- button.Destroy()
- self.selectSkillButtonList = []
- if -1 != slotIndex:
- self.curSkillButton.Show()
- self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()
- player.SetMouseFunc(player.MBT_RIGHT, player.MBF_SKILL)
- player.ChangeCurrentSkillNumberOnly(slotIndex-1)
- else:
- self.curSkillButton.Hide()
- self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Show()
- def SelectMouseButtonEvent(self, dir, event):
- SetMouseButtonSetting(dir, event)
- self.CloseSelectSkill()
- self.mouseModeButtonList[dir].Hide()
- btn = 0
- type = self.NONE
- func = self.NONE
- tooltip_text = ""
- if self.MOUSE_BUTTON_LEFT == dir:
- type = player.MBT_LEFT
- elif self.MOUSE_BUTTON_RIGHT == dir:
- type = player.MBT_RIGHT
- if self.EVENT_MOVE == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_move")
- func = player.MBF_MOVE
- tooltip_text = locale.TASKBAR_MOVE
- elif self.EVENT_ATTACK == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_attack")
- func = player.MBF_ATTACK
- tooltip_text = locale.TASKBAR_ATTACK
- elif self.EVENT_AUTO == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_auto_attack")
- func = player.MBF_AUTO
- tooltip_text = locale.TASKBAR_AUTO
- elif self.EVENT_MOVE_AND_ATTACK == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_move_and_attack")
- func = player.MBF_SMART
- tooltip_text = locale.TASKBAR_ATTACK
- elif self.EVENT_CAMERA == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_camera")
- func = player.MBF_CAMERA
- tooltip_text = locale.TASKBAR_CAMERA
- elif self.EVENT_SKILL == event:
- btn = self.mouseModeButtonList[dir].GetChild("button_skill")
- func = player.MBF_SKILL
- tooltip_text = locale.TASKBAR_SKILL
- if 0 != btn:
- self.curMouseModeButton[dir].SetToolTipText(tooltip_text, 0, -18)
- self.curMouseModeButton[dir].SetUpVisual(btn.GetUpVisualFileName())
- self.curMouseModeButton[dir].SetOverVisual(btn.GetOverVisualFileName())
- self.curMouseModeButton[dir].SetDownVisual(btn.GetDownVisualFileName())
- self.curMouseModeButton[dir].Show()
- player.SetMouseFunc(type, func)
- def OnChangeCurrentSkill(self, skillSlotNumber):
- self.curSkillButton.SetSkill(skillSlotNumber)
- self.curSkillButton.Show()
- self.curMouseModeButton[self.MOUSE_BUTTON_RIGHT].Hide()
-
sash system
show me your uitaskbar.py
-
do you use "new items with effect" from lennt ?
-
looks very nice
what about with chunjo empire ? -
Nicht gefixt:Mining-Bot Fix - Erledigt
Kick-hack1 Fix - Erledigt
Pm Flood Kickhack fix - Erledigt
Immunbug-Fix - Erledigt
Reload q core fix - Erledigt
Corecrash, Buy Items from two People fix - Erledigt
Dungeon Corecrash Fix - Erledigt
usw
Gefixt war:
Yangdrop-Corecrasher Fix - Erledigt- Erledigt stammt von meiner Liste.
habe bis jetzt auch alle public lücken gefixt bis auf den "Corecrash, Buy Items from two People fix" gibt es dazu n thread ?