Hallo,
wollte es einbauen, was hier im M2dl releast ist *Schulterband System on/off Ingame.
Des Source part wurde hier Releast.
Der Client Teil habe ich mal eingebaut und im Syserr kommt dieser Fehler beim Öffnen des Spieloption.
1027 19:08:25925 :: UISCRIPT_LOAD_ERROR: 'module' object has no attribute 'OPTION_ACCE' [filename uiscript/gameoptiondialog.py]
1027 19:08:25925 ::
uiGameOption.py(line:52) __Load_LoadScript
ui.py(line:3208) LoadScriptFile
OptionDialog.__Load_LoadScript - <type 'exceptions.KeyError'>:'window'
1027 19:08:25925 :: ============================================================================================================
1027 19:08:25925 :: Abort!!!!
und des wäre im uiscript gameoptiondiagonal:
{
"name" : "acce_on_off",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 100,
"text" : uiScriptLocale.OPTION_ACCE,
},
Die Frage ist wo muss man denn Code z.B für Option_acce einbauen ?
UIgameoption
- import ui
- import snd
- import systemSetting
- import net
- import chat
- import app
- import localeInfo
- import constInfo
- import chrmgr
- import player
- import uiPrivateShopBuilder
- import interfaceModule
- blockMode = 00
- viewChatMode = 0
- class OptionDialog(ui.ScriptWindow):
- def __init__(self):
- ui.ScriptWindow.__init__(self)
- self.__Initialize()
- self.__Load()
- self.RefreshViewChat()
- self.RefreshAlwaysShowName()
- self.RefreshShowDamage()
- self.RefreshAcceStatus()
- self.RefreshShowSalesText()
- def __del__(self):
- ui.ScriptWindow.__del__(self)
- print " -------------------------------------- DELETE GAME OPTION DIALOG"
- def __Initialize(self):
- self.titleBar = 0
- self.nameColorModeButtonList = []
- self.viewTargetBoardButtonList = []
- self.pvpModeButtonDict = {}
- self.blockButtonList = []
- self.viewChatButtonList = []
- self.alwaysShowNameButtonList = []
- self.showDamageButtonList = []
- self.showsalesTextButtonList = []
- def Destroy(self):
- self.ClearDictionary()
- self.__Initialize()
- print " -------------------------------------- DESTROY GAME OPTION DIALOG"
- def __Load_LoadScript(self, fileName):
- try:
- pyScriptLoader = ui.PythonScriptLoader()
- pyScriptLoader.LoadScriptFile(self, fileName)
- except:
- import exception
- exception.Abort("OptionDialog.__Load_LoadScript")
- def __Load_BindObject(self):
- try:
- GetObject = self.GetChild
- self.titleBar = GetObject("titlebar")
- self.nameColorModeButtonList.append(GetObject("name_color_normal"))
- self.nameColorModeButtonList.append(GetObject("name_color_empire"))
- self.viewTargetBoardButtonList.append(GetObject("target_board_no_view"))
- self.viewTargetBoardButtonList.append(GetObject("target_board_view"))
- self.pvpModeButtonDict[player.PK_MODE_PEACE] = GetObject("pvp_peace")
- self.pvpModeButtonDict[player.PK_MODE_REVENGE] = GetObject("pvp_revenge")
- self.pvpModeButtonDict[player.PK_MODE_GUILD] = GetObject("pvp_guild")
- self.pvpModeButtonDict[player.PK_MODE_FREE] = GetObject("pvp_free")
- self.blockButtonList.append(GetObject("block_exchange_button"))
- self.blockButtonList.append(GetObject("block_party_button"))
- self.blockButtonList.append(GetObject("block_guild_button"))
- self.blockButtonList.append(GetObject("block_whisper_button"))
- self.blockButtonList.append(GetObject("block_friend_button"))
- self.blockButtonList.append(GetObject("block_party_request_button"))
- self.viewChatButtonList.append(GetObject("view_chat_on_button"))
- self.viewChatButtonList.append(GetObject("view_chat_off_button"))
- self.alwaysShowNameButtonList.append(GetObject("always_show_name_on_button"))
- self.alwaysShowNameButtonList.append(GetObject("always_show_name_off_button"))
- self.showDamageButtonList.append(GetObject("show_damage_on_button"))
- self.showDamageButtonList.append(GetObject("show_damage_off_button"))
- self.showsalesTextButtonList.append(GetObject("salestext_on_button"))
- self.showsalesTextButtonList.append(GetObject("salestext_off_button"))
- self.showAcceButtonList.append(GetObject("acce_on_button"))
- self.showAcceButtonList.append(GetObject("acce_off_button"))
- self.ctrlShopNamesRange = GetObject("salestext_range_controller")
- except:
- import exception
- exception.Abort("OptionDialog.__Load_BindObject")
- def __Load(self):
- self.__Load_LoadScript("uiscript/gameoptiondialog.py")
- self.__Load_BindObject()
- self.SetCenterPosition()
- self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
- self.nameColorModeButtonList[0].SAFE_SetEvent(self.__OnClickNameColorModeNormalButton)
- self.nameColorModeButtonList[1].SAFE_SetEvent(self.__OnClickNameColorModeEmpireButton)
- self.viewTargetBoardButtonList[0].SAFE_SetEvent(self.__OnClickTargetBoardViewButton)
- self.viewTargetBoardButtonList[1].SAFE_SetEvent(self.__OnClickTargetBoardNoViewButton)
- self.pvpModeButtonDict[player.PK_MODE_PEACE].SAFE_SetEvent(self.__OnClickPvPModePeaceButton)
- self.pvpModeButtonDict[player.PK_MODE_REVENGE].SAFE_SetEvent(self.__OnClickPvPModeRevengeButton)
- self.pvpModeButtonDict[player.PK_MODE_GUILD].SAFE_SetEvent(self.__OnClickPvPModeGuildButton)
- self.pvpModeButtonDict[player.PK_MODE_FREE].SAFE_SetEvent(self.__OnClickPvPModeFreeButton)
- self.blockButtonList[0].SetToggleUpEvent(self.__OnClickBlockExchangeButton)
- self.blockButtonList[1].SetToggleUpEvent(self.__OnClickBlockPartyButton)
- self.blockButtonList[2].SetToggleUpEvent(self.__OnClickBlockGuildButton)
- self.blockButtonList[3].SetToggleUpEvent(self.__OnClickBlockWhisperButton)
- self.blockButtonList[4].SetToggleUpEvent(self.__OnClickBlockFriendButton)
- self.blockButtonList[5].SetToggleUpEvent(self.__OnClickBlockPartyRequest)
- self.blockButtonList[0].SetToggleDownEvent(self.__OnClickBlockExchangeButton)
- self.blockButtonList[1].SetToggleDownEvent(self.__OnClickBlockPartyButton)
- self.blockButtonList[2].SetToggleDownEvent(self.__OnClickBlockGuildButton)
- self.blockButtonList[3].SetToggleDownEvent(self.__OnClickBlockWhisperButton)
- self.blockButtonList[4].SetToggleDownEvent(self.__OnClickBlockFriendButton)
- self.blockButtonList[5].SetToggleDownEvent(self.__OnClickBlockPartyRequest)
- self.viewChatButtonList[0].SAFE_SetEvent(self.__OnClickViewChatOnButton)
- self.viewChatButtonList[1].SAFE_SetEvent(self.__OnClickViewChatOffButton)
- self.alwaysShowNameButtonList[0].SAFE_SetEvent(self.__OnClickAlwaysShowNameOnButton)
- self.alwaysShowNameButtonList[1].SAFE_SetEvent(self.__OnClickAlwaysShowNameOffButton)
- self.showDamageButtonList[0].SAFE_SetEvent(self.__OnClickShowDamageOnButton)
- self.showDamageButtonList[1].SAFE_SetEvent(self.__OnClickShowDamageOffButton)
- self.showAcceButtonList[0].SAFE_SetEvent(self.__OnClickAcceOnButton)
- self.showAcceButtonList[1].SAFE_SetEvent(self.__OnClickAcceOffButton)
- self.showsalesTextButtonList[0].SAFE_SetEvent(self.__OnClickSalesTextOnButton)
- self.showsalesTextButtonList[1].SAFE_SetEvent(self.__OnClickSalesTextOffButton)
- self.showsalesTextButtonList[0].SAFE_SetEvent(self.__OnClickSalesTextOnButton)
- self.showsalesTextButtonList[1].SAFE_SetEvent(self.__OnClickSalesTextOffButton)
- self.__ClickRadioButton(self.nameColorModeButtonList, constInfo.GET_CHRNAME_COLOR_INDEX())
- self.__ClickRadioButton(self.viewTargetBoardButtonList, constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD())
- self.__SetPeacePKMode()
- self.ctrlShopNamesRange.SetSliderPos(float(uiPrivateShopBuilder.GetShopNamesRange()))
- self.ctrlShopNamesRange.SetEvent(ui.__mem_func__(self.OnChangeShopNamesRange))
- def OnChangeShopNamesRange(self):
- pos = self.ctrlShopNamesRange.GetSliderPos()
- uiPrivateShopBuilder.SetShopNamesRange(pos)
- if systemSetting.IsShowSalesText():
- uiPrivateShopBuilder.UpdateADBoard()
- def __ClickRadioButton(self, buttonList, buttonIndex):
- try:
- selButton=buttonList[buttonIndex]
- except IndexError:
- return
- for eachButton in buttonList:
- eachButton.SetUp()
- selButton.Down()
- def __SetNameColorMode(self, index):
- constInfo.SET_CHRNAME_COLOR_INDEX(index)
- self.__ClickRadioButton(self.nameColorModeButtonList, index)
- def __SetTargetBoardViewMode(self, flag):
- constInfo.SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(flag)
- self.__ClickRadioButton(self.viewTargetBoardButtonList, flag)
- def __OnClickNameColorModeNormalButton(self):
- self.__SetNameColorMode(0)
- def __OnClickNameColorModeEmpireButton(self):
- self.__SetNameColorMode(1)
- def __OnClickTargetBoardViewButton(self):
- self.__SetTargetBoardViewMode(0)
- def __OnClickTargetBoardNoViewButton(self):
- self.__SetTargetBoardViewMode(1)
- def __OnClickCameraModeShortButton(self):
- self.__SetCameraMode(0)
- def __OnClickCameraModeLongButton(self):
- self.__SetCameraMode(1)
- def __OnClickFogModeLevel0Button(self):
- self.__SetFogLevel(0)
- def __OnClickFogModeLevel1Button(self):
- self.__SetFogLevel(1)
- def __OnClickFogModeLevel2Button(self):
- self.__SetFogLevel(2)
- def __OnClickBlockExchangeButton(self):
- self.RefreshBlock()
- global blockMode
- net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_EXCHANGE))
- def __OnClickBlockPartyButton(self):
- self.RefreshBlock()
- global blockMode
- net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY))
- def __OnClickBlockGuildButton(self):
- self.RefreshBlock()
- global blockMode
- net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_GUILD))
- def __OnClickBlockWhisperButton(self):
- self.RefreshBlock()
- global blockMode
- net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_WHISPER))
- def __OnClickBlockFriendButton(self):
- self.RefreshBlock()
- global blockMode
- net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_FRIEND))
- def __OnClickBlockPartyRequest(self):
- self.RefreshBlock()
- global blockMode
- net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY_REQUEST))
- def __OnClickViewChatOnButton(self):
- global viewChatMode
- viewChatMode = 1
- systemSetting.SetViewChatFlag(viewChatMode)
- self.RefreshViewChat()
- def __OnClickViewChatOffButton(self):
- global viewChatMode
- viewChatMode = 0
- systemSetting.SetViewChatFlag(viewChatMode)
- self.RefreshViewChat()
- def __OnClickAlwaysShowNameOnButton(self):
- systemSetting.SetAlwaysShowNameFlag(True)
- self.RefreshAlwaysShowName()
- def __OnClickAlwaysShowNameOffButton(self):
- systemSetting.SetAlwaysShowNameFlag(False)
- self.RefreshAlwaysShowName()
- def __OnClickShowDamageOnButton(self):
- systemSetting.SetShowDamageFlag(True)
- self.RefreshShowDamage()
- def __OnClickShowDamageOffButton(self):
- systemSetting.SetShowDamageFlag(False)
- self.RefreshShowDamage()
- def __OnClickSalesTextOnButton(self):
- systemSetting.SetShowSalesTextFlag(True)
- self.RefreshShowSalesText()
- uiPrivateShopBuilder.UpdateADBoard()
- def __OnClickSalesTextOffButton(self):
- systemSetting.SetShowSalesTextFlag(False)
- self.RefreshShowSalesText()
- def __OnClickAcceOnButton(self):
- systemSetting.SetShowAcceFlag(True)
- systemSetting.SaveConfig()
- self.RefreshAcceStatus()
- def __OnClickAcceOffButton(self):
- systemSetting.SetShowAcceFlag(False)
- systemSetting.SaveConfig()
- self.RefreshAcceStatus()
- def __CheckPvPProtectedLevelPlayer(self):
- if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
- self.__SetPeacePKMode()
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
- return 1
- return 0
- def __SetPKMode(self, mode):
- for btn in self.pvpModeButtonDict.values():
- btn.SetUp()
- if self.pvpModeButtonDict.has_key(mode):
- self.pvpModeButtonDict[mode].Down()
- def __SetPeacePKMode(self):
- self.__SetPKMode(player.PK_MODE_PEACE)
- def __RefreshPVPButtonList(self):
- self.__SetPKMode(player.GetPKMode())
- def __OnClickPvPModePeaceButton(self):
- if self.__CheckPvPProtectedLevelPlayer():
- return
- self.__RefreshPVPButtonList()
- if constInfo.PVPMODE_ENABLE:
- net.SendChatPacket("/pkmode 0", chat.CHAT_TYPE_TALKING)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)
- def __OnClickPvPModeRevengeButton(self):
- if self.__CheckPvPProtectedLevelPlayer():
- return
- self.__RefreshPVPButtonList()
- if constInfo.PVPMODE_ENABLE:
- net.SendChatPacket("/pkmode 1", chat.CHAT_TYPE_TALKING)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)
- def __OnClickPvPModeFreeButton(self):
- if self.__CheckPvPProtectedLevelPlayer():
- return
- self.__RefreshPVPButtonList()
- if constInfo.PVPMODE_ENABLE:
- net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)
- def __OnClickPvPModeGuildButton(self):
- if self.__CheckPvPProtectedLevelPlayer():
- return
- self.__RefreshPVPButtonList()
- if 0 == player.GetGuildID():
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
- return
- if constInfo.PVPMODE_ENABLE:
- net.SendChatPacket("/pkmode 4", chat.CHAT_TYPE_TALKING)
- else:
- chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_NOT_SUPPORT)
- def OnChangePKMode(self):
- self.__RefreshPVPButtonList()
- def OnCloseInputDialog(self):
- self.inputDialog.Close()
- self.inputDialog = None
- return True
- def OnCloseQuestionDialog(self):
- self.questionDialog.Close()
- self.questionDialog = None
- return True
- def OnPressEscapeKey(self):
- self.Close()
- return True
- def RefreshBlock(self):
- global blockMode
- for i in xrange(len(self.blockButtonList)):
- if 0 != (blockMode & (1 << i)):
- self.blockButtonList[i].Down()
- else:
- self.blockButtonList[i].SetUp()
- def RefreshViewChat(self):
- if systemSetting.IsViewChat():
- self.viewChatButtonList[0].Down()
- self.viewChatButtonList[1].SetUp()
- else:
- self.viewChatButtonList[0].SetUp()
- self.viewChatButtonList[1].Down()
- def RefreshAlwaysShowName(self):
- if systemSetting.IsAlwaysShowName():
- self.alwaysShowNameButtonList[0].Down()
- self.alwaysShowNameButtonList[1].SetUp()
- else:
- self.alwaysShowNameButtonList[0].SetUp()
- self.alwaysShowNameButtonList[1].Down()
- def RefreshAcceStatus(self):
- if systemSetting.IsShowAcce():
- self.showAcceButtonList[0].Down()
- self.showAcceButtonList[1].SetUp()
- else:
- self.showAcceButtonList[0].SetUp()
- self.showAcceButtonList[1].Down()
- def RefreshShowDamage(self):
- if systemSetting.IsShowDamage():
- self.showDamageButtonList[0].Down()
- self.showDamageButtonList[1].SetUp()
- else:
- self.showDamageButtonList[0].SetUp()
- self.showDamageButtonList[1].Down()
- def RefreshShowSalesText(self):
- if systemSetting.IsShowSalesText():
- self.showsalesTextButtonList[0].Down()
- self.showsalesTextButtonList[1].SetUp()
- else:
- self.showsalesTextButtonList[0].SetUp()
- self.showsalesTextButtonList[1].Down()
- def OnBlockMode(self, mode):
- global blockMode
- blockMode = mode
- self.RefreshBlock()
- def Show(self):
- self.RefreshBlock()
- ui.ScriptWindow.Show(self)
- def Close(self):
- self.Hide()