How did you solve this? Volvox
Beiträge von Mert Ozan
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Solved missing code
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My Problem continues..
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Trinity and rohan2 server files mount system
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The mount doesn't follow
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When I wear a bow, character hitting sounds etc. everything works, but when I hit moba, the arrow going effect does not appear.
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I'm looking for these bonuses on the official server
TOOLTIP_FIFTH_ATTRIBUTE_BONUS 5th bonus +%d%% SA
TOOLTIP_FIRST_ATTRIBUTE_BONUS 1st bonus +%d%% SA
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missing posts
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Probably its your fault cause you make mistakes while implementing?
no no he do all right, it's just the crap system
You have problems, man, don't even reply to this topic
There is a problem when it is the same item
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no problem when not the same item
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I solved this problem, I added some code on the python side and it was solved
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Same error in image
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Unfortunately this is not what I'm looking for
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I'm looking for slot highlights system. This is usually an error when I find
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Code
- DWORD CInstanceBase::__AttachEffect(UINT eEftType)
- {
- // 2004.07.17.levites.isShow¸¦ ViewFrustumCheck·Î º¯°æ
- #ifdef ENABLE_CANSEEHIDDENTHING_FOR_GM
- if (IsAffect(AFFECT_INVISIBILITY) && !__MainCanSeeHiddenThing())
- return 0;
- #else
- if (IsAffect(AFFECT_INVISIBILITY))
- return 0;
- #endif
- #ifdef SIB_PERFORMANCE
- switch (eEftType)
- {
- case EFFECT_SPAWN_APPEAR:
- RegisterEffect(eEftType, "Bip01", "d:/ymir work/effect/etc/appear_die/monster_appear.mse", false, GetNameString());
- break;
- default:
- break;
- }
- #endif
- if (eEftType>=EFFECT_NUM)
- return 0;
- if (ms_astAffectEffectAttachBone[eEftType].empty())
- {
- return m_GraphicThingInstance.AttachEffectByID(0, NULL, ms_adwCRCAffectEffect[eEftType]);
- }
- else
- {
- std::string & rstrBoneName = ms_astAffectEffectAttachBone[eEftType];
- const char * c_szBoneName;
- // ¾ç¼Õ¿¡ ºÙÀÏ ¶§ »ç¿ëÇÑ´Ù.
- // ÀÌ·± ½ÄÀÇ ¿¹¿Ü 󸮸¦ ÇسõÀº °ÍÀº ij¸¯ÅÍ ¸¶´Ù Equip ÀÇ Bone Name ÀÌ ´Ù¸£±â ¶§¹®.
- if (0 == rstrBoneName.compare("PART_WEAPON"))
- {
- if (m_GraphicThingInstance.GetAttachingBoneName(CRaceData::PART_WEAPON, &c_szBoneName))
- {
- return m_GraphicThingInstance.AttachEffectByID(0, c_szBoneName, ms_adwCRCAffectEffect[eEftType]);
- }
- }
- else if (0 == rstrBoneName.compare("PART_WEAPON_LEFT"))
- {
- if (m_GraphicThingInstance.GetAttachingBoneName(CRaceData::PART_WEAPON_LEFT, &c_szBoneName))
- {
- return m_GraphicThingInstance.AttachEffectByID(0, c_szBoneName, ms_adwCRCAffectEffect[eEftType]);
- }
- }
- else
- {
- return m_GraphicThingInstance.AttachEffectByID(0, rstrBoneName.c_str(), ms_adwCRCAffectEffect[eEftType]);
- }
- }
- return 0;
- }
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Error 1 error C2660: 'CInstanceBase::RegisterEffect' : function does not take 5 arguments
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Not working properly with ENABLE_VIEW_TARGET_DECIMAL_HP or I could not. icons appear and disappear
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It may be better to extract pets and mount vnum codes via txt.
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change to
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I am having such a problem when sp potion is active
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