Hi Leute,
habe ein kleines Problem, aber komme nicht drauf, wie ich das löse...
Code
- compile BattleArena.cpp
- compile FSM.cpp
- compile MarkConvert.cpp
- compile MarkImage.cpp
- compile MarkManager.cpp
- compile OXEvent.cpp
- compile TrafficProfiler.cpp
- compile ani.cpp
- compile arena.cpp
- compile banword.cpp
- compile battle.cpp
- compile blend_item.cpp
- compile block_country.cpp
- compile buffer_manager.cpp
- compile building.cpp
- compile castle.cpp
- compile char.cpp
- compile char_affect.cpp
- compile char_battle.cpp
- compile char_change_empire.cpp
- compile char_horse.cpp
- compile char_item.cpp
- char_item.cpp:7287:2: error: #endif without #if
- compile char_manager.cpp
- compile char_quickslot.cpp
- compile char_resist.cpp
- compile char_skill.cpp
- gmake: *** [OBJDIR/char_item.o] Error 1
- gmake: *** Waiting for unfinished jobs....
- root@host:/usr/src/Source/game/src # gmake -j4
- compile char_item.cpp
- compile char_state.cpp
- compile PetSystem.cpp
- compile cmd.cpp
- compile cmd_emotion.cpp
- compile cmd_general.cpp
- compile cmd_gm.cpp
- compile cmd_oxevent.cpp
- compile config.cpp
- compile constants.cpp
- compile crc32.cpp
- compile cube.cpp
- compile db.cpp
- compile desc.cpp
- compile desc_client.cpp
- compile desc_manager.cpp
- compile desc_p2p.cpp
- compile dev_log.cpp
- compile dungeon.cpp
- compile empire_text_convert.cpp
- compile entity.cpp
- compile entity_view.cpp
- compile event.cpp
- compile event_queue.cpp
- compile exchange.cpp
- compile file_loader.cpp
- compile fishing.cpp
- compile gm.cpp
- compile guild.cpp
- compile guild_manager.cpp
- compile guild_war.cpp
- compile horse_rider.cpp
- compile horsename_manager.cpp
- compile input.cpp
- compile input_auth.cpp
- compile input_db.cpp
- compile input_login.cpp
- compile input_main.cpp
- compile input_p2p.cpp
- compile input_teen.cpp
- compile input_udp.cpp
- compile ip_ban.cpp
- compile item.cpp
- compile item_addon.cpp
- compile item_attribute.cpp
- compile item_manager.cpp
- compile item_manager_idrange.cpp
- compile locale.cpp
- compile locale_service.cpp
- compile log.cpp
- compile login_data.cpp
- compile lzo_manager.cpp
- compile marriage.cpp
- compile matrix_card.cpp
- compile messenger_manager.cpp
- compile mining.cpp
- compile mob_manager.cpp
- compile monarch.cpp
- compile motion.cpp
- compile over9refine.cpp
- compile p2p.cpp
- compile packet_info.cpp
- compile party.cpp
- compile passpod.cpp
- compile pcbang.cpp
- compile polymorph.cpp
- compile priv_manager.cpp
- compile pvp.cpp
- compile questevent.cpp
- compile questlua.cpp
- compile questlua_affect.cpp
- compile questlua_arena.cpp
- compile questlua_ba.cpp
- compile questlua_building.cpp
- compile questlua_danceevent.cpp
- compile questlua_dungeon.cpp
- compile questlua_forked.cpp
- compile questlua_game.cpp
- compile questlua_global.cpp
- compile questlua_guild.cpp
- compile questlua_horse.cpp
- compile questlua_pet.cpp
- compile questlua_item.cpp
- compile questlua_marriage.cpp
- compile questlua_mgmt.cpp
- compile questlua_monarch.cpp
- compile questlua_npc.cpp
- compile questlua_oxevent.cpp
- compile questlua_party.cpp
- compile questlua_pc.cpp
- compile questlua_quest.cpp
- compile questlua_target.cpp
- compile questmanager.cpp
- compile questnpc.cpp
- compile questpc.cpp
- compile refine.cpp
- compile regen.cpp
- compile safebox.cpp
- compile sectree.cpp
- compile sectree_manager.cpp
- compile sequence.cpp
- compile shop.cpp
- compile skill.cpp
- compile start_position.cpp
- compile target.cpp
- compile text_file_loader.cpp
- compile trigger.cpp
- compile utils.cpp
- compile vector.cpp
- compile war_map.cpp
- compile wedding.cpp
- compile xmas_event.cpp
- compile version.cpp
- compile panama.cpp
- compile threeway_war.cpp
- compile map_location.cpp
- compile auth_brazil.cpp
- compile BlueDragon.cpp
- compile BlueDragon_Binder.cpp
- compile DragonLair.cpp
- compile questlua_dragonlair.cpp
- compile HackShield.cpp
- compile HackShield_Impl.cpp
- compile char_hackshield.cpp
- compile skill_power.cpp
- compile affect.cpp
- compile SpeedServer.cpp
- compile questlua_speedserver.cpp
- compile XTrapManager.cpp
- compile auction_manager.cpp
- compile FileMonitor_FreeBSD.cpp
- compile ClientPackageCryptInfo.cpp
- compile cipher.cpp
- compile buff_on_attributes.cpp
- compile dragon_soul_table.cpp
- compile DragonSoul.cpp
- compile group_text_parse_tree.cpp
- compile char_dragonsoul.cpp
- compile questlua_dragonsoul.cpp
- compile shop_manager.cpp
- compile shopEx.cpp
- compile item_manager_read_tables.cpp
- compile minilzo.c
- linking ../game_r_32....
- OBJDIR/char_battle.o: In function `CHARACTER::DeathPenalty(unsigned char)':
- /usr/src/Source/game/src/char_battle.cpp:285: undefined reference to `Acce_close(CHARACTER*)'
- OBJDIR/char_battle.o: In function `CHARACTER::Dead(CHARACTER*, bool)':
- /usr/src/Source/game/src/char_battle.cpp:1522: undefined reference to `Acce_close(CHARACTER*)'
- OBJDIR/cmd_general.o: In function `do_acce(CHARACTER*, char const*, int, int)':
- /usr/src/Source/game/src/cmd_general.cpp:2208: undefined reference to `Acce_absorption_make(CHARACTER*)'
- /usr/src/Source/game/src/cmd_general.cpp:2220: undefined reference to `Acce_open(CHARACTER*)'
- /usr/src/Source/game/src/cmd_general.cpp:2254: undefined reference to `Acce_make(CHARACTER*)'
- /usr/src/Source/game/src/cmd_general.cpp:2250: undefined reference to `Acce_make(CHARACTER*)'
- /usr/src/Source/game/src/cmd_general.cpp:2226: undefined reference to `Acce_show_list(CHARACTER*)'
- /usr/src/Source/game/src/cmd_general.cpp:2244: undefined reference to `Acce_delete_item(CHARACTER*, int)'
- /usr/src/Source/game/src/cmd_general.cpp:2223: undefined reference to `Acce_close(CHARACTER*)'
- /usr/src/Source/game/src/cmd_general.cpp:2235: undefined reference to `Acce_add_item(CHARACTER*, int, int)'
- /usr/src/Source/game/src/cmd_general.cpp:2190: undefined reference to `Acce_request_result_list(CHARACTER*)'
- /usr/src/Source/game/src/cmd_general.cpp:2200: undefined reference to `Acce_request_material_info(CHARACTER*, int, int)'
- /usr/src/Source/game/src/cmd_general.cpp:2213: undefined reference to `Acce_absorption_open(CHARACTER*)'
- OBJDIR/cmd_gm.o: In function `do_reload(CHARACTER*, char const*, int, int)':
- /usr/src/Source/game/src/cmd_gm.cpp:2130: undefined reference to `Acce_init()'
- OBJDIR/input_db.o: In function `CInputDB::Boot(char const*)':
- /usr/src/Source/game/src/input_db.cpp:940: undefined reference to `Acce_InformationInitialize()'
- OBJDIR/item_manager.o: In function `ITEM_MANAGER::RemoveItem(CItem*, char const*)':
- /usr/src/Source/game/src/item_manager.cpp:506: undefined reference to `Acce_delete_item(CHARACTER*, int)'
- /usr/src/Source/game/src/item_manager.cpp:507: undefined reference to `Acce_delete_item(CHARACTER*, int)'
- gmake: *** [../game_r_32] Error 1
- root@host:/usr/src/Source/game/src #
- root@host:/usr/src/Source/game/src #
Kann da jemand weiterhelfen?
Liebe Grüße
Burkay
€€€€
Hab es gelöst!
Für alle die den selben Fehler haben:
Einfach die "acce.cpp" in die makefile mit aufnehmen