Beiträge von Larry Watterson

    Global Ranking v3
    * System is working with DB cache
    * All data will be updated at the minute that is specified by user
    * Weekly and daily ranking can be specified
    * Different rewards can be assigned to each ranks
    * The player can see their ranking
    * You can specify data that is not going to be resetted (such as level, playtime, etc.)

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    Blackjack
    * It's the "21" card game that everyone knows
    * You can enable/disable the event
    * Reward can be changed

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    Kingdom War Event
    * System makes it so at the specified time all 3 flags fights each other
    * At the end of the time, the kingdom with most kills wins. (upon request, rewards can be given to the kingdoms)
    * Every user receives a prompt after the war is started
    * Also, you can join the war from NPC
    * Even if the entries are enabled, players cannot attack each other before the war starts
    * You can see top 10 players by pressing TAB
    * Settings, such as system time, preparation time, event map etc., can be changed by the customer easily
    * FOR THE TEST PURPOSES, BLUE 1 USED FOR MAP IN THE VIDEO!

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    In Game Sale Market System

    * Players can sell yang to other players with specified currency.
    * System does work with DB cache and P2P.
    * Fee, minimum withdrawable balance, advert showcase price etc. can be changed.
    * Each player can create 3 advert in every 5 minutes.
    * Currently, only yang sale is active. When item and account part is finished, it will be distributed to the customers as update for free.
    * Whenever a player creates a new advert or purchases something, windows will be updated in real time.
    * Players can edit and delete the adverts.
    * Withdrawal requests are logged in real time.
    * GUI can be changed if the customer provides the design

    * Payment adress can be changed with PayPal (used IBAN for example)

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    Official Guild Donate

    * Guilds can level up with EXP until 20 level and after between 20 and 40 levels, they can level up with "Donation".
    * Every player can donate 3 times a day. This value resets each day for all players.
    * Donation has 3 types: "Basic", "Medium", and "High"
    * In each type, required items can be changed.
    * In each donation type, guild earns different EXP and player earns "Honor Medal". These can be changed.
    * Yang is required for "Basic" donation and other donation types, "Medium Donation Certificate" and "High Donation Certificate" items are required.


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    Guild Missions

    * This system lets you to assign missions to guild
    * Every guild member can contribute to the missions
    * You can see each player's progress on each mission
    * System works P2P in real-time
    * You can set minimum guild level for missions
    * You can put rewards on missions (currently, no reward. it will be added on client's request)
    * Game C++ version has to be minimum 14

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    In Game Wiki(Client Side / JSON)


    * System using JSON for data
    * I will give JSON converters with system(for automotic convert txt and proto to JSON)

    * All you have to do is convert your folders with tool and enjoy

    * Wiki requires some files to have data in them. but in the infrastructure i use, those files are empty and i've used another server's files. so, this is why some items are shown as "Bill"


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    Boss War Bet System


    * When event started, players can bet on any boss they wants
    * GMs can start event over QUEST or close
    * Winner betters get twice the initial bet (can be changed)
    * Via table, minimum bet can be set
    * Via table, more than one war can be added (e.g. first round "razo" vs "nemere", second round "lucifer" vs "grim reaper")
    * Map is included with the system
    * Bosses fight for 5 rounds (can be changed)
    * Players need to bet after 5 minutes the event has been started (can be changed)
    * While bosses are fighting, players cannot bet or change their bets
    * Bets are ordered from high to low in the table, and will be automatically updated when an user places a bet
    * Winner bets are stored in a table, so the prizes do not get los
    t


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    Ikarus Advanced Market Control and Auto Buying

    • System will automatically buy the items that you've defined in the database table after specified time.
    • If item's price is lower than that defined in the table, system will buy it. For example, if specified price is 3M, it will buy an item which has price of 2M.
    • Market control is for, as you know, preventing selling items below the specified price.
    • Systems are sold seperately!

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    #New System

    Ikarus Shop Item Hyperlink


    • System is integrated into "Ikarus Offlineshop" system. You can send your item to chat and sell it over chat
    • Other players can click on your item and access to your item information (attributes, socket, etc.) and directly buy the item (P2P)
    • You can "ALT + RIGHT CLICK" on the item you want to send to chat and create the string


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    #New System

    Blacklist



    • * System uses JSON for "blacklist" and uses SQL for user data
    • * Any amount of bosses and missions can be added
    • * Level limit can be set for the missions
    • * "Blacklist" goes in order. It means, the player who is on the 1st mission cannot take 10th boss' missions. Those missions only can be viewed
    • * If a player finishes all missions of a boss, the player can fight with it
    • * GUI will be tidied up
    • * Mission types are like this; (new ones can be added)

    ----------------------------------------------------------------------------------------

    1. - Total kills based on Vnum (boss, "metin", etc.)
    2. - Total damage dealt
    3. - Total EXP gained
    4. - Total Yang spent
    5. - Total fish caught
    6. - Total chest opened
    7. - Total players killed
    8. - Total damage dealt to players




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    #New System

    Boss Spin System


    • After the system starts the spin, after the determined time, the boss that appears according to luck will spawn next to the player.
    • Bosses can be easily determined by the user, as many bosses can be added as desired
    • Spin fee is not added for testing purposes, can be determined optionally
    • Spin time and card change time can be changed
    • GUI is changeable

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