Hello, friends! I'm very happy to be here for almost 2 years. First of all, I'm very grateful to every developer who has helped me! Salute to you!
Today I'm here to show my server network solution!
This is because the server is always attacked, which makes me very upset...
I usually prepare 3 servers, 1 acceleration (A), 1 backup (B), and 1 to store my game files (C).
Bitte melden Sie sich an, um diesen Link zu sehen.
When I am attacked and my players are offline, they can choose to log in through another line, because my backup server (B) automatically switches in 5 seconds,
and my previous server (A) will be restored in about 2 minutes, all of which is automatic!
Bitte melden Sie sich an, um diesen Link zu sehen.
If your server has more players, just add more servers.
The server is always invisible, which means that players and attackers cannot directly contact the server, but only contact the peripheral load nodes.
Keep the server always online, this is the advantage of automatic switching!No human intervention is required
The advantages of our automated solution are:
1. The original server is always invisible
2. Improve anti-attack capabilities and security
3. Improve game players' connection speed through distributed network architecture
I used (Mr. TMP4's file) to demonstrate, and I would like to thank him!
If you are interested in this system, please download the client (Mr. TMP4's file, of course I changed some things),
I will give you an account and let you experiment in the game, what will happen when you are attacked? Thank you
Download address:Bitte melden Sie sich an, um diesen Link zu sehen.
MD5:fbdcb8a3379b36ba0a5198769ac9374f Demo_Client.zip