hello can anybody please help with bug after add acce system, slot effect bugged, when click for example on auto pottion he very fast turns. GIF: Bitte melden Sie sich an, um diesen Link zu sehen.
and the same with HIGHLIGHT_SYSTEM..syserr nothing..
my function def RefreshBagSlotWindow(self): from uiinventory.py:
Python
- def RefreshBagSlotWindow(self):
- getItemVNum=player.GetItemIndex
- getItemCount=player.GetItemCount
- setItemVNum=self.wndItem.SetItemSlot
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- setLock=self.wndItem.SetLock
- for i in xrange(player.INVENTORY_PAGE_SIZE):
- slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- itemCount = getItemCount(slotNumber)
- if 0 == itemCount:
- self.wndItem.ClearSlot(i)
- continue
- elif 1 == itemCount:
- itemCount = 0
- itemVnum = getItemVNum(slotNumber)
- setItemVNum(i, itemVnum, itemCount)
- #################### NEW PART 1 ####################
- if itemVnum == 0 and slotNumber in self.liHighlightedItems:
- self.liHightlightedItems.remove(slotNumber)
- ##################################################
- if app.ENABLE_INVENTORY_PROTECT_SYSTEM:
- if constInfo.InventoryLocked():
- setLock(True, i)
- else:
- setLock(False, i)
- if app.ENABLE_CHANGE_LOOK_SYSTEM:
- GlobalSlot = self.__InventoryLocalSlotPosToGlobalSlotPos(i)
- if player.GetItemLook(GlobalSlot):
- self.wndItem.EnableSlotCoverImage(i)
- else:
- self.wndItem.DisableSlotCoverImage(i)
- if player.FindActivedChangeLookSlot(0) == GlobalSlot or player.FindActivedChangeLookSlot(1) == GlobalSlot:
- self.wndItem.ActivateChangeLookSlot(i)
- else:
- self.wndItem.DeactivateChangeLookSlot(i)
- if constInfo.IS_AUTO_POTION(itemVnum):
- metinSocket = [player.GetItemMetinSocket(slotNumber, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
- if slotNumber >= player.INVENTORY_PAGE_SIZE:
- slotNumber -= player.INVENTORY_PAGE_SIZE
- isActivated = 0 != metinSocket[0]
- if isActivated:
- self.wndItem.ActivateSlot(i)
- potionType = 0;
- if constInfo.IS_AUTO_POTION_HP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_HP
- elif constInfo.IS_AUTO_POTION_SP(itemVnum):
- potionType = player.AUTO_POTION_TYPE_SP
- usedAmount = int(metinSocket[1])
- totalAmount = int(metinSocket[2])
- player.SetAutoPotionInfo(potionType, isActivated, (totalAmount - usedAmount), totalAmount, self.__InventoryLocalSlotPosToGlobalSlotPos(i))
- else:
- self.wndItem.DeactivateSlot(slotNumber)
- elif app.ENABLE_HIGHLIGHT_SYSTEM:
- if slotNumber in self.listHighlightedSlot:
- self.wndItem.ActivateSlot(i)
- if app.ENABLE_ACCE_SYSTEM:
- slotNumberChecked = 0
- if not constInfo.IS_AUTO_POTION(itemVnum):
- if app.ENABLE_HIGHLIGHT_SYSTEM:
- if not slotNumber in self.listHighlightedSlot:
- self.wndItem.DeactivateSlot(i)
- else:
- self.wndItem.DeactivateSlot(i)
- for j in xrange(acce.WINDOW_MAX_MATERIALS):
- (isHere, iCell) = acce.GetAttachedItem(j)
- if isHere:
- if iCell == slotNumber:
- self.wndItem.ActivateSlot(i, (36.00 / 255.0), (222.00 / 255.0), (3.00 / 255.0), 1.0)
- if not slotNumber in self.listAttachedAcces:
- self.listAttachedAcces.append(slotNumber)
- slotNumberChecked = 1
- else:
- if slotNumber in self.listAttachedAcces and not slotNumberChecked:
- self.wndItem.DeactivateSlot(i)
- self.listAttachedAcces.remove(slotNumber)
- self.__RefreshHighlights()
- self.wndItem.RefreshSlot()
- if self.wndBelt:
- self.wndBelt.RefreshSlot()