Hi, one of my game's core crashed. This is core debug bt and bt full. Do you have any idea what is the problem? I can pay.
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entity.cpp
struct FuncPacketView : public FuncPacketAround
{
FuncPacketView(const void * data, int bytes, LPENTITY except = NULL) : FuncPacketAround(data, bytes, except)
{}
void operator() (const CEntity::ENTITY_MAP::value_type& v)
{
FuncPacketAround::operator() (v.first); // line 85
}
};
void CEntity::PacketView(const void * data, int bytes, LPENTITY except)
{
if (!GetSectree())
return;
FuncPacketView f(data, bytes, except);
// 옵저버 상태에선 내 패킷은 나만 받는다.
if (!m_bIsObserver)
for_each(m_map_view.begin(), m_map_view.end(), f); //line 103
f(std::make_pair(this, 0));
}
char.cpp:3811:
PacketView(&pack, sizeof(TPacketGCMove), this);