Beiträge von Evolve

    Compressor nameRatioCompressionDecompress.
    zstd 1.5.1 -12.887530 MB/s1700 MB/s
    Bitte melden Sie sich an, um diesen Link zu sehen. 1.2.11 -12.74395 MB/s400 MB/s
    brotli 1.0.9 -02.702395 MB/s450 MB/s
    zstd 1.5.1 --fast=12.437600 MB/s2150 MB/s
    zstd 1.5.1 --fast=32.239670 MB/s2250 MB/s
    quicklz 1.5.0 -12.238540 MB/s760 MB/s
    zstd 1.5.1 --fast=42.148710 MB/s2300 MB/s
    lzo1x 2.10 -12.106660 MB/s845 MB/s
    Bitte melden Sie sich an, um diesen Link zu sehen. 1.9.32.101740 MB/s4500 MB/s
    lzf 3.6 -12.077410 MB/s830 MB/s
    snappy 1.1.92.073550 MB/s1750 MB/s

    It's just a graphical interface..

    It's pretty easy to implement things like that in already hard coded systems like metin2 in that case...

    I don't think you need a python coder, i think you need books.

    Maybe you was thinking about """the hard part is creating python code and without knownledge is impossible, so my solution is to pay for that""" but in your case, why create new python things if there are already coded interface like that inside the game?

    The work is already done. You need only edit lines with illumina path and fixing position/height/weight etc etc, nothing special and nothing that hard.

    My advice to you is to use graphics programs like photoshop for more understandable position and dimension. First learn this step for user interface part.

    You can learn more in costum python personalization part with this examples maded by Ente , Bitte melden Sie sich an, um diesen Link zu sehen. They are very helpful and you can learn a lot with that.

    Could literally be any related line of code, no one will be able to help you like this.


    I can try to look with notepad++ and comparing each single files with the last backup and compiling in every single editing but i'm too busy and too lazy for doing that.

    You can simply do that with related stuff, shouldn't take longer than 30 minutes.

    Yeah solved in the fastest similar way like this, i've imported the stuff I made in these days thankfully to macros..

    Next time i will comment or doing macros for small fix too to prevent things like that..


    Anyway solved as expected, thanks for reply..

    PROBLEM:

    Binary no rendering player/npc/mob/metin;



    The problem seems to be refeered to the binary not client or server side, already tested with backup binary and client.

    Recent implement are not responsible of this shit. Already tested with disabling all implemented stuff since last backup.

    Seems to be a kind of """""fix"""""" stuff like 1-2 lines of code that i've done in this week, but still not figured out where it is.

    In this week i've done so many quick fix and NOT tested the binary in game, fuck me.

    Anyway if someone of you have a solution or something, please reply.

    I can try to look with notepad++ and comparing each single files with the last backup and compiling in every single editing but i'm too busy and too lazy for doing that.