yoyo will bonis zu float ändern damit man z.b. auch 1,8% stark gg monster geben kann
bin dann auf affect_flag.h gestoßen und da weiss ich nicht weiter wie ich das ändern muss
C
- #ifndef __INC_METIN_II_AFFECT_FLAG_H__
- #define __INC_METIN_II_AFFECT_FLAG_H__
- #ifndef IS_SET
- #define IS_SET(flag, bit) ((flag) & (bit))
- #endif
- #ifndef SET_BIT
- #define SET_BIT(var, bit) ((var) |= (bit))
- #endif
- #ifndef REMOVE_BIT
- #define REMOVE_BIT(var, bit) ((var) &= ~(bit))
- #endif
- #ifndef TOGGLE_BIT
- #define TOGGLE_BIT(var, bit) ((var) = (var) ^ (bit))
- #endif
- struct TAffectFlag
- {
- DWORD bits[2];
- inline TAffectFlag() { bits[0] = 0; bits[1] = 0; }
- inline TAffectFlag(DWORD v1, DWORD v2 = 0) {bits[0] = v1; bits[1] = v2;}
- inline bool IsSet(int flag) const
- {
- if (AFF_BITS_MAX <= flag || 0 >= flag)
- return false;
- return IS_SET(bits[(flag - 1) >> 5], (((DWORD)1) << ((flag - 1) & 31)));
- }
- inline void Set(int flag)
- {
- if (AFF_BITS_MAX <= flag || 0 >= flag)
- return;
- SET_BIT(bits[(flag-1)>>5], (((DWORD)1)<<((flag-1)&31)));
- }
- inline void Reset(int flag)
- {
- if (AFF_BITS_MAX <= flag || 0 >= flag)
- return;
- REMOVE_BIT(bits[(flag-1)>>5], (((DWORD)1)<<((flag-1)&31)));
- }
- inline TAffectFlag& operator = (const TAffectFlag& rhs)
- {
- bits[0] = rhs.bits[0];
- bits[1] = rhs.bits[1];
- return *this;
- }
- };
- inline bool operator == (const TAffectFlag& lhs, const TAffectFlag& rhs)
- {
- return lhs.bits[0] == rhs.bits[0] && lhs.bits[1] == rhs.bits[1];
- }
- inline bool operator != (const TAffectFlag& lhs, const TAffectFlag& rhs)
- {
- return !(lhs == rhs);
- }
- #endif