Hello community, i tryed to add 2 now slots for rings. In my source client/server (Martysama) WEAR_RING1 and WEAR_RING2 are declared but their wear position are used for WEAR_COSTUME_MOUNT (pos 21) and WEAR_COSTUME_SASH (pos 22)
So i added after WEAR_BELT (pos 23) and WEAR_COSTUME_WEAPON (pos 24) the new rings slots
C
I add they in ItemData.cpp for client and & length.h for server.
In inventorywindow i uncomment this 2 lines
and change this line
In game i see new image but this slots are a copy of slots for sash and mount seal
Bitte melden Sie sich an, um dieses Bild zu sehen.
indeed i can remove sash or mount seal from new slots.
In item.cpp i add (in function int CItem::FindEquipCell(LPCHARACTER ch, int iCandidateCell) )
Someone have any ideas ?