What's the issue?
Some people fixed it long time ago by replacing the column name from item_proto (which is korean) with vnum.
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If you want to do it like this and don't want the source change (from below) or you don't have the source code of your game core, you can use a update query and copy the vnum to name just if the vnum from item_proto exists inside of mob_proto.drop_item by a specific mob.
How can i know where the items are dropped?
So, the structure of etc_drop_item.txt is based on dropping a item with a probability from a specific mob where that mob have the item vnum attached in column mob_drop -> drop_item.
locale_name | vnum | drop_item |
---|---|---|
Wolf | 102 | 30028 |
Alpha Wolf | 103 | 30069 |
Alpha Blue Wolf | 105 | 30027 |
Grey Wolf | 106 | 30070 |
How-To-Fix
Default structure:
item_proto.name | prob |
---|---|
늑대발톱 | 2.0 |
늑대발톱+ | 2.0 |
늑대털 | 2.0 |
멧돼지의 어금니 | 2.0 |
With the fix you can use both of methods:
item_proto.[name or vnum] | prob |
---|---|
30028 | 2.0 |
30069 | 2.0 |
30027 | 2.0 |
멧돼지의 어금니 | 2.0 |
- Srcs/Server/game/src/item_manager_read_tables.cpp
- Srcs/Server/common/service.h