Kann mir da bitte einer sagen wo der Fehler liegt?
1126 12:55:10743 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/my_work/effect/resistbuff.mse) Error
1126 12:55:10743 :: CInstanceBase::RegisterEffect(eEftType=69, c_szEftAttachBone=, c_szEftName=d:/ymir work/my_work/effect/resistbuff.mse, isCache=0) - Error
1126 12:55:10743 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/my_work/effect/criticalbuff.mse) Error
1126 12:55:10743 :: CInstanceBase::RegisterEffect(eEftType=70, c_szEftAttachBone=Bip01 R Hand, c_szEftName=d:/ymir work/my_work/effect/criticalbuff.mse, isCache=0) - Error
1126 12:55:10743 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/my_work/effect/reflectbuff.mse) Error
1126 12:55:10743 :: CInstanceBase::RegisterEffect(eEftType=71, c_szEftAttachBone=, c_szEftName=d:/ymir work/my_work/effect/reflectbuff.mse, isCache=0) - Error
1126 12:55:10822 :: CEffectManager::RegisterEffect - LoadScript(DS) Error
1126 12:55:10822 :: Failed to register shining (VNUM[10] FILE[DS])!
1126 12:55:10853 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
1126 12:55:11107 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/spark.mse) Error
1126 12:55:11107 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
1126 12:55:11118 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/spark_2.mse) Error
1126 12:55:11118 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
1126 12:55:11125 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/spark_3.mse) Error
1126 12:55:11125 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
1126 12:55:11132 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/spark_4.mse) Error
1126 12:55:11132 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/warrior/effect/gi_long_sword.mse) Error
1126 12:55:11132 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/gihyeol_4.mse) Error
1126 12:55:11136 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/noegeomdorae_4.mse) Error
1126 12:55:11136 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/warrior/effect/noegeomdorae_loop_4.mse) Error
1126 12:55:11491 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/assassin/effect/seomgwang_hand_4.mse) Error
1126 12:55:11491 :: CEffectManager::RegisterEffect - LoadScript(d:/metin2data/season1/effect/pc/assassin/effect/seomgwang_blow_4.mse) Error
1126 12:55:12254 :: Traceback (most recent call last):
1126 12:55:12254 :: File "networkModule.py", line 237, in SetGamePhase
1126 12:55:12254 :: File "system.py", line 130, in __pack_import
1126 12:55:12254 :: File "
1126 12:55:12254 :: game.py
1126 12:55:12254 :: ", line
1126 12:55:12254 :: 957
1126 12:55:12254 ::
1126 12:55:12254 ::
1126 12:55:12254 :: def OnGameOver(self):
1126 12:55:12254 ::
1126 12:55:12254 :: ^
1126 12:55:12254 :: IndentationError
1126 12:55:12254 :: :
1126 12:55:12254 :: expected an indented block
1126 12:55:12254 ::