hallo com
ich bin gerade dabei die reichsschlacht zu "entbuggen"
mein erstes problem war dass ich vorher keine monster auf der map hatte um den schlüsselstein zu bekommen
das habe ich soweit in den griff bekommen
wenn ich den schlüsselstein auf das gestohlenes gangsiegel ziehe werde ich auch ganz normal geportet soweit alles gut
aber wenn sich 3 verschiedene reiche: blau rot gelb sich kloppen werden die punkte nicht gezählt also man könnte noch 5 stunden drinnen bleiben und sich kloppen
und es würde nichts passieren... normal müsste ja die meldung kommen siehe screenshot: aber bei mir kommt gar nichts
weiß vielleicht jemand woran das liegt ? hier noch die quest
lg
Code
- quest forked_road begin
- state start begin
- function enter_level (vnum1,vnum2)
- lv_range={}
- lv_range[1] ={15,39}
- lv_range[2] ={40,64}
- lv_range[3] ={65,84}
- lv_range[4] ={85,105}
- return lv_range [vnum1][vnum2]
- end
- when login with forked.isforkedmapindex( pc.get_map_index() ) == true begin
- if game.get_event_flag("threeway_war") == 0 then
- warp_to_village()
- else
- local noticeShow = false
- if forked.is_registered_user() == false then
- forked.register_user()
- forked.setdeadcount()
- pc.remove_item(50089)
- noticeShow = true
- end
- if forked.getdeadcount() <= 0 then
- warp_to_village()
- elseif true == noticeShow then
- if forked.issungzimapindex( pc.get_map_index() ) == true then
- say( locale.forked_condition2 )
- say( locale.NOTICE_COLOR..locale.forked_rule_sungzi )
- else
- say( locale.forked_condition )
- say( locale.NOTICE_COLOR..locale.forked_rule )
- end
- end
- end
- end
- when 11001.chat.locale.forked_man_chat or 11003.chat.locale.forked_man_chat or 11005.chat.locale.forked_man_chat begin
- if game.get_event_flag("threeway_war") == 0 then
- say(locale.forked_man_say_cant)
- else
- say(locale.forked_man_say)
- local s = select(locale.forked_enter, locale.forked_no_enter)
- local min = game.get_event_flag("threeway_war_level_min")
- local max = game.get_event_flag("threeway_war_level_max")
- if s == 1 then
- if pc.level < min or pc.level > max then
- say_title(gameforge.forked_road._10_sayTitle)
- say_reward(string.format(gameforge.forked_road._20_sayReward, min, max))
- return
- end
- local canJoin = false
- if (pc.getempire() == 1 and game.get_event_flag("threeway_war_open_gate1" ) != 0) or
- (pc.getempire() == 2 and game.get_event_flag("threeway_war_open_gate2" ) != 0) or
- (pc.getempire() == 3 and game.get_event_flag("threeway_war_open_gate3" ) != 0) then
- canJoin = true
- else
- say( locale.forked_man_say_you_cant2 )
- end
- if true == canJoin then
- pc.warp( forked.get_pass_start_pos() )
- else
- if pc.getempire() == 1 then
- say_title(gameforge.buy_fishrod._210_sayTitle)
- say(gameforge.forked_road._30_say)
- elseif pc.getempire() == 2 then
- say_title(gameforge.buy_fishrod._210_sayTitle)
- say(gameforge.forked_road._40_say)
- elseif pc.getempire() == 3 then
- say_title(gameforge.buy_fishrod._210_sayTitle)
- say(gameforge.forked_road._50_say)
- else
- say(locale.forked_man_say_you_cant2 )
- end
- end
- end
- end
- end
- when 1306.kill or 1308.kill or 1309.kill or 1310.kill with forked.isforkedmapindex(pc.get_map_index()) == true begin
- game.drop_item(50089, 1)
- if pc.getempire() == 1 then
- say_title(gameforge.buy_fishrod._210_sayTitle)
- say(gameforge.forked_road._30_say)
- elseif pc.getempire() == 2 then
- say_title(gameforge.buy_fishrod._210_sayTitle)
- say(gameforge.forked_road._40_say)
- elseif pc.getempire() == 3 then
- say_title(gameforge.buy_fishrod._210_sayTitle)
- say(gameforge.forked_road._50_say)
- end
- end
- when 1902.kill or 1904.kill or 1905.kill or 1906.kill with forked.issungzimapindex(pc.get_map_index()) == true begin
- if 0 == game.get_event_flag("threeway_war") then
- return
- end
- local remainBossCount = game.get_event_flag("threeway_war_boss_count") - 1
- game.set_event_flag("threeway_war_boss_count", remainBossCount)
- if remainBossCount > 1 then
- return
- end
- game.set_event_flag("threeway_war", 0)
- local nation = { "Shinsoo","Chunjo","Jinno" }
- notice_all(string.format(gameforge.forked_road._70_notice_all, nation[pc.getempire()] ))
- warp_all_to_village(forked.getsungzimapindex(), 30)
- warp_all_to_village(forked.getpassmapindexbyempire(1), 30)
- warp_all_to_village(forked.getpassmapindexbyempire(2), 30)
- warp_all_to_village(forked.getpassmapindexbyempire(3), 30)
- end
- when 20081.take with item.vnum == 50089 begin
- say_in_map(pc.get_map_index(), locale.forked_open_gate)
- npc.purge()
- item.remove()
- forked.initkillcount()
- if pc.getempire() == 1 then
- game.set_event_flag("threeway_war_open_gate1", 0)
- notice_multiline(gameforge.forked_road._80_notice_all,notice_all)
- elseif pc.getempire() == 2 then
- game.set_event_flag("threeway_war_open_gate2", 0)
- notice_multiline(gameforge.forked_road._90_notice_all,notice_all)
- elseif pc.getempire() == 3 then
- game.set_event_flag("threeway_war_open_gate3", 0)
- notice_multiline(gameforge.forked_road._100_notice_all,notice_all)
- else
- say(locale.forked_man_say_you_cant2 )
- end
- local x, y = forked.get_sungzi_start_pos()
- forked.warp_all_in_map( pc.get_map_index(), forked.getsungzimapindex(), x, y, 10)
- end
- when 11001.chat.gameforge.forked_road._110_npcChat or 11003.chat.gameforge.forked_road._110_npcChat or 11005.chat.gameforge.forked_road._110_npcChat with pc.get_gm_level()== 5 begin
- local s = select(gameforge.forked_road._120_select, gameforge.forked_road._130_select, gameforge.locale.cancel)
- if s == 1 then
- say("1> min "..forked_road.enter_level(1,1).." max "..forked_road.enter_level(1,2))
- say("2> min "..forked_road.enter_level(2,1).." max "..forked_road.enter_level(2,2))
- say("3> min "..forked_road.enter_level(3,1).." max "..forked_road.enter_level(3,2))
- say("4> min "..forked_road.enter_level(4,1).." max "..forked_road.enter_level(4,2))
- say("input number")
- local choice = input_number("select player's level who will join ")
- if choice > 4 or choice == 0 then
- say("Invalid number only 1 - 4 are allowed")
- return
- end
- say(string.format(gameforge.forked_road._170_say, forked_road.enter_level(choice,1).." max level: "..forked_road.enter_level(choice,2)))
- local t = select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
- if 1 == t then
- game.set_event_flag("threeway_war_choice", choice)
- game.set_event_flag("threeway_war_level_min",forked_road.enter_level(choice,1))
- game.set_event_flag("threeway_war_level_max",forked_road.enter_level(choice,2))
- forked.purge_all_monsters()
- forked.initforked()
- game.set_event_flag("threeway_war", 1)
- --
- game.set_event_flag("threeway_war_dead_count", 25)
- if true == is_test_server() then
- game.set_event_flag("threeway_war_kill_count", 5)
- else
- game.set_event_flag("threeway_war_kill_count", 250)
- end
- game.set_event_flag("threeway_war_boss_count", 5)
- game.set_event_flag("threeway_war_open_gate1", 1)
- game.set_event_flag("threeway_war_open_gate2", 1)
- game.set_event_flag("threeway_war_open_gate3", 1)
- say("Event Started !!")
- say("")
- wait()
- --
- regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."regen.txt" )
- regen_in_map( forked.getpassmapindexbyempire(1), forked.getpasspathbyempire(1) .."npc.txt" )
- regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."regen.txt" )
- regen_in_map( forked.getpassmapindexbyempire(2), forked.getpasspathbyempire(2) .."npc.txt" )
- regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."regen.txt" )
- regen_in_map( forked.getpassmapindexbyempire(3), forked.getpasspathbyempire(3) .."npc.txt" )
- notice_multiline(gameforge.forked_road._180_notice_all,notice_all)
- end
- elseif 2 == s then
- game.set_event_flag("threeway_war", 0)
- notice_multiline(gameforge.forked_road._190_notice_all,notice_all)
- forked.purge_all_monsters()
- warp_all_to_village(forked.getsungzimapindex(), 1)
- warp_all_to_village(forked.getpassmapindexbyempire(1), 1)
- warp_all_to_village(forked.getpassmapindexbyempire(2), 1)
- warp_all_to_village(forked.getpassmapindexbyempire(3), 1)
- end
- end
- end
- end